Y12 project management Flashcards

1
Q

define project management

A

project management is the process of leading a team to achieve specific goals & objectives. It involves planning, organising, executing, monitoring progress to ensure a successful completion of the project

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2
Q

what are the 2 approaches

A
  1. Structured method
  2. Protoype method
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3
Q

describe the structured method + advantages & disadvantages

A
  • involves a defined process, rules, responsibility and tools
  • it means managing a process in a logical, organised way

Advantages
- clear rules & responsibilities
- detailed planning and scheduling
- improved cost and budget control
- better risk management
- improved communication
Disadvantages
- inflexibility
- high costs
- lack of innovation
- slow implementation
- over reliance on documentation

When to use
- best used with determined time limit
- terms and requirements are well established

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4
Q

describe the prototype method + advantages & disadvantages

A
  • iterative and agile approach
  • creates a model of something and modifying it in consultation with the client

Advantages
- requirements are not well defined
- allows rapid iteration and faster feedback
- errors can be detected much easier
- missing functionality can be identified
- clients get a better understanding of the system being developed
Disadvantages
- higher costs
- limited functionality
- confusing stakeholders
- risk of rejection
- lack of integration

When to use
- when desired system needs a lot of interaction with client
- ensures end user works with the system and provides feedback constantly

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5
Q

what are site maps

A
  • model of the websites content designed to help navigate the site
  • can be a hierarchical list of pages organised by topic
  • provides a clear overview of connections between webpages
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6
Q

what are flowcharts

A
  • illustrates sequence of tasks users may experience whilst interacting
  • may also help potential usability issues
  • focuses on the route to get to point A to B
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7
Q

what are storyboards

A
  • detailed visual representation of the individual page, showcasing layout and content
  • used to display what the site looks like
  • includes layout & structure, design elements & principles, organisation of content & navigational controls
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8
Q

what is a gantt chart

A
  • illustrates time frames of design projects
  • breaks project into tasks and assigns time and resources
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9
Q

what is project management software

A
  • used to collaborate with team members in real time
  • used for planning, scheduling, resource management and change management
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10
Q

what is usability

A
  • extent to which a product can be used to achieve specific goals
  • a usable interface has 3 main outcomes
    • should be easy for user to become familiar with and compentent in using the product interface
    • should be easy to use to achieve goals
    • should be easy to recall interface and how to use it
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11
Q

what is accessibility

A
  • focuses on people with disabilities
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12
Q

what is user experience (UX)

A
  • focused on the user and their journey through the product
  • must make your project easy and enjoyable to use
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13
Q

what is user interface (UI)

A
  • layout of a products interface
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