3 - Brain and Senses Flashcards

1
Q

Define Sensation and Perception

A

Sensation
- the biological mechanism of gathering information
Perception
- interpreting the sensory information

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2
Q

Vision Development (3 levels)

A

Low-level processing
- brightness (retina)

Mid-level processing
- colour (in midbrain structures)

High-level processing
- identifying faces (visual cortex)

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3
Q

Habituation and Dishabituation

A

Habituation
- tendency to repeatedly attend to a stimulus
> tendency decreases with exposure

Dishabituation
- heightened effect of a new stimulus compared to a habituated stimulus

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4
Q

Newborn Vision

A
  • can detect brightness by day 2
  • can detect movement and can track objects
  • can detect patterns
    > using scanning
    > attracted to more complex patterns
  • visual acuity varies at 1m
    > reaches adult level at 1y
  • limited colour vision until 3m
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5
Q

Visual Acuity

A
The sharpness of vision
(ability to differentiate)
- contrast
- representing lines and shadows
- picking out shapes
  • visual acuity is adult-like at 1y
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6
Q

Testing babies’ visual acuity (4 methods)

A

Preferential Looking Method:
- babies prefer looking at some displays more than others
> tested by tracking vision between 2 stimuli
- if they have acuity, they will likely prefer the more complex patterns

Habituation Method:
- show the same image until the baby habituates (stops looking)
- show a new image to see if it dishabituates
- measure the looking time between stimuli
> if there is a difference in looking time, the baby must be able to differentiate between the stimuli

Optokinetic Nystagmus Method:
- measures the jumping of the eye when watching moving objects
- uses a panel of stripes
> when the stripes are too close, the eye stops jumping between stripes
+ this shows the level of differentiation (acuity) and tracking ability

Visually Evoked Potential Method:

  • measures brain response to visual stimulus
  • uses rapid alternation between grey background and stripes
  • measures the level at which the baby can differentiate stripes from the background

Results:
- the different methods produce different results
> could be from measuring slightly different things
> could be that some tests are better

  • Visually Evoked Potential Method (VEP) seems to show the highest level of visual development
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7
Q

Development of Visual Acuity

A

Infants have Astigmatism (a non-curved lens)
- so the light rays do not meet at a focus point on the retina

  • the brain deduces that this blurry image is due to the eye being too small, thus causing the eyes to grow larger
    > thus eye growth is determined by visual acuity (impact)

This can be shown in chicks, where showing them blurry images causes them to grow larger eyes
- thus environmental factors are crucial for normal visual development
> discrete development

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8
Q

Depth Perception (3 cues)

A

Dynamic Cues
- depth perception due to movement of the observer or observed object
> infants can determine looming (closer objects are bigger)
> at 3.5m they can discern motion parallax (when moving past objects, closer objects move faster than further ones)

Binocular Cues (binocular parallax)
- depth perception due to binocular disparity
> differences in visual input from left and right eyes

  • and convergence
    > more intense muscle contraction in the eye when focussing on closer objects indicates the object is closer
  • and stereopsis
    > fusing of images from both eyes into one image (the further the object, the better the fusing)
Pictorial Cues (monocular)
- interposition
 > ability to differentiate depth based on one object being in front of another
  • linear perspective
    > two parallel lines seem to get closer as they near the horizon (vanishing point)
  • size ratio
    > ability to infer relatively how close similar objects are based on their size
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9
Q

Visual Cliff Experiment

A

goats can identify cliff edges from birth, can humans?

Experiment
crawl on
- top of the box has a check pattern on half and glass on half
- underneath the glass is a drop then an enlarged check pattern
> such that the squares will look the same size if you’re using Pictorial cues
> the drop will look large if your using motion parallax cues

Results:
- all babies made it to the half way
- most did not move over the visual cliff
> shows that the babies were using motion parallax cues through crawling

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10
Q

Order of Depth Cues development

A
  • Dynamic Cues (looming + motion parallax)
  • Binocular Cues (visual disparity + convergence + stereopsis)
  • Pictorial Cues (interposition + linear perspective + size ratio)
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11
Q

Development of Face Recognition and preference

A

Both human and monkey babies

  • prefer normal faces to scrambles
  • prefer mother’s face
  • prefer happy faces

At 3m, babies:

  • prefer well proportioned faces to distorted
  • prefer faces of their own race
  • prefer female to male
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12
Q

Why do 3month old babies prefer female faces to male?

A

As infants get older, they focus on processing stimuli that are relevant and important to them
- in this case, sustenance

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13
Q

When does Perceptual Specialisation occur?

A

Within the 1st year

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14
Q

Babies’ hearing and preference

A

Infants focus on stimuli that are relevant to them
In this case auditory

Babies can hear in utero
At birth, they:
- prefer the mother’s voice
- prefer stories they heard in the womb
- can differentiate their own language from others, due to rhythmic differences
> they have difficulty differentiating languages with similar rhythmic patterns

  • are less sensitive to low-pitched sounds
  • prefer melodic music
    > will vary sucking pattern to music
  • more sensitive to human voices and particular pitches
    > due to motherese
  • prefer natural sounds to synthetic

Sound Localisation:

  • from birth, infants are able to turn their heads towards a sound (a reflex)
  • this sound localisation ability disappears at 2m, and returns at 4m more developed
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15
Q

Define Motherese

A

The particular way a mother interacts vocally with her baby

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16
Q

Babies’ sensitivity to touch (smell and taste)

A
  • sensitivity to touch is activated long before birth
    > skin is the largest sense organ
  • touch is cross-modal in a sense, since there are a variety of receptor cells (pressure/temperature)
  • newborns are very sensitive to pain
  • touch receptors in hands and lips explains why infants like sucking
  • babies like being touched
  • touch allows neonates to explore environments and encode information
17
Q

Cross-modal Perception, Empiricist and Nativist accounts

A

Cross-modal perception is the ability to integrate the senses
- adults can do this in a unified and coherent way

Empiricist Account
- learn specific links or associations between modalities

Nativist Account:
- intermodal perceptions may be as basic as perception itself (innate)

18
Q

Motoric reflexes in newborns

A

Start developing before birth (kicking)
- newborns have well-developed reflexes and sensory responses
> reflex = involuntary response to external stimuli

Permanent Reflexes:

  • bicep reflex
  • eye blink
  • knee jerk
  • withdrawal reflex

Temporary Reflexes:

  • palmar grasp
  • Babinski’s reflex (toes curve)
  • Moro reflex (baby’s head drops back, thought to help in sucking breasts

Temporary reflexes:
- disappear around the time that the frontal cortex grows
> suggesting this is due to an increased ability to inhibit motor action
+ so that more complex motor skills can take over the basic reflexes

19
Q

Emergence of walking, Maturational Account and Dynamic Systems Theory

A

Once walking begins, it takes a few weeks to master

Maturational Account:
- motor development depends on the level of development of the brain’s motor program

Dynamic Systems Theory:
- the ability to walk relies on the maturation of multiple systems:
> visual input
> experience
> weight of the infant
> maturation of areas of the brain important to walking

20
Q

What precedes motor milestones in development

A

Postural protective reflexes

  • reflexes that occur when the posture fails i.e. falling
  • different reflexes for different ways of falling
21
Q

Early imitation

A
  • newborns can imitate facial expressions
  • from 10w they can imitate sounds
    > infants are more likely to imitate humans than non-humans
22
Q

Operant Conditioning in infants

A

Occurs when feeding

  • UCR = position of their mouths
  • positive reinforcement = milk
  • infants learn to respond to parents to elicit a greater reward (crying)
23
Q

Classical Conditioning

A

Pavlov

  • UCS provokes an UCR
  • NS is paired with the UCS to form a CS
  • CS is associated with the UCR, forming a CR
24
Q

Conditioned Fear

A

Little Albert experiment

  • UCS = loud sound
  • UCR = fear/tears
  • NS = rat
  • NS paired with UCS -> rat becomes CS
  • UCR due to CS = CR = fear
25
Q

Operant Conditioning: Skinner Box, Reward Schedules and Blocking

A

Skinner Box:
(operant conditioning chamber)
- enclosed apparatus with an object (bar) the animal can manipulate to obtain food or water as a type of reinforcement

Schedules:

  • fixed ratio (reward after X times)
  • variable ratio (reward after random number of times)
  • fixed interval (reward after X minutes)
  • variable interval (random number of times)

Blocking
- associations learned first block the learning of later associations