2.1 Data Flashcards

1
Q

Analogue Data

A

Data that is represented in a physical way - eg: grooves in a record

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2
Q

Digital Data

A

Pattern of binary numbers that can be interpreted by various technologies - shown as 1 and 0

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3
Q

Analogue Devices

A
  • interpret analogue data is a set way (record player)
  • Digital devices are generally able to interpret a wide variety of digital data, edit it and transform it
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4
Q

Digital Devices

A
  • less precise and have a lower quality than analogue data
  • take up less physical space
  • subject to deterioration
  • uses a continuous range of values to represent information where digital data uses discontinuous values
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5
Q

Analogue Values

A

To use them with a digital data device the data must be converted using a converter - ADC or DAC

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6
Q

Converting Analogue to Digital

A

First the data is sampled, the a numeric value is assigned and then sorted as binary

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7
Q

Sound

A
  • Digital Representation is achieved by sampling (signal processing)
  • sample quality can be affected by the sample fair and sample frequency
  • the higher the sample rate + frequency, the larger the resultant sample
  • the size of the storage requirement will depend on the sample rate, resolution and sound length
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8
Q

Light

A

Easter graphics are dot matrix data structures representing a gird of pixels and cannot scale up without loss of apparent quality - tend to be large in terms of memory required to store them

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9
Q

Bitmap Images

A

Type of raster image and are composed of many tiny parts called pixels, which are often many different colours - high quality = high number of pixels

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10
Q

Flash Drive

A

A memory stick that has a 2FP-2 capacity and is very durable but is expensive

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11
Q

External Hard Drive

A

A hard disk that isn’t very durable but is speedy and cheap

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12
Q

Magnetic Tape

A

Very durable and cheap but slow - disk/tape

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13
Q

CD/DVD/Blu-ray

A

A DVD that comes in a range of capacities and is very cheap but it is slow

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14
Q

Pixels

A

Small individual dots that are displayed on a computer. An image is made up of multiple pixels. The quality of the image depends on number of pixels per inch

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15
Q

Resolution

A

Number of pixels per unit of measurement, the image quality and an image that has a high resolution allows clear and sharp, realistic images to be stored and viewed
High resolution images = large file size = more time to download

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16
Q

Vector Graphs

A

Geometric primitive such as points, lines, curves, shapes or polygons based on mathematical expressions to represent images. Vector graphs can be scaled without loss of quality

17
Q

Moving Images

A
  • can be streamed from websites and this allows files to be processed and viewed before the file has been downloaded
  • streaming allows video to download in background while something is playing
  • buffer is temporary storage area used to hold downloaded sections of video
18
Q

Data Represented

A

In 1 or 0

19
Q

Bit

A

1 or 0

20
Q

Nybble

A

4 bits (1/2 bytes)

21
Q

Byte

A

8 bits

22
Q

Kilobyte

A

1024 bytes

23
Q

Megabyte

A

1024 KB

24
Q

Gigabyte

A

1024 MB

25
Q

Terabyte

A

1024 GB

26
Q

Petabyte

A

1024 TB

27
Q

Optical Storage

A

CD/DVD/Blu-ray

28
Q

Cloud Storage

A

Storing data on the cloud

29
Q

Solid State Storage

A

Flash/SD