2.7 Flashcards

1
Q
A
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2
Q

Grey Atmosphere Goals

A

Get radiation quantities as a function of optical depth (τ), including I(τ), S(τ), U(τ), P(τ), and I(0, μ) at surface τ=0.

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3
Q

Grey Atmosphere Assumption

A

Optical depth (τ) is frequency-independent
-> U, F, P not depending on frequency.

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4
Q

Radiative Transfer Equation

(in grey atmosphere approximation)

A

μ ∂I(τ, μ) / ∂τ = I - S,

where I is intensity and S is source function.

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5
Q

Average Specific Intensity (J)

A

J = (1/2) ∫ from -1 to +1 I dμ = U · c / (4π), linking intensity to energy density.

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6
Q

Radiative Equilibrium

what is the condition?

A
  • J = S
  • average intensity = source function

implying radiative equilibrium similar to Iν = Sν for optically thick objects.

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7
Q

Radiation Pressure (P)

in grey atmosphere aproximation

A

P = F · c · (τ + q),

where F is flux, c is speed of light, and q is an integration constant.

τ is optical depth

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8
Q

Eddington Approximation

Formula

A

Assumes P ≈ U / 3 below surface, leading to:

S = J = (3c/4π)P = 3/(4π) · F · (τ + q)

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9
Q

Specific Intensity at Surface (I(0, μ))

A

I(0, μ) = (3F/4π)(q + μ),

derived from the surface intensity equation.

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10
Q

Constant of Integration (q)

A

Derived as q = 2/3, from the surface flux equation F = 2π∫ from 0 to 1 I(0, μ)μ dμ.

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11
Q

Final Results: Source Function (S(τ))

A

Key result of the grey atmosphere model:

S(τ) = (3F/4π)(τ + 2/3)

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12
Q

Final Results: Energy Density (U(τ))

A

c · U(τ) = 3F(τ + 2/3),
linking energy density to flux and optical depth.

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13
Q

Final Results: Temperature Structure (T(τ))

A

T4(τ) = (3/4)Teff4(τ + 2/3),

showing how temperature varies with optical depth.

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14
Q

Limb Darkening Law

A

I(0, μ)/I(0,1) = (3/5)(μ + 2/3), describing how intensity varies with angle.

just seems random to me, idk how relevant, maybe good to know that its linear

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