2.3 Flashcards

1
Q

lose self in crowd and do actions they wouldn’t normally

A

Deindividualization

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2
Q

Who determines if someone is credible

A

up to audience

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3
Q

zach schafers golden rule of friendship

A

make them feel good about themselves

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4
Q

Someone with expertise

A

phd

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5
Q

Trustworthy people are

A

honest

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6
Q

Goodwill

A

religious

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7
Q

Group think

A

fit group harmony over right answer

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8
Q

Stanley milgram family found

A

shock link

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9
Q

Why enthymeme important

A

give audience change to complete argument

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10
Q

Collective Status threat

A

you and people like you are under threat

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11
Q

Rational argument works when

A

new data presented

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12
Q

Joseph cample monomyth

A

myths follow same structure

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13
Q

Don’t sell feature talk about

A

outcomes

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14
Q

Short term attitude change

A

emotion value appeal

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15
Q

Long term attitude change

A

facts

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16
Q

Fear control

A

focus on fear

17
Q

Walter fisher what makes good story

A

coherent, infidelity

18
Q

Social comparison

A

keep up with joneses

19
Q

Activism models

A

generate anger

20
Q

Integration

A

complement = more tips even when fake

21
Q

and but therefore (tell a good story)

22
Q

grandma cookies

A

Appeal to nostalgia example

23
Q

messages from unreliable sources are not persuasive but over time one forgets they are incredible so they become more persuaded over time

A

Sleeper effect

24
Q

general to specific

A

Deductive reasoning

25
Q

specific to general

26
Q

better when in large groups simple tasks but goes down when complex tasks

A

Social facilitation

27
Q

holding door is good

A

Claim of value

28
Q

giving two arguments

A

False dilemma fallacy

29
Q

like a good neighbor

A

Warmth appeal

30
Q

highest need

A

Self actualization

31
Q

make negative a positive

A

Tactical flaw