2D-Filming Flashcards

1
Q

Principles of digitising

A
  • Camera remains steady on a tripod
  • Computer screen therefore remains fixed in space = steady ref
  • Movs on computer screen reflect movt w/ respect to the world (global coordinate system)
  • Providing a “Scaling” object enables us to convert a distance measured from the computer to a distance in the real world = process called calibration
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2
Q

Camera Position

A
  • Field of View must be appropriate (zoomed in as much as possible w/o losing any of the movt)
  • Zoom + Focus must be locked during both movt + scaling = recommend manual focusing
  • Manual Focus is essential to prevent changes in focus during filming
  • Camera must be perpendicular to the plane of motion = generally looking at filming in the sagittal plane
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3
Q

What is focal length?

A
  • Introduction to focal length
    ○ Focal length is the distance b/w the point of convergence in your lens + the camera measured in millimeters (mm)
    ○ Lens focal length relates to
    § Angle of view: how much of the scene will be captured
    § Magnification: how large individual elements will be
  • Shorter focal length = wider fields of view
  • The longer the lens is, essentially longer focal lengths = narrower field of view
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4
Q

Sources of error
* Perspective Error

A
  • Perspective Error
    ○ An apparent change in length of objects as they move away from the plane of movt
    ○ Can be minimised by positioning camera as far away as possible + zooming in (longer focal length)
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5
Q

Sources of error
* Parallax Error

A

○ Images towards the edge of the field of view are not viewed from exactly side on
- The greater you move to the edge = greater error in angles
- Move the camera further away = still have parallax error but it is less

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6
Q

Both perspective + parallax errors can affect measurement of angles

A
  • Tilting part of an object away from the camera will affect angles measured (perspective error)
  • Moving towards the edge of the field of view can have a small effect on angles through parallax error
  • Both effects are minimised by positioning the camera far away + zooming in.
  • Note: Movt towards or away from camera does not affect angles if the plane of motion is not changed
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7
Q

Camera setup

A

Frame Rate
* The no. of images exposed per sec
* Frame rate must be fast enough to catch the movt being analysed
* Fast actions have more movt b/w frames, so need a higher frame rate
* If frame rate too low, will miss key events in the movt

Shutter Speed = dependent on light conditions + speed of movt
* The duration of exposure of each image (how long the shutter is open)
* Slow shutter (long duration) allows more time for light to enter, therefore brighter image
* Slow shutter (long duration) allows movt within each frame which causes blurring of fast movts

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8
Q

Shutter speed vs frame rate

A
  • Frame rate is how often the images occur
  • Frame rate determines the amount of movt b/w images
  • Shutter speed is the duration of exposure for each image
  • Shutter speed determines the amount of movt within each image
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9
Q

Light Settings = mainly for depth of view

A
  • Aperture controls the brightness of the image that passes through the lens expressed as an f-number such as f/1.4, f/2, f/2.8, /f4, f/5.6, f/8, f/11, f/16, f/22, or f/32.
  • Lower apertures create depth of field by blurring the background.
  • Shutter Speed
  • Still photographer adjusts aperture to affect depth of field, then adjusts light w/ shutter speed
  • Video photographer adjusts shutter speed to affect still image quality, then adjusts light w/ aperture
  • Artificial light important for quality filming indoors
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10
Q

Scaling

A
  • For quantitative analysis, an object of known dimensions must be recorded in the plane of motion
  • The scaling object should fill the whole range of motion of the movt
  • Camera position, zoom + focus must not be adjusted b/w filming movt + scaling object
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11
Q

Subject Markers

A
  • Markers used to identify body landmarks
  • For 2D filming, usually mark joint centres
  • Markers must be high contrast so they are clear in low light
  • Markers on loose clothing will move w/ the clothes
  • Direct placement on skin is preferred. Modern, tight clothing can be acceptable
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12
Q

Critical Processes

A
  • Camera orthogonal to plane of motion to subject
  • Place camera as far as possible + then Zoom in
  • Place calibration frame
  • Participant remains in sagittal plane of motion throughout the trial
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