3 - Learning (27.01.2020) Flashcards

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1
Q

Learning definition

A

“a process by which experience produces a relatively enduring change in an organism’s behavior or capabilities.”

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2
Q

Basic learning processes:

A

Non-associative learning – response to repeated stimuli

– Classical conditioning – Learning what events signal

– Operant conditioning - Learning one thing leads to another

– Observational learning – Learning from others

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3
Q

Habituation and Sensitisation

A
  • Habituation is a decrease in the strength of a response to a repeated stimulus. (after a while you get used to the stimulus)
  • Sensitisation is an increase in the strength of response to a repeated stimulus.
  • Responses happen simultaneously and compete to determine behaviour

= 2 forms of non-associative learning
= this is true across the animal knigdom

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4
Q

Classical conditioning

A
  • Pavlov (Nobel Prize in physiology, digestion)

Stimuli
• Unconditioned stimulus (UCS): A stimulus that elicits a reflexive or innate response (the UCR) without prior learning
• Conditioned stimulus (CS):
A stimulus that, through association with a UCS, comes to elicit a conditioned response similar to the original UCR

Responses
• Unconditioned response (UCR):
A reflexive or innate response that is elicited by a stimulus (the UCS) without prior learning
• Conditioned response (CR):
A response elicited by a conditioned stimulus.

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5
Q

When is classical conditioning strongest?

A

– There are repeated CS-UCS pairings
– The UCS is more intense (if the UCS is more intense you probably need less pairings)
– The sequence involves forward pairing (i.e. CS -> UCS)
– The time interval between the CS and UCS is short

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6
Q

Extinction of conditioning

A
  • acquisition: CS - UCS pairing
  • extinction is more like attenuation, establishing new patterns of learning
  • reread this part!!
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7
Q

Stimulus generalisation

A
  • A tendency to respond to stimuli that are similar, but not identical , to a conditioned stimulus.
  • similar stimuli will also elicit the CR, but in a weaker form. e.g. the further away the frequency from original the less saliva production
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8
Q

Stimulus Discrimination

A

• The ability to respond differently to various stimuli.
– E.g. A child will respond differently to various bells (alarms, school, timer)
– A fear of dogs might only include certain breeds
– e.g. distinguish different sounds for different zoos and respond accordingly.

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9
Q

Clinical example of conditioning

A
  • A significant proportion (25-30%) of patients undergoing chemotherapy experience anticipatory nausea and vomiting.
  • Chemotherapy (UCS) -> Nausea (UCR)
  • related cues e.g. sight of chemotherapy Unit (CS) -> anticipatory nausea

Also:

  • hospital can be a conditioned stimulus of nausea
  • immune system function of patients in hospital more suppressed than at home even though they did not have treatment yet.
  • not only subjective effects!
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10
Q

Overshadowing

A
  • Cancer patients divided into two groups
  • Group one given unpleasant, novel drink
  • Group two given water
  • Patients in group one showed significantly reduced nausea to clinic setting alone i.e. the CS had been altered

=> the stimulus was shifted from the hospital setting to an unpleasant drink.

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11
Q

Classical conditioning and fear learning

A
  • “Little Albert” Experiment (Watson & Raynor 1920)
  • anything white and fluffy was scary (e.g. white cotton, bearded Santa Claus)
  • result is string fear to rat, rabbit, dog and coat
  • negative response to mask and Watson’s face.
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12
Q

Two-factor theory of maintenance of classically conditioned associations e.g. fear

A
  • Trauma (UCS) & needle (CS) -> fear response (UCR)

avoid injections -> fear reduced -> tendency to avoid is reinforced

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13
Q

Menti 1

A

x

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14
Q

Menti 2

A

x

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15
Q

Thorndike’s Law of Effect:

A

A response followed by a satisfying
consequence will be more likely to
occur.
A response followed by an aversive consequence will become less likely to occur

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16
Q

Operant Conditioning

A

• Behaviour is learned and maintained by it’s consequences

17
Q

Reinforcement

A
  • there are different forms:

•Positive Reinforcement: occurs when a response is strengthened by the subsequent presentation of a reinforcer
– Primary Reinforcers: those needed for survival e.g. food, water, sleep, sex
– Secondary Reinforcers: stimuli that acquire reinforcing properties through their association with primary reinforcers e.g. money, praise

• Negative Reinforcement: occurs when a response is strengthened by the removal (or avoidance) of an aversive stimulus
– Negative Reinforcer: the aversive stimulus that is removed or avoided (e.g. the use of painkillers are
reinforced by removing pain)

• “Positive” and “Negative” refer to presentation or removal of a stimulus, not “good” and “bad”

18
Q

Punishment

A

• Positive Punishment:
occurs when a response is weakened by the presentation of a stimulus (e.g. squirting a cat with water when it jumps on dining table)

• Negative Punishment: occurs when a response is weakened by the removal of a stimulus (e.g. phone confiscated)

19
Q

Reinforcement vs Punishment

A
  • Skinner maintained that reinforcement is a much more potent influence on behaviour than punishment
  • Largely because punishment can only make certain responses less frequent – you cant teach new behaviour
  • Implications for teaching and behaviour change?
20
Q

Positive vs. negative (reinforcement, punishment)

A

refers to the presence of a stimulus.

21
Q

Reinforcement schedules

A

How often and in what pattern does a stimulus have to appear for change?

• Continuous reinforcement produces more rapid learning than partial reinforcement
– The association between a behaviour and its consequences is easier to understand

• However, continuously reinforced responses extinguish more rapidly than partially reinforced responses
– The shift to no reinforcement is sudden and easier to understand
- variabel: e.g. every 5th time (or random number) most resistant to extinction
-> gambling!! this works by this schedule of reinforcement where sometimes you win sometimes you dint so you keep playing to seek that reinforcement.

22
Q

Reinforcement schedules - specific

A
  • Fixed interval schedule: reinforcement occurs after fixed time interval
  • Variable interval schedule: the time interval varies at random around an average
  • Fixed Ratio Schedule: reinforcement is given after a fixed number of responses
  • Variable Ratio Schedule: reinforcement is given after a variable number of responses, all centered around an average
23
Q

Operant Conditioning and health behaviour

A
  • Chronic pain behaviour includes limping, grimacing, and medication requests.
  • This is often reinforced by family or staff e.g. by being overly sympathetic, encouraging rest, increasing medication
  • This behaviour is likewise reinforced by gratitude signals from the patient
  • A cycle is created in which the patient receives positive consequences for “being in pain“, so pain is more likely to occur in frequency
24
Q

Cognitive approach

A
  • Unlike Skinner, Bandura believes that humans are active information processors and think about the relationship between their behaviour and its consequences.
  • Social imitation may hasten or short-cut the acquisition of new behaviours without the necessity of reinforcing

Purely from social learning

25
Q

Social Learning Theory

A

• Observational (vicarious) learning - We observe the behaviours of others and the consequences of those behaviours.
-> e.g. seeing someone else being reinforced for doing something on the ward round, change own behaviour.

• Vicarious reinforcement - If their behaviours are reinforced we tend to imitate the behaviours

26
Q

Modeling or Observational Learning (Albert Bandura)

A
  • Albert Bandura
  • Occurs by watching and imitating actions of another person, or by noting consequences of a person’s actions
    – Occurs before direct practice is allowed

Steps to Successful Modeling
– Pay attention to model
– Remember what was done
– Must be able to reproduce modeled behavior
– If successful or behavior is rewarded, behavior more likely to recur

27
Q

Bobo doll experiment

A
  • 72 children (Mean aged 4yrs) recruited from Stanford University Nursery.
  • Bandura 1961
  • All children spent time in a playroom with an adult who modelled either non- aggressive (building tinker toy) or aggressive play (punching and striking the Bobo doll with mallet)
  • All children then spent a further 20 minutes in the room alone and their behaviour was observed. Aggressive behaviour both imitative and non- imitative was recorded.
  • Children who observed aggressive behaviour showed a much higher level of aggression towards the doll.
28
Q

Social Learning

A

• We don’t imitate the behaviour of everyone we encounter
• More likely if model is:
– Seen to be rewarded
– High status (e.g. Medical consultant) – Similar to us (e.g. colleagues)
– Friendly (e.g. peers)