2/4 of course Flashcards

1
Q

what is the availability heuristic?

A

info that comes to mind quickly (vivid, pictures, memorable) is more important/true

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2
Q

what is anchoring?

A

the common human tendency to rely too heavily on the first piece of information offered (the “anchor”) when making decisions

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3
Q

what is framing?

A

our choices are influenced by the way they are framed through different wordings, settings, and situations
- losses loom larger than gains

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4
Q

what is the decoy effect?

A

adding a more expensive option makes the middle option look more attractive (middle option is between low quality anchor and high price anchor)

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5
Q

what is distance bias?

A

people think abstractly for events that are distant in time/space, but concretely for events that are close in time/space

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6
Q

what is the coherence bias?

A

tendency for people to see order in randomness

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7
Q

what is the peak-end bias?

A

people prefer experiences that get better over time, and end on a high

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8
Q

how can we reduce our biases?

A

KAFEH
- Knowledge
- Apply
- Feedback
- Examples
- Habit

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9
Q

what is the status quo bias?

A

we have a general preference to stick to what we already have/do

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10
Q

what is FOBO?

A

fear of better options
- more reliance on recommendations and known brands

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11
Q

what is a hook?

A

high expectations on attribute 1 (set by ads/reviews/personal experience) and meet these expectations

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12
Q

what is a surprise?

A

low/absent expectations on attribute 2 and then exceed these expectations
- Reason for high satisfaction

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13
Q

what is positive disconfirmaiton?

A

pleasant surprise

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14
Q

how do you use surprise to create higher satisfaction?

A
  • Stream of surprises (new features, new offerings)
  • Creativity required
  • Small surprises ok
  • Cheaper surprises better
  • Easier to program surprises in digital products
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15
Q

When there are negative surprises, consumers think about possible reasons/attributions:

A

Focus (who is responsible?)
Stability (what is the frequency?)
Control (what is being done about it?)

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16
Q

what are Challenges in Delivering High Service Quality?

A
  • Factory-level quality control not possible
  • Employees are human and may not deliver consistent quality
  • Service quality might depend on the participation of customers
  • Other customers might influence service quality
17
Q

what are the 4 realms of experience?

A
  • entertainment
  • educational
  • escapist
  • esthetic
18
Q

what is the peak-end bias?

A

People prefer experiences that get better over time, and end on a high

19
Q

what is churn rate?

A

% of customers who leave each year

20
Q

what is the formula for expected value?

A

Probability x Outcome (summed across outcomes)

21
Q

what is AC

A

acquisition cost of customer

22
Q

what is social influence?

A

influence from non-marketer sources

23
Q

what are the 6 social norms?

A
  • Fairness
  • Consistency
  • Social proof
  • Authority
  • Scarcity
  • Liking
24
Q

what is consistency?

A

“Get someone to do a smaller action, and they’re more likely to do a bigger action”

25
what is social proof?
comply if you believe similar others will comply
26
what is wisdom of the crowds?
collective opinion of a group of people offers more wisdom than the opinion of any one person in the group - depends on: - Expertise - Group size - Diversity - Independence
27
what is authority?
comply with requests from those perceived as legitimately powerful
28
what is scarcity?
associated with higher value
29
what is liking?
in social interactions, people favour individuals they perceive to be similar
30
The Effect of Social Norms on Behavior Depends On:
- low vs high effort - low vs high persuasion knowledge - habitual vs non-habitual use - high vs low importance of social cues
31
what are the 2 dimensions that create two realms of experience?
- Customer participation (passive viewer - active participant) - Customer connection (immersion/inside – absorption/outside)
32
what is CLV?
Long-term (future) financial value of customer
33
consumer rely on average ratings of reviews when:
* Sample size is high * Variance is low * Average is high or low * Raters are similar to the self (subjective value, e.g., movies) * Raters are experts (objective value, e.g., laptops)