11.1. Consumer-Oriented Promotion II Flashcards

1
Q

Sampling

A

premier sales-promotion device for generating trial usage by delivering an actual- or rial-sized product to consumers

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2
Q

sampling works best when…

A
  • products have relatively low unit value
  • product can be broken into small piece that reflects full features and benefits
  • purchase cycle is relatively short
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3
Q

types of sampling

A
  • door-to-door by distribution team
  • direct mail
  • newspaper/ magazine insert
  • in-package sampling
  • in-store sampling
  • event
  • high-traffic locations
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4
Q

how effective is sampling

A
  • effective for inducing new customers to try purchasing
  • no single answer possible whether sampling incr or decr repeat purchase behavior
  • impact on repeat purchase is moderated by quality of sampled product
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5
Q

coupons

A
  • promotional device that provides cents-off to consumers upon its redemption
  • oldest and most widely used tool
  • 240 billion per year in US
  • 85% use coupons; 21% regularly
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6
Q

coupon distribution - media/mail-delivered

A
  • FSI (free standing insert)
  • mobile app/ e-mail/ direct mail
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7
Q

coupon distribution - on or in package

A
  • cross-ruff
  • bounce-back
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8
Q

coupon distribution - in-store

A
  • scanner-delivered
  • shelf-delivered
  • instant redemption
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9
Q

FSI

A
  • broad exposure
  • relatively cheaper
  • adv function
  • redemption rate very low
  • don’t generate much trade interest
  • susceptible to misredemption
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10
Q

in- and on-pack coupons

A
  • for next purchase
  • coupon for one brand is promoted by another
  • no distribution costs
  • delayed value to consumer
  • don’t reach nonusers of the carrying brand
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11
Q

bounce back

A

for next purchase

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12
Q

cross-ruff

A

coupon for one brand is promoted by another

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13
Q

bounce-back coupon example

A

gap cash; spend 100, get 25

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14
Q

instantly redeemable coupons

A
  • peelable from package at the point of purchase
  • represent an immediate reward
  • alternative to price-off deals
  • redemption rate about 30%
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15
Q

shelf-delivered coupons

A
  • instant coupon machine, smart source
  • machines attached to shelf alongside coupon-sponsoring brand
  • redemption rate about 11%
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16
Q

scanner-delivered coupons

A
  • reward is delayed
  • potentially very effective bc they provide a way to carefully target coupon distribution
  • redemption rate about 9%
17
Q

premiums

A

articles of merchandise or service offered by manuf to induce action on the part of the sales force, trade representatives, or consumers

18
Q

premiums have to…

A
  • match the target market
  • be carefully selected
  • reinforce firms product and image
  • be integrated with other IMC tools
19
Q

in pack premiums

A
  • offer premium item inside or attached
  • immediate value
20
Q

free in the mail premium

A
  • receive premium for submitting required number of proofs of purchase
  • not only stimulate consumer trial, also reward brand loyalties and encourage repeat purchase behavior
21
Q

self-liquidating premium

A
  • customer needs to pay certain amount of money to get a premium item
22
Q

in pack/ on pack premium example

A

happy meal, kinder joy

23
Q

price offs

A
  • get consumers to purchase larger quantities than normal
  • ensure promotion dollars reach consumers
  • obtain off-shelf display space
  • provide sales force with incentive
24
Q

pro price-off

A
  • boosts short-term sales
  • generates customer traffic
  • easy implementation
25
Q

con price-off

A
  • must be carful not to increase customer price sensitivity
  • can have detrimental impact on brand and corporate image
26
Q

FTC price-offregulations

A
  • only used on brand with established retail prices
  • limited to three per year per brand size
  • must be hiatus period (at least 30d) btw promotions
  • no more than 50% of volume comes from promotion
  • manuf must provide display materials
  • dealer required to show regular and promotion price
27
Q

bonus packs

A
  • extra q of a product that are offered for the same price
  • alternative for price-off deals
  • many bonus-packs are purchased by customers who would have purchased anyways
28
Q

rebates/refunds

A

manuf gives cash discounts or reimbursements to conusmer who submit (mail) proof of purchase

29
Q

contests and sweepstakes

A

primarily to enhance brands image

30
Q

sweepstakes

A

purely on the basis of chance, no need for proof of purchase

31
Q

contest

A

solve specific contest problem nd may need proof of purchase

32
Q

doorbusters

A
33
Q

advertising vs sales promotion

A

table

34
Q

things promotions do well

A
  • introduce new product
  • build brand awareness
  • reinforce advertising images and messages
35
Q

things promotions dont do well

A
  • create image for a brand
  • compensate for lack of advertising
  • change negative attitudes toward a product
36
Q

problems with sales promotion

A

table