13 definitions Flashcards

1
Q

user-centered design

A

Emphasizes involving end-users throughout the process to ensure systems and products are tailored to needs, preferences, and capabilities. Iteratively to create user-friendly and effective designs

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2
Q

visibility and feedback

A

Systems should provide clear and timely feedback to users about their actions, helping them understand the system’s response. Visible indicators, auditory cues, and tactile feedback all contribute to improving user interactions

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3
Q

consistency and standardization

A

Consistent design elements and standardized interfaces help users quickly
learn and operate new systems. Familiarity with common design patterns reduces cognitive load and minimizes errors

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4
Q

Simplicity and minamilism

A

Design should prioritize simplicity and minimize complexity. Unnecessary features, options, or steps can confuse users and hinder usability. Keeping interfaces and interactions straightforward enhances user performance.

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5
Q

error management

A

Design systems that prevent, detect, and recover from errors. This includes designing error messages that are clear and informative, as well as implementing safeguards to prevent catastrophic mistakes.

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6
Q

affordances and signifiers

A

Affordances are cues in design that suggest how an object can be used. Signifiers are indicators that guide users on how to interact with a system. Effective use of affordances and signifiers improves user understanding

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7
Q

human machine interaction

A

Design interactions that align with human cognitive and physical capabilities.
Consider factors such as memory limitations, attention span, reaction times, and motor skills when creating interfaces and interactions

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8
Q

workload management

A

Design systems that distribute cognitive and physical workload effectively. Avoid
overwhelming users with too much information or complex tasks, and provide breaks and opportunities for recovery when needed

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9
Q

task analysis

A

Break down tasks into subtasks and analyze the steps required to complete them. This helps in
identifying potential bottlenecks, inefficiencies, and areas where human factors can be optimized

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10
Q

physical ergnomics

A

Consider anthropometric data (body measurements), biomechanics, and ergonomic
principles when designing physical environments, tools, and equipment. This ensures comfort, safety, and efficiency in various settings

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11
Q

cognitive ergonomics

A

Address mental workload, decision-making, attention, memory, and learning capabilities of users when designing cognitive tasks and systems. Present information in ways that are intuitive and support mental processes

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12
Q

human reliability

A

Design systems with redundancies and fail-safes to mitigate human errors, especially in safety-critical industries like aviation and healthcare

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13
Q

aesthetics and emotion

A

Consider the emotional impact of design on users. Aesthetically pleasing designs can enhance user satisfaction and overall experience

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