3. Practical applications of learning theory Flashcards

1
Q

what is simple learning?

A
  • Animals learn which stimuli they need to pay attention to in their environment
    – Habituation
    – Sensitization
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2
Q

what is habituation?

A

Simple learning - Habituation
* Repeated exposure to the stimulus with no effect (neutral) results in a decrease in response

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3
Q

what is sensitization

A

Simple learning - Sensitization * Repeated exposure to the stimulus results in
an increase in response
– Sometimes generalizes to other similar stimuli

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4
Q

what is Systematic Desensitization? what is flooding?

A
  • Step-wise exposure to a gradually increasing intensity of an aversive stimulus to decrease the response
    – Start around or below threshold for response
    – Increase to next level when calm
  • Not the same as flooding with a high level of forced exposure
    – Animals often shut down
    – Can amplify the response
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5
Q

categories of Associative Learning

A
  • Classical conditioning
    – Strengthen relationship between two stimuli
  • Operant conditioning
    – Strengthen relationship between a behaviour and the consequence of the behaviour
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6
Q

what is counter conditioning? what can it be used for?

A

Type of classical conditioning:

  • Counter-conditioning
    – Strengthen relationship between two stimuli
    – Can be used to change emotional states associated with a situation or procedure by pairing it with something good
    – Be aware of potential for opposite effects
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7
Q

Key points for counter-conditioning (5)

A
  1. Consistency, consistency, consistency
  2. Reward stimulus > aversive stimulus
  3. Gradually build up the procedure while keeping fear/arousal sub-threshold
  4. Separate components where possible
  5. Repetition, repetition, repetition
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8
Q

what is operant conditioning?

A
  • Behaviour performance results in a particular consequence
    – Outcome is good, behaviour occurs more often
    – Outcome is bad, behaviour occurs less often

apply = positive
remove = negative

increase behaviour = reinforcement
decrease behaviour = punishment

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9
Q

Problems with the use of aversives

A
  • Can cause physical and mental harm
  • Breakdown of the human-animal bond
    – Impacts learning ability
  • Only changes the behavioural response, might even make affective state and response worse
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10
Q

Problems with positive punishment

A
  • Doesn’t tell animal the correct behaviour
  • Must be immediately after the behaviour and happen every time
    – Animal like gambling – intermittent reward is very reinforcing
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11
Q

strategies for stopping unwanted behaviours (3)

A
  1. Teach an alternative or incompatible behaviour
  2. Interrupt and redirect
  3. Extinction
    – Break the association between the behaviour and the reward by removing the reward
    – Don’t inadvertently reward!
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12
Q

Key factors that affect learning (3)

A
  1. Timing of reinforcement
  2. Strength of reinforcement
  3. Schedule of reinforcement
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13
Q

how does timing of reinforcement affect learning?

A
  • The faster the better
    – Assists with making the connection between the behaviour and the reward
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14
Q

what is an effectively strong reinforcement for most animals for learning?

A
  • Food is effective for most animals
    – Balance internal versus external factors for reward value
    – Beware of the ‘breakfast effect’
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15
Q

how does schedule of reinforcement affect learning and what is extinction for unwanted behaviours?

A
  • Initially reward every time to help solidify the association
  • Do I have to keep giving treats forever?
  • Extinction – reduction in behaviour when no longer followed by a reinforcer
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16
Q

what is imprinting?

A
  • Learning at particular developmental stages (sensitive periods) that is rapid and independent of behavioural consequences
17
Q

what is neophobia?

A
  • Fear/avoidance of novel items
    – Especially food