3 Flashcards

1
Q

What’s the difference between adding an image as a reference or as a background?

A

Reference: it’s own object.

Background: just adds it to the background of the viewport or something.

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2
Q

What’s one thing you have to do when adding your reference image?

A

Uncheck ‘align to view’

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3
Q

How do you get the reference image to snap when rotating it?

A

Hold down control.

You can also type in the number.

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4
Q

How do you hide an item from the viewport and render?

A

Uncheck the little box next to it.

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5
Q

How do you scale an object in every axis apart from a particular axis?

A

Shift + the letter of that particular axis.

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6
Q

How do you make the object translucent so you can see the reference image through it?

A

Press Z, then select wireframe.

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7
Q

What do you need to do before extruding out the cup handle?

A

Apply the solidify modifier (just solidify, not subsurf). Otherwise I’ll apply the modifier to the handle too, and you’ll get a while on the inside of the cup where the handle goes.

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8
Q

How do you select faces?

A

Enter the ‘face select’ mode, icon top left.

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9
Q

How does the spin tool work?

A

It will extrude the current selection in an arc around the 3D cursor.

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10
Q

What do you do if the 3D cursor doesn’t extrude the arc properly?

A

Adjust the setting for degrees of rotation in the tool pop up settings.

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11
Q

How do you make the spin tool line up better with where you want it?

A

Adjust the centre values in the tool pop up.

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12
Q

Which button do you hold down to move things in smaller increments than usual?

A

Shift

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13
Q

What easy thing can you do when you don’t want to figure out how many metres a tiny measurement is?

A

Input it in mm. ‘2mm’. And it will calculate it automatically.

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14
Q

How do you thicken the top edge of the glass?

A

Add a loop cut right at the top.

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15
Q

How do you fix the dodgy bottom of the cup?

A

Hit ‘I’ (Inset faces). It’s kinda like a loop cut. Do it twice and it will be perfectly smooth.

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16
Q

What are the two ways to join the handle to the body of the cup?

A

Select sets of vertices and then press ‘F’ to create a face, or select all the faces involved, press Function + F3 to bring up search, search for ‘Bridge’ and let it do it automatically.

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17
Q

What’s the hotkey to add a crease? (3/2/7:07)

A

Shift + E

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18
Q

How do you get rid of the jagged lines around the handle join crease?

A

increase the subsurf modifier subdivisions setting until it becomes smooth.

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19
Q

How do you move the 3D cursor to the origin of the selected object?

A

Shift + S, cursor to selected.

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20
Q

What are the settings for the plate? (3/2/9:30)

A

Vertices 16, fill type Ngon

21
Q

What is the inset faces function?

A

Basically like a loop cut, but adds it inside a circle.

‘This tool takes the currently selected faces and creates an inset of them, with adjustable thickness and depth. Think of it as like creating an edge loop, but relative to the selected edges, even in complex meshes.’

22
Q

How do you model the plate?

A

Add circle at the cup origin, scale to the correct size and location, create an inset face, then add a couple of loop cuts.

Then edit mode, proportional editing and set to ‘sphere’, bring the middle of the cup down then adjust the proportional editing until you get the curve you want.

23
Q

How do you get rid of the jaggedness of the rim of the saucer, even after you’ve applied a subsurf modifier?

A

Add another loop cut.

24
Q

How do you get rid of edges that you don’t need?

A

edit mode > select edge > x > dissolve edge

25
Q

How do you sharpen smooth features?

A

Add loop cuts.

Suppose you could also use the crease function, but I’m not sure.

26
Q

When do you use inset face as opposed to loop cut?

A

When you want to create an edge inside a solid face.

27
Q

How do you copy a material from one object to another?

A

Select the object that you want to copy TO, then shift select the other object, then control L and select material.

28
Q

How do you make a material look like glass?

A

Set transmission to 1.

Then to remove the frostedness, remove the roughness.

29
Q

How do you remove the ‘tiny’ of the glass?

A

Set the HSVA V setting to 1 (pure white)

30
Q

What’s the hotkey for circle select?

A

C

31
Q

Why does the water look weird?

A

‘Normals’ - the side of a face that’s supposed to be facing the camera. The wrong side will appear red in the overlays> face orientation screen.

32
Q

How do you recalculate normals?

A

edit mode, select all vertices, shift + N to recalculate normals.

Or Function + F3, search for normals and select recalculate normals.

33
Q

Why is the refraction weird in the water in the cup and how do you fix it?

A

It’s calculating for the glass, then a sliver of air, then the water.

What you actually want is for the water to be slightly inside the glass. So scale up the water a bit so that happens.

34
Q

Why do you not just change the base colour of the water to turn it into coffee?

A

Because it wouldn’t have any depth. You want the light to have trouble penetrating the material.

(You can also look at what’s happening when you change these properties when you look at the shading compositor).

35
Q

How do you make a little tiny render box which just renders a tiny bit of the screen? (3/4/6:00)

A

Control + b then draw a square.

36
Q

Where do you take the volume colour for the coffee? (3/4/7:30)

A

On whatever reference pic you use: right where you’ve got surface tension on the glass and you can see a tiny sliver of liquid. The density setting will then make it darker.

37
Q

How do you mark seams when UV wrapping?

A

UV wrapping panel > select edge > control + E > mark seam.

38
Q

How do you unwrap an object?

A

U > unwrap.

39
Q

Do UV wraps have to be one piece?

A

No. If the part is complex, you can cut them off (using seams) and make separate wraps.

40
Q

How do you reset the x, y, z scale of an object to make UV wrapping uniform?

(You should do this if you get a warning in the UV wrapping screen).

A

Object mode > control A > scale

If you look at the N menu, you can see they’ll have been reset to 1.

41
Q

How do you square up the UV wrap vertices?

A

Select a vertice, L to select the whole grid, N, UV squares, grid by shape.

(Need to download the UV SQUARES addon first).

42
Q

How do you make a separate instance of the glass material?

A

Go to the material panel, click plus to add a new material, the on the second little world thing, select the glass material, then rename it in that second little text box.

43
Q

How do you assign a different material to part of a mesh?

A

Go to edit mode, select the faces, select the other material in the materials pane (need to make a new material first), and click ‘assign’ (button only visible in edit mode).

44
Q

How do you set up the condensation texture map thing?

A

Shading screen > add new image texture node with the file you downloaded from his site>

Set colour space to non-colour > plug colour point into (colour) normal map (normal) > normal.

45
Q

How do you scale and stretch the condensation texture map so that it looks right?

A

Scale and stretch the wrap in the UV wrapping screen.

46
Q

How do you change the bulbousness of the condensation? (3:5:22:30)

A

Change the strength setting in the normal map node. (He reckons 0.2 is about right).

47
Q

What’s the shortcut to repeat an action?

A

Shift+R

48
Q

What modifier can you use to duplicate an object lots of times? For example making a stack of plates?

A

Array.