1.4 Visual Principles Flashcards

1
Q

Parameters that you must consider before selecting a

display

A
  1. Text size
  2. Farthest viewing distance
  3. Nearest viewing distance
  4. Good & acceptable viewing angles
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2
Q

Visual Acuity

A

Acuity is an eye’s ability to discern fine details .

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3
Q

Resolution acuity

A

the ability to detect that there are

two stimuli, rather than one, in the visual field

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4
Q

Recognition acuity

A

the ability to correctly identify a
visual target , as in differentiating between a “G’ ‘ and a
“C.”

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5
Q

rule for determining if on-screen text is legible

A

Text Height x 150 =maximum distance from the screen

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6
Q

Calculate Font height in pixels

A

Font inches/mm
Screen Height inches/mm

=

   Font     pixels    Screen Height   pixels
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7
Q

The 4, 6, 8 Rule

A

Height Ratio to distance from screen.

Screen Height * X
- Use 8 when the viewers will generally observe content.

  • Use 6 when the viewers will inspect content with clues and
    generally observe content.
  • Use 4 when the viewers will inspect content without clues.
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8
Q

How Close is Too Close?

A

lnfoComm says 1x the screen
width. This closely matches your eyes’ viewing angle (approximately 60
degrees for color discrimination).

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9
Q

Maximum

acceptable viewing angle

A

45° from the far edge of the screen

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10
Q

Calculate immage diagonal

A

A^{2}+B^{2}=C^{2}

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11
Q

Calculate immage diagonal

A

A^{2}+B^{2}=C^{2}

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12
Q

Calculate immage diagonal

A

\text{}

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13
Q

Projection Screen gain

A

the ability of a screen to redirect light energy in a
narrower viewing area, making projected images appear brighter to viewers sitting on axis to the screen. The higher the gain number of a
screen, the narrower the viewing angle over which it provides optimal
brightness.

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14
Q

Screen Finishes

A

Matte white, ambient light rejection,

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15
Q

Rear Projection Material (light passage)

A

Diffusion - Light in all directions
Lenticular - Focuses light with fade toward edges

Lenticular & Fresnet - Realigns light toward edges.

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16
Q

Incident Light Measurement units

A
  • Lumen
  • Footcandle
  • Lux
17
Q

Lumen

A

Lumen is a measure of the light quantity emitted from a

constant light source across one square meter .

18
Q

Foot-Candle

A

Footcandle, abbreviated “fc,” is an English unit of
measurement expressing the intensity of light
illuminating an object. The illumination from one candle falling on a surface of 1 square foot at a distance of 1 foot.

19
Q

One footcandle equals ? lux.

A

One footcandle equals 10.78 lux.

20
Q

Lux

A

Lux is a combination of the words luminance and flux. One lux is equal to one lumen/square meter, or 0.093 footcandles.

21
Q

Candela

A

candela measures luminance. It is used to measure the amount of light that is reflected off a surface. It differs from footcandles and lux because it measures reflected, not direct light.

22
Q

Luminance (Lighting)

A

Luminance is the photometric quantity most closely
associated with one’s perception of brightness. It usually refers to the amount of light that reaches the eye of the observer measured in units of luminous intensity (candelas) per unit area (m 2).

23
Q

Luminance (Camera)

A

Luminance is part of a bandwidth limited video signal. It combines sync and brightness information. It is also called “luma,” and “Y” is its abbreviation.

24
Q

llluminance

A

Light falling on a surface, measured in Lux (Ix) or FootCandle (ft-c or fc) [1 lux = 0.09 fc] . Not visible to human eye other than in the form of reflected luminance.

25
Q

System Black

A

System Black is the lowest level of luminance a system is capable of producing for its task operating conditions. The system includes projector, screen , the light the Glossary projector produces, and ambient light.

26
Q

Contrast Ratio

A

Contrast ratio describes the dynamic video range of a
display device as a numeric relationship between the brightest color (typicaUy white) and the darkest color (typically black) that the system is capable of producing. Two methods are used to specify contrast ratio;

27
Q

Projected Image System Contrast Ratio (PISCR) - ANSl/INFOCOMM 3M-2011

A

standard was developed to ensure high quality images.

  • Passive viewing - 7:1
  • Basic decision making -15: 1
  • Analytical decision making - 50: 1
  • Full-motion video (home theater) - 80: 1
28
Q
five measurement (viewing)
 location
A

Front Left/Right
Rear Left/Right

Center

29
Q

3M Conformance

A

CONFORMS - All five viewing angles pass contrast test
PARTIALLY CONFORMS - All but one of five conforms

All else fail

30
Q

Hot Spot

A

A hot spot is the part of a displayed image that is
unevenly illuminated, usually appearing as a bright area
in the center .

31
Q

Projector Brightness Formula

A

The formula for projector brightness is :
Brightness pJ = AL * SA * CR/ SG / DR
Where:
• BrightnessPi = Projector Brightness
• AL = Ambient Light Level
• Sa = Screen Area
• Cr = Contrast Ratio
• Sg = Screen Gain
• Dr .= De-rated precent (loss due to lamp life)

32
Q

What should Task Light Levels be?

A

should be within +3 times and -3 times the brightness range of projected white.