4. FIRE Flashcards
1
Q
Overtemperature/Fire in Main Engine Compartment
A
COMPT OVERTEMP display only indication:
- Turn on engine compartment auxiliary cooling fan.
- If display goes out in ten (10) seconds, proceed on assignment.
- If COMP OVERTEMP frame remains on after ten (10) seconds, reduce N1 on affected engine; increase N2 and prop pitch on unaffected side.
- If display goes out in ten (10) seconds, proceed on assignment.
- If display remains on after ten (10) seconds, reduce N2 and prop pitch on affected side, secure affected engine.
- If COMP OVERTEMP frame remains on after ten (10) seconds, stop craft, go hullborne, and investigate.
- Proceed to compartment FIRE if fire is present.
COMPARTMENT FIRE
- Discharge primary (A) Halon bottle.
- Acknowledge alarm.
- If the fire light goes OUT and mission requirements allow, man firefighting team in accordance with GENERAL CRAFT FIRE PROCEDURES (paragraph 3-2.5.).
- If fire light remains ON for 18 seconds, discharge (B) bottle.
- If fire light goes OUT, man firefighting team in accordance with GENERAL CRAFT FIRE PROCEDURES (paragraph 3-2.5.).
- If fire light still remains ON, shut down adjacent engine and/or APU.
- Shut down fuel supply to affected components by use of manual firewall shutoff valve. - Man firefighting team in accordance with GENERAL CRAFT FIRE PROCEDURES (Paragraph 3-2.5.).
2
Q
Overtemperature/Fire in APU Compartment
A
COMPT OVERTEMP display only indication:
- Stop craft, go hullborne, secure affected generator and shut down affected APU.
- Conduct investigation for fire from outside of compartment.
- Proceed to FIRE if fire is present.
COMPARTMENT FIRE
- Discharge primary (A) Halon bottle.
- Acknowledge alarm.
- If fire light goes out and mission requirements allow, man firefighting team in accordance with GENERAL CRAFT FIRE PROCEDURES (paragraph 3-2.5.).
- If fire light remains ON for 45 seconds, discharge (B) bottle.
- If fire light goes out, man firefighting team in accordance with GENERAL CRAFT FIRE PROCEDURES (paragraph 3-2.5.).
- If fire light still remains ON, shut down adjacent engine and/or APU.
- Shutdown fuel supply to affected components by use of manual firewall shutoff valve. - Man firefighting team in accordance with GENERAL CRAFT FIRE PROCEDURES (paragraph 3-2.5.).
3
Q
Fire in Fuel Bays
A
- Discharge primary (A) Halon bottle.
- Acknowledge alarm.
- Shut down fuel transfer system.
- Shut down affected main engines and APU.
- Shut down fuel pump(s) for affected fuel bay.
- If fire light goes OUT and mission requirements allow, man firefighting team in accordance with GENERAL CRAFT FIRE PROCEDURES (paragraph 3-2.5.).
- If fire light remains ON for 15 seconds, discharge (B) bottle, stop craft, go hullborne.
- Shut down remaining main engines and APU.
- Shut down remaining fuel system.
- Man firefighting team in accordance with GENERAL CRAFT FIRE PROCEDURES (paragraph 3-2.5.).
4
Q
Stack Fire in Main Engine/APU
A
Engine Starts:
Engine will blow excess fuel out of the stack and blow the fire out.
Engine Fails to Start:
When N1 is zero, purge engine until fire is out.
5
Q
Post Shutdown Fire Main Engine/APU
A
- Secure affected fuel system.
2. When N1/APU rpm is zero, purge engine until fire is out.