3 - fondation - the human part 2 Flashcards

1
Q

human use information to reason and solve problems even when the information is partial or unavailable

A

human thinking

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2
Q

information and processed and applied:

A

reasoning, problem solving, skill acquisition, error

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3
Q

is the process by which we use the knowledge we have to draw conclusion or infer something new about the domain of interest

A

reasoning

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4
Q

3 types of reasoning

A

deductive, inductive, abductive

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5
Q

reasoning derives the logically necessary conclusion from the given premises

A

deductive

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6
Q

generalizing from cases we have seen to infer information about cases we have not seen

A

inductive

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6
Q

reason from a fact to the action or state that caused it

A

abductive

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7
Q

it is the process of finding a solution to an unfamiliar task, using the knowledge we have

A

problem solving

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8
Q

3 views on how people solve problems

A

gestalt theory, problem space theory, analogy

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9
Q

problem solving is both productive and reproductive

A

gestalt theory

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10
Q

productive problem solving involves ______ ______ of the problem while reproductive solving problems draws on _____ ______

A

insight and restructuring and previous experience

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11
Q

problem has an initial state and a goal state and the people use the operators to move from the former to the latter

A

problem space theory

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12
Q

in ___________ the initial state is compared with the goal state and an operator chosen to reduce the difference between the two

A

means-end analysis

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13
Q

operates within the constraints of the human processing system such as the limited capacity of short - term memory and the speed at which information can be retrieved

A

problem space theory

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14
Q

it is a cognitive process of transferring information or meaning from a particular subject to another, or a linguistic expression corresponding to such a process

A

analogy

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15
Q

done by mapping knowledge relating to a similar known domain to the new problem

A

analogical mapping

16
Q

_____ is easier than ____ and allow suers toselect commands from a set (such as menu) rather than input them directly

A

recognition and recall

17
Q

In order to apply a psychological principle or result properly in
design, the following must be understood:

A

the context where it fits in the field of psychology
details of the actual experiment
measures used
subjects involved

18
Q

human cognitive and perpetual and process cannot be all directly applied to design due to being partial and simplistic

A

guidelines

19
Q

pyschological theory has led to the dedvelopment of the analytic and predictive model of user behavior

A

models to support design

20
Q

psychology also provides a range of empirical techniques which we can employ to evaluate our designs and our system

A

techniques for evaluation