354 Final Flashcards

1
Q

Functional Theory of attitudes: utilitarian function

A

The utilitarian function is related to the basic principles of reward and punishment. We develop some of our attitudes toward products sim- ply on the basis of whether these products provide pleasure or pain. If a person likes the taste of a cheeseburger, that person will develop a positive attitude toward cheeseburgers. Ads that stress straightforward product benefits (e.g., you should drink Diet Coke “just for the taste of it”) appeal to the utilitarian function.

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2
Q

Functional Theory of attitudes: Value expressive function

A

Attitudes that perform a value-expressive function express the consumer’s self-concept (Chapter 5) or central values (Chapter 6). A person forms a product attitude not because of its objective benefits, but because of what the product says about him or her as a person (“What sort of man rides a Harley?”). Value-expressive attitudes are highly relevant to lifestyle analyses, in which consumers cultivate a cluster of activities, interests, and opinions to express a particular social identity. .

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3
Q

Functional theory of attitudes: ego defensive function

A

Attitudes that are formed to protect the person, either from external threats or internal feelings, perform an ego-defensive function. Products that promise to help a man project a rugged, manly image may be appeal- ing to his insecurities about his masculinity. Another example is deodorant ads that stress the dire, embarrassing consequences of being caught with underarm odour in public.

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4
Q

Functional theory of attitudes: knowledge function

A

Some attitudes are formed as the result of a need for order, structure, or meaning. This function applies when a person is in an ambigu- ous situation (“It’s okay to wear casual pants to work, but only on Friday”) or when he or she confronts a new product (e.g., “Bayer wants you to know about pain relievers”).

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5
Q

ABC Models of attitudes: Affect

A

refers to the way a consumer feels about an attitude object.

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6
Q

ABC Models of Attitudes: Behaviour

A

or conation, involves the person’s intentions to do something with regard to an attitude object (but, as will be discussed later, an intention does not always result in an actual behaviour).

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7
Q

ABC Models of Attitudes: Cognition

A

refers to the beliefs a consumer has about an attitude object.

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8
Q

Hierarchies of effects

A

Although all three components of an attitude are important, their relative importance will vary according to a consumer’s level of motivation with regard to the attitude object. Attitude researchers have developed the concept of a hierarchy of effects to explain the relative impact of the three components. Each hierarchy specifies that a fixed sequence of steps occurs en route to an attitude.

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9
Q

The high involvement hierarchy

A

When highly involved, a consumer approaches a product decision as a problem-solving process. First, he or she forms beliefs about a product by accumulating knowledge (beliefs) regarding relevant attributes. Next, the consumer evaluates these beliefs and forms a feeling about the product (affect). Finally, on the basis of this evaluation, the consumer engages in a relevant behaviour, such as buying the product.

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10
Q

The low involvement hierarchy

A

In sharp contrast to high involvement, under low involvement interest in the attitude object is at best lukewarm. The consumer has collected only a minimal amount of information before acting and has an emotional response only after consuming the product. This is typical of a consumer who forms an attitude via the low-involvement hierarchy of effects. In this sequence, the consumer initially does not have a strong preference for one brand over another; he or she instead acts on the basis of limited knowledge and then forms an evaluation only after the fact.8 The attitude is likely to come about through behavioural learning, in which the consumer’s choice is rein- forced by good or bad experiences with the product after purchase.

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11
Q

Attitude towards the advertisement

A

is defined as a predisposition to respond in a favourable or unfavourable manner to a particular advertising stimulus during a particular exposure occasion. Determinants of Aad include the viewer’s attitude toward the advertiser, evaluations of the ad execution itself, the mood evoked by the ad, and the degree to which the ad affects viewers’ arousal levels.

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12
Q

Cognitive Dissonance

A

states that when a person is confronted with inconsistencies among his or her own attitudes or behaviours, he or she will take some action to resolve this unpleasant psychological state, or “dissonance.” The theory pro- poses that people are motivated to reduce the negative feelings caused by dissonance by making things fit with one another.

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13
Q

Self Perception Theory

A

provides an alternative expla- nation of dissonance effects.27 It assumes that people use observations of their own behaviour to determine what their attitudes are, just as we assume that we know the attitudes of others by watching what they do.

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14
Q

Social judgement theory

A

also assumes that people assimi- late new information about attitude objects in light of what they already know or feel.31 The initial attitude acts as a frame of reference, and new information is catego- rized in terms of this existing standard. Just as our decision that a box is heavy depends in part on other boxes we have lifted, we develop a subjective standard when making judgments about attitude objects.

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15
Q

Balance theory

A

considers relations among elements that a person might perceive as belonging together.34 This perspective involves relations (always from the perceiver’s subjective point of view) among three elements, so the resulting attitude structures are called triads. Each triad contains (1) a person and his or her perceptions of (2) an attitude object and (3) some other person or object.

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16
Q

Fishbein Model ESSAY

A

The most influential multi-attribute model is called the Fishbein model, named after its primary developer.37 The model measures three components of attitude:
1. Salient beliefs people have about an Ao (those beliefs about the object that are considered during evaluation)
2. Object-attribute linkages, or the probability that a particular object has an impor- tant attribute
3. Evaluation of each of the important attributes

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17
Q

Fishbein continued

A

. It assumes that we have been able to adequately specify all the relevant attributes that, for example, a student will use to evaluate his or her choice about which university to attend. The model also assumes that he or she will go through the process (formally or informally) of identifying a set of relevant attributes, weighing them and summing them. Although this particular decision is likely to be highly involving, it is still possible that the student’s attitude will instead be formed by an overall affective response (a process known as affect-referral).
By combining these three elements, a consumer’s overall attitude toward an object can be computed.

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18
Q

Applications of the multi-attribute model

A

CAPItALIZE On RELAtIVE ADVAntAGE If one’s brand is viewed as being superior on a particular attribute, consumers such as Narveen need to be convinced that this partic- ular attribute is an important one. For example, although Narveen rates fresh produce highly, he does not believe this attribute is a valued aspect for some grocery stores. As Loblaws’s marketing director, you might emphasize the importance of fruits and veg- etables in a healthy balanced diet.
stREnGthEn PERCEIVED PRODUCt–AttRIBUtE LInKs A marketer may discover that consumers do not equate his or her brand with a certain attribute. This problem is commonly addressed by campaigns that stress the product’s qualities to consumers (e.g., “new and improved ingredients”). Narveen apparently does not think much of Loblaws’s deli. You might develop an information campaign to improve these percep- tions (such as “little-known facts about Loblaws’s deli”).
ADD A nEW AttRIBUtE Product marketers frequently try to create a position distinct from those of their competitors by adding a product feature. Loblaws might try to emphasize some unique aspect, such as an online order system for busy people who do not like to grocery shop.
InFLUEnCE COMPEtItORs’ RAtInGs Finally, you might try to decrease the positivity of competitors. This type of action is the rationale for a strategy of comparative adver- tising. One tactic might be to publish an ad that lists the attributes on which Loblaws

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19
Q

Consumer Interactivity

A

Consumers who are highly involved with a product and who want to share their opinions with manufacturers are an invaluable (and often free) form of input that can shape marketing decisions in important ways. When the consumer interacts with the marketer to influence the product

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20
Q

Real time marketing

A

Real-time marketing involves marketing activities that leverage up-to-date and currently occurring events. Often real-time marketing takes advantage of platforms like Facebook, Twitter, Instagram, and Snapchat because these allow for quick and interactive communications with consumers.

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21
Q

Martydom effect

A

people tend to donate more money when they have to suffer a bit for the cause; ALS ice bucket challenge

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22
Q

Levels of interactive response

A

First-order response: Direct-marketing vehicles such as online display ads, Web catalogues, and TV infomercials are interactive; if successful, they result in an order, which is most definitely a response! So let’s think of a product offer that directly yields a transaction as a first-order response. In addition to providing revenue, sales data are a valuable source of feedback that allows marketers to gauge the effectiveness of their communications efforts.
* Second-order response: A marketing communication does not have to immedi- ately result in a purchase to be an important component of interactive marketing. Messages can prompt useful responses from customers, even though these recipi- ents do not necessarily place an order immediately after being exposed to the communication. Customer feedback in response to a marketing message that is not in the form of a transaction is a second-order response. For example, one key metric that marketers are becoming increasingly interested in is social media responses to their brands.

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23
Q

Persuasion Knowledge Model PKM

A

suggests that consumers develop knowledge about persuasion and use this knowledge to “cope” with or deal with persuasive attempts.10 This model views the exchange between the consumer and the persuasion agent as a two-way interaction, in which both the consumer and the agent have their own goals. The model also suggests that the target (i.e., the consumer) has three types of knowledge: topic knowledge (specific knowledge related to the issue at hand), agent knowledge (knowledge about the source of the persuasion), and persuasion knowledge (knowledge about the persuasive tactics and techniques being used).

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24
Q

Source Credibility

A

refers to a communicator’s expertise, objectivity, or trustworthy- ness. This dimension relates to consumers’ beliefs that this person is competent and will provide the necessary information we need when we evaluate competing products.

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25
Q

Halo effect

A

which occurs when individuals who are rated highly on one dimension are assumed to excel on others as well.

26
Q

Match up hypothesis

A

For celebrity campaigns to be effective, the endorser must have a clear and popu- lar image. In addition, the celebrity’s image and that of the product he or she endorses should be similar

27
Q

Mere exposure effect

A

Familiarity breeds contempt,” people tend to like things that are more familiar to them, even if they were not that keen on them initially.

28
Q

Two factor theory

A

which proposes that two separate psychological processes are operating when a person is repeatedly exposed to an ad. The positive side of repetition is that it increases familiarity and thus reduces uncertainty about the product. The negative side is that, over time, boredom increases with each exposure.

29
Q

Comparative advertising

A

refers to a strategy wherein a message identifies two or more specifically named or recognizably presented brands and compares them in terms of one or more specific attributes.

30
Q

Theory of reasoned action TORA ESSAY

A

Certain assumptions inherent in the model may not necessarily apply to consumers from other cultures. Several of the following cultural roadblocks diminish the univer- sality of the theory of reasoned action:
* The model was developed to predict the performance of any voluntary act. Across cultures, however, many consumer activities, ranging from taking exams and entering military service to receiving an inoculation or choosing a marriage part- ner, are not necessarily voluntary.
* The relative impact of subjective norms may vary across cultures. For example, Asian cultures tend to value conformity and face-saving, so it is possible that sub- jective norms involving the anticipated reactions of others to the choice will have an even greater impact on behaviour for many Asian consumers.
* The model measures behavioural intentions and thus presupposes that consumers are actively thinking ahead and planning future behaviours. The intention concept assumes that consumers have a linear time sense (i.e., that they think in terms of past, present, and future). This perspective on time is not held in all cultures.

31
Q

Elaboration likelihood model ELM

A

assumes that once a consumer receives a message, he or she begins to process it.86 Depending on the personal relevance of the information, one of two routes to persuasion will be followed. Under conditions of high involvement, the consumer takes the central route to persuasion. Under conditions of low involvement, a peripheral route is taken instead

32
Q

Habitual decision making

A

Habitual decision making involves decisions that are made with little or no conscious effort. Many purchase decisions are so routine that we may not realize we’ve made them until we look in our shopping carts. Choices characterized by automaticity are performed with minimal effort and without conscious control.

33
Q

Limited problem solving

A

Limited problem solving is usually somewhat straightforward and simple, but it does require some cognitive processing. Buyers are not necessarily motivated to search for information or to evaluate each alternative rigorously.

34
Q

Problem recognition

A

when we experience a significant difference between our current state of affairs and some state we desire. We realize that to get from here to there we need to solve a prob- lem, which may be small or large, simple or complex.

35
Q

Product positioning

A

the success of a positioning strategy often hinges on the mar- keter’s ability to convince the consumer that its product should be considered within a given category. For example, the orange juice industry tried to reposition orange juice as a drink that could be enjoyed all day long (“It’s not just for breakfast any- more”).

36
Q

Feature creep

A

Our job isn’t getting any easier as companies overwhelm us with more and more features. We deal with smartphones with hundreds of apps, digi- tal cameras with mysterious features and book-length manuals, and tablets with more options than one can realistically manage. Experts call this spiral of complexity

37
Q

Cybermediary

A

this term describes a website or app that helps to filter and organize online market information so that customers can identify and evaluate alternatives more efficiently

38
Q

Time poverty

A

Many consumers believe they are more pressed for time than ever before. can be due more to perception than to fact. People may just have more options for spending their time and feel pressured by the weight of all these choices.

39
Q

Psychological time

A

Occasion time: This includes special moments when something monumental occurs, such as a birth or an important job interview. Ads clearly relevant to the situation will be given our undivided attention.
*­ Deadline time: Any time when we’re working against the clock is the worst time to try to catch our attention.
*­ Leisure time: During downtime, we are more likely to notice ads and perhaps try new things.
*­ Time to kill: This is when we’re waiting for something to happen, such as catching a plane or sitting in a waiting room. This is bonus time, where we feel we have the luxury to focus on extraneous things. As a result, we’re more receptive to com- mercial messages, even for products we don’t normally use.

40
Q

Reasons to shop

A

Social experiences: The shopping centre or department store has replaced the traditional town square or county fair as a community gathering place. Many people (especially in suburban or rural areas) may have no place else to go to spend their leisure time.
*­ Sharing of common interests: Stores frequently offer specialized goods that allow people with shared interests to communicate.
*­ Interpersonal attraction: Shopping centres are natural places to congregate. The shopping mall has become a central hangout for teenagers. It also represents a controlled, secure environment for other groups, such as seniors.
*­ Instant status: As every salesperson knows, some people savour the experience of being waited on, even though they may not necessarily buy anything. One men’s clothing­ salesman­offered­ this ­advice:­“Remember ­their­ size,­remember­ what ­you­ sold them last time. Make them feel important! If you can make people feel important,­they ­are­going ­to­ come­ back.­Everybody ­likes ­to­feel­ important!”39
*­ The thrill of the chase: Some people pride themselves on their knowledge of the marketplace. They may relish the process of haggling and bargaining, viewing it almost as a sport.

41
Q

Store image

A

comprises many different factors. Store features, coupled with such consumer characteristics as shopping orientation, help to predict which shopping outlets people will prefer

42
Q

point-of-purchase (POP) stimulus

A

can be an elaborate product display or demonstration, a coupon-dispensing machine, or someone giving out free samples of a new cookie in the grocery aisle.
The importance of POP in shopper decision making explains why product packages increasingly play a key role in the marketing mix as they evolve from the functional­to­the­fantastic:
*­ In the past 100 years, Pepsi changed the look of its can, and before that its bottles, only 10 times. Now the company switches designs at a much faster rate. And it has­tested­cans­that­spray­an­aroma­when­you­open­one­to­match­the­flavour­of­the­ drink—such­as­a­wild-cherry­scent­misting­from­a­Wild­Cherry­Pepsi­can.
*­ Coors Light bottles sport labels that turn blue when the beer is chilled to the right temperature.
*­ Huggies’ Henry the Hippo hand-soap bottles have a light that flashes for 20 seconds­to­show­children­how­long­they­should­wash­their­hands.
*­ Evian’s­“palace­bottle”­can­be­found­in­restaurants­and­luxury­hotels.­The­bottle­ has an elegant swanlike neck and sits on a small silver tray.
*­ Unilever North America sells Axe shower-gel bottles shaped like video game joysticks.

43
Q

brand community

A

is a set of consumers who share a set of social relationships based on usage of or interest in a product. Unlike other kinds of communities, these members typi- cally don’t live near each other and meet only for brief periods at organized events called brandfests, such as those sponsored by Jeep or Harley-Davidson. These events help owners “bond” with fellow enthusiasts and strengthen their identification with the product as well as with others who share their passion.

44
Q

aspirational refrenece pages

A

comprise idealized figures, such as successful businesspeople, athletes, or performers. One study that included business students who aspired to the “executive” role found a strong relationship between products the stu- dents associated with their ideal selves

45
Q

Membership refrenece group

A

nvolve other consumers who belong to the same groups as we do. Examples include our circle of friends, family, classmates, or team- mates from our soccer club. We often conform to what those from membership groups are doing because of a sense of similarity and connectedness to them. For this reason many promotional strategies include “ordinary” people whose consumption activities provide informational social influence.

46
Q

Sociometric methods

A

which trace communication patterns among group mem- bers, allow researchers to systematically map out interactions that take place among group members. People who tend to be sources of product-related information can be identified by asking group members whom they go to for product information.

47
Q

Wisdom of crowds

A

perspective (from a book by that name) argues that under the right circumstances groups are smarter than the smartest people in them. If this is true, it implies that large numbers of (non-expert) consumers can predict successful products

48
Q

Discretionary income

A

is the money available to a household over and above that required for a comfortable standard of living. As might be expected, discretionary income increases as overall income goes up and as debt and tax burdens are relieved.

49
Q

Behavioural economics

A

or economic psychology, is concerned with the “human” side of economic decisions.

50
Q

consumer confidence

A

which reflects the extent to which people are optimistic or pessimistic about the future health of the economy and how they predict they’ll fare down the road. These beliefs influence how much money consumers will pump into the economy when making discretionary purchases.

51
Q

status symbols

A

Products and services that we hope will let others know we’ve “made it.” One study demon- strated how people turn to status symbols to prop up their self-concepts, especially when they feel bad or uncertain about other aspects of their lives.

52
Q

census family

A

s defined as “a married couple and the children, if any, of either or both spouses; a couple living common law and the children, if any, of either or both partners; or, a lone parent of any marital status with at least one child living in the same dwelling. . . . A couple may be of opposite or same sex. . . . Grandchildren living with their grandparent(s) but with no parents present also constitute a census family.”

53
Q

family life cycle flc

A

concept to segment households. The FLC com- bines trends in income and family composition with the changes these demands place upon this income. As we age, our preferences and needs for products and activities tend to change. Twenty-somethings spend less than average on most products and services because their households are small and their incomes are low, especially today. Income levels tend to rise (at least until retirement), so people can afford more over time. Older consumers spend more per capita on luxury items, such as gourmet foods and upscale home furnishings

54
Q

age cohort

A

that is, a group of consumers of the same or approximate age who have undergone similar experiences. They share many com- mon memories about cultural heroes

55
Q

food culture

A

is a pattern of food and beverage consumption that reflects the val- ues of a social group.

56
Q

rites of passage

A

rituals we perform to mark a change in social status. Every society, both primitive and modern, sets aside times where such changes occur. Some of these changes may occur as a natural part of consumers’ life cycles (e.g., puberty or death), while others are more individual in nature (getting divorced and reentering the dating market).

57
Q

sacralization

A

occurs when ordinary objects, events, and people take on sacred meaning to a culture or to specific groups within a culture. For example, events such as the Stanley Cup Finals and people such as Elvis Presley have become sacralized for some consumers.

58
Q

creolization

A

occurs when foreign influences integrate with local meanings. Modern Christianity adapted the pagan Christmas tree into its own rituals.

59
Q

reality engineering

A

occurs as elements of popular culture are appropriated by marketers and converted to vehicles for promotional strategies.

60
Q

diffusion of innovation

A

refers to the process whereby a new product, service, or idea spreads through a population.

61
Q

early majority

A

refers to the group of consumers likely to adopt an innovation after it has caught on with the early adopters. They tend to adopt the new innovation before approximately half of the overall population does.

62
Q

trickle down theory

A

has been one of the most influential approaches to understanding fashion. It states that there are two conflicting forces that drive fashion change. First, subordinate groups try to adopt the status symbols of the groups above them as they attempt to climb up the ladder of social mobility. Dominant styles thus originate with the upper classes and trickle down to those below. However, this is where the second force kicks in: Those people in the superordinate groups are constantly looking below them on the ladder to ensure that they are not imitated, and they respond to the attempts of lower classes to “impersonate” them by adopting even newer fashions. These two processes create a self-perpetuating cycle of change—the machine that drives fashion.