#1.2 : Online Safety, Security, Ethics and Etiquette Standards of ICT Flashcards
‘Netiquette’ is a combination of:
Internet and etiquette
You need to remember that you are talking to a real person when you are online.
RULE 1: Remember the Human
You need to behave the same way online that you do in real life.
RULE 2: Adhere to the same standards of behavior online that you follow in real life
Always take a look around when you enter a new domain when surfing the web
RULE 3: Know where you are in Cyberspace
Keep your post and messages to a minimum by saying what you want to say.
RULE 4: Respect other people’s time and bandwidth
Be polite and pleasant to everyone.
RULE 5: Make yourself look good online
Ask questions online and share what you know
RULE 6: Share expert knowledge
Netiquette forbids people who are flaming to hurt discussion groups by putting the group down.
RULE 7: Help keep flame wars under control
Do not read other people’s message without their permission.
RULE 8: Respect other people’s privacy
Do not take advantage of other people just because you have more knowledge or power than them
RULE 9: Don’t abuse your power
Do not point out mistakes to people online.
RULE 10: Be forgiving of other people’s mistakes
‘Malware’ stands for:
Malicious Software
Virus vs. Worm
Virus replicates itself from one computer to another through the internet and local networks or data storage like flash drives and CDs, while worm transfers from one computer to another by any type of means using computer network.
It is a malicious program that is disguised as a useful program but once downloaded or installed, leaves your PC unprotected and allows hackers to get your information.
Trojan
It is a program that runs in the background without you knowing it.
Spyware
It is unwanted software designed to throw advertisements up on your screen, most often within a browser.
Adware
It is unwanted emails mostly from bots or advertisers.
Spam
It is acquiring sensitive personal information like passwords and credit card details.
Phishing
It compromises specific websites and exploits the DNS (Domain Name Service) system.
Pharming
It refers to creations of the mind, such as inventions; literary and artistic works; designs; and symbols, names, and images used in commerce.
Intellectual Property (IP)
A legal term used to describe the rights that creators have over their literary and artistic works.
Copyright
Validity of copyright
a lifetime of the author plus 50 years after the death
Violation of the copyright law.
Copyright infringement
Works before the year ______ are not covered by the copyright law.
1923
An exclusive right granted for a technical invention.
Patent
Validity of patents
20 years
A sign capable of distinguishing the goods or services of one enterprise from those of other enterprises.
Trademark
Validity of trademarks
10 years + 10 years if renewed
Constitutes the ornamental or aesthetic aspect of an article.
Industrial Designs
Validity of industrial designs
The registration for an industrial design varies depending on the country of origin (5 years in the Philippines)
Signs used on goods that have a specific geographical origin and possess qualities, a reputation or characteristics that are essentially attributable to that place of origin.
Geographical Indications (GI)
Validity of GI
Not subject to a specific period of validity (N/A)
IP rights on confidential information which may be sold or licensed.
Trade Secrets
Validity of trade secrets
Indefinitely as long as the secret is not revealed to the public.