3: Learning and Memory Flashcards

1
Q

learning

A

the way in which we acquire new behaviors

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2
Q

stimulus

A

anything to which an organism can respond

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3
Q

habituation

A

decrease in response to a stimulation due to repeated exposure to the same stimulus

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4
Q

dishabituation

A

recovery of a response to a stimulus after habituation has occured

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5
Q

associative learning

A

creation of a pairing, or association, between two stimuli or between a behavior and a response

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6
Q

classical conditioning

A

Type of associative learning that creates associations between unrelated stimuli by taking advantage of biological, instinctual responses

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7
Q

extinction

A

the disappearance of a conditioned response due to repeated exposure to the conditioned stimulus without the unconditioned stimulus (bell rings and meat not presented to dog, therefore dog stops salivating at bell)

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8
Q

generalization

A

stimulus similar to conditioned stimulus can also produce conditioned response

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9
Q

discrimination

A

organism learns to distinguish between two similar stimuli

opposite of generalization

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10
Q

operant conditioning

A

Opposite of classical conditioning (which is mostly concerned with biological responses & instincts)
Concerned with linking voluntary behaviors to consequences in effort to alter frequency of those behaviors

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11
Q

behaviorism

A

Associated with operant conditioning

Theory that all behaviors are conditioned

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12
Q

reinforcement

A

The process of increasing the likelihood that an individual will perform a behavior

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13
Q

positive reinforcers

A

Increase a behavior by adding a positive consequence or incentive following the behavior

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14
Q

negative reinforcers

A

Increase behavior by removing something unpleasant following behavior (take aspirin to reduce headache, and headache goes away)

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15
Q

escape learning

A

Form of negative reinforcement

Role of behavior is to reduce unpleasantness of something that already exists

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16
Q

avoidance learning

A

Form of negative reinforcement

Prevent future unpleasant consequence

17
Q

punishment

A

Uses conditioning to reduce the recurrence of a behavior

18
Q

positive punishment

A

Adds an unpleasant consequence in response to a behavior to reduce behavior

19
Q

negative punishment

A

Removes stimulus to reduce behavior (child is grounded from TV after he does something naughty)

20
Q

fixed-ratio schedules

A

rewards a behavior after a set number of performances of that behavior

21
Q

variable-ratio schedules

A

rewards behavior after variable number of performances of that behavior (but average number of performances is relatively constant)
fastest and most resistant to extinction

22
Q

fixed-interval schedules

A

rewards behavior after fixed amount of time

23
Q

variable-interval schedules

A

rewards behavior after variable amount of time

24
Q

shaping

A

The process of rewarding increasingly specific behaviors
Can allow for the training of extremely complicated behaviors
Operant conditioning

25
Q

latent learning

A

Learning that occurs without a reward but is spontaneously demonstrated once a reward is introduced

26
Q

problem solving

A

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