4. Violence in Media Flashcards
problems with violence definition
-can lead to discrepancies-
original definition and issues
- “any act or threat of physical force against the self or others”
- TOO BROAD
- Includes accidents, natural disasters, etc.
recent definitions and issues?
- “any act or threat intended to cause physical harm”
- Non-physical harm?
- “acts that (intentionally) lead to physical or physical harm”
- Even with this definition, it may vary!
what is the most studied form of media violence
tv and movies (60% TV contain violence (4-6 acts per hour))
how much violence in children’s tv?
approx. 69%
how much violence in movies?
- 90% incl. some violence
- G-rated—10min. total
DATED RESEARCH (1990s) — no recent research
when and what was the first violent video game
space wars (1962)
when was the first video game panic?
1976 (death race–pulled from shelves
define aggression
typically seen as broader than violence
“Any action intended to cause harm” (can vary in severity)
Kick someone’s leg lightly vs. kicking someone’s leg to hurt them
3 categories of aggression
- physical (direct harm)
- verbal (direct harm)
- relational (direct or indirect)
relational violence?
harm to social relationships—directly to them or through another source ie: posting about someone online
Factors that impact the likelihood of acting aggressively (4)
- Aggressive emotions
- Aggressive traits
- Physiological factors
- Aggressive thoughts
Catharsis theory
IDEA: violent impulses can be “purged” through consuming violent media
Very little evidence in support of this.
Social Learning Theory (bandura bobo doll)
IDEA: observational learning
- Impacted by reinforcements and punishments
Argument in media:
- We are constantly shown violence leading to imitations
when is imitation most likely to occur? (2)
- rewarded
- no consequences (tacit (unspoken) reinforcement) – Nobody is telling you it’s bad, we might think it’s still okay
personal factors in motivation?
interest, attention, motivation, and self-efficacy
Script Theory
💡 Personal “screenplays” of what is expected
Shaped through experience and observational learning
- Used to guide behaviour
IDEA: kids engaging in violent media use this to build a violent script
Priming Theory
IDEA: Violent stimuli activates violent thoughts → “primes” other related thoughts
After playing video games, more likely to fill in letters to complete violent words (C_T = CAT or CUT)
Excitation Theory
IDEA: consuming violent media leads to arousal
- Arousal may be interpreted as anger
- Leads them to be more likely to act aggressively
Desensitization Theory
repeated exposure to media violence leads to a lessened emotional reaction
- Leads to lower reactions to violence IRL