1- HCI Flashcards

1
Q

the study of the design, evaluation and implementation of interactive computing system for human use and the major phenomena surrounding them

A

human computer interaction

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2
Q

three parts of HCI

A

users, computer, interaction

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3
Q

a group of working together. an appreciation of the way peoples sensory system(sight, hearing, touch) relay information is vital

A

user

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4
Q

referring to any technology ranging from desktop computers, to large scale computer systems

A

computer

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5
Q

there are obvious differences between human and machine. in spite of this, HCI attempts to ensure that they both get on with each other and interact successfully

A

interaction

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6
Q

what is the goal of hci

A

produce usable and safe system as well as functional systems

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7
Q

a usable system is

A

easy to learn, easy to remember how to use, effective to use, efficient to use, safe to use, enjoyable to use

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8
Q

factors in HCI

A

A. Organisation Factors - Training, job design, politics, roles,
work-organisation
B. Environmental Factors - Noise, heating, lighting, ventilation
C. Health and Safety Factors
D. The User - Cognitive processes and capabilities, Motivation,
enjoyment, satisfaction, personality, experience
E. Comfort Factors - Seating, equipment, layout.
F. User Interface - Input devices, output devices, dialogue
structures, use of colour, icons, commands, navigation,
graphics, natural language, user support, multimedia,
G. Task Factors - Easy, complex, novel, task allocation,
monitoring, skills
H. Constraints - Cost, timescales, budgets, staff, equipment,
buildings
I. System Functionality - Hardware, software, application
J. Productivity Factors - Increase output, increase quality,
decrease costs, decrease errors, increase innovation

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9
Q

Some of the main disciplines which
have contributed to HCI are:

A

A. Computer Science
* technology
* software design, development & maintenance
* User Interface Management Systems (UIMS) &
User Interface Development Environments (UIDE)
* prototyping tools
* graphics

B. Cognitive Psychology
* information processing
* capabilities
* limitations
* cooperative working
* performance prediction
C. Social Psychology
* Social & organizational structures
D. Ergonomics/Human Factors
* hardware design
* display readability

E. Linguistics
* Natural language interfaces

F. Artificial Intelligence
* Intelligent software

G. Philosophy, Sociology & Anthropology
* Computer supported cooperative work (CSCW)
H. Engineering & Design
* graphic design
* engineering principles

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10
Q
A
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