2.7 Flashcards
Grey Atmosphere Goals
Get radiation quantities as a function of optical depth (τ), including I(τ), S(τ), U(τ), P(τ), and I(0, μ) at surface τ=0.
Grey Atmosphere Assumption
Optical depth (τ) is frequency-independent
-> U, F, P not depending on frequency.
Radiative Transfer Equation
(in grey atmosphere approximation)
μ ∂I(τ, μ) / ∂τ = I - S,
where I is intensity and S is source function.
Average Specific Intensity (J)
J = (1/2) ∫ from -1 to +1 I dμ = U · c / (4π), linking intensity to energy density.
Radiative Equilibrium
what is the condition?
- J = S
- average intensity = source function
implying radiative equilibrium similar to Iν = Sν for optically thick objects.
Radiation Pressure (P)
in grey atmosphere aproximation
P = F · c · (τ + q),
where F is flux, c is speed of light, and q is an integration constant.
τ is optical depth
Eddington Approximation
Formula
Assumes P ≈ U / 3 below surface, leading to:
S = J = (3c/4π)P = 3/(4π) · F · (τ + q)
Specific Intensity at Surface (I(0, μ))
I(0, μ) = (3F/4π)(q + μ),
derived from the surface intensity equation.
Constant of Integration (q)
Derived as q = 2/3, from the surface flux equation F = 2π∫ from 0 to 1 I(0, μ)μ dμ.
Final Results: Source Function (S(τ))
Key result of the grey atmosphere model:
S(τ) = (3F/4π)(τ + 2/3)
Final Results: Energy Density (U(τ))
c · U(τ) = 3F(τ + 2/3),
linking energy density to flux and optical depth.
Final Results: Temperature Structure (T(τ))
T4(τ) = (3/4)Teff4(τ + 2/3),
showing how temperature varies with optical depth.
Limb Darkening Law
I(0, μ)/I(0,1) = (3/5)(μ + 2/3), describing how intensity varies with angle.
just seems random to me, idk how relevant, maybe good to know that its linear