3.1.2.3 Principles and Theories of Learning and Performance Flashcards
1
Q
Cognitive Stage
A
Beginner
- trial and error
- jerky performance
- easily overloaded due to using all of their coordination
2
Q
Associative Stage
A
Fault Correction
- performer knows what to do but continues to make mistakes
- motor programmes are beginning to be formed
- can use kinaesthetic feedback
- use of part learning so the performer knows how to complete each stage of movement
- use of demonstration to highlight correct technique and verbal feedback to correct faults
- learner needs encouragement to maintain motivation
3
Q
Kinaesthetic Feedback
A
Knowledge of body positioning due to information from the nerves, joints and muscles. Is also known as proprioception
4
Q
Autonomous Stage
A
Automatic
- Learner knows how to complete the skill with a great degree of skill and fluency
- Learner doesn’t have to concentrate on performance as it is completed automatically
- Spare attentional capacity and can concentrate on other things such as tactics
- Can teach themselves