Y12 design elements + principles Flashcards

1
Q

Describe the element of line

A
  • a visual element of length
  • created by setting a point in motion
  • defines the position and direction of the design
  • define shapes, convey mood, create perspective and define space
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2
Q

describe the element of shape

A
  • external form or outline of an image
  • produced by the use of line, value, colour and/or texture
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3
Q

describe the element of space

A
  • the area within or between images or elements
  • positive space: filled space
  • negative space: empty space
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4
Q

describe the element of texture

A
  • surface quality of an object
  • the feel, appearance, thickness or stickiness of a surface or a substance
  • texture is captured in a two-dimensional place
  • described using words like rough, silky, pebbly, smooth and shiny
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5
Q

describe the element of colour

A
  • hue: name of colour
  • value: lightness or darkness of colour
  • intensity: amount of pigment a colour has
  • temperature: warm or cold colours
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6
Q

describe the principle of balance

A
  • elements of design are arranged to create the impression of equality in weight or importance or harmony of design and proportion
  • symmetrically
  • asymmetrically
  • radial (elements are from a central point)
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7
Q

describe the principle of emphasis

A
  • special attention or importance given to one part of a work of art
  • shape of darker value
  • achieved through contrast and proportion
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8
Q

describe the principle of dominance

A
  • creates a focal point
  • the more dominant an element, the more noticeable it’ll be
  • the more dominant element will attract the eye and get noticed first
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9
Q

describe the principle of unity

A
  • Relationship among the elements that helps all the elements function together
  • Gives a sense of oneness to a visual image
  • Words/text and images work together to create a meaning
  • Helps organising a visual image, facilitating interpretation and understanding
  • Achieved by use of similar shapes
  • Achieved by use of common pattern
  • Achieved by use of common background
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10
Q

list the elements of design

A
  • line
  • colour
  • shape
  • texture
  • space
  • 3D form
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11
Q

list the principles of design

A
  • dominance
  • emphasis
  • unity
  • balance
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12
Q

describe the element of 3D form

A
  • physical shape and dimensions of object within product or artwork
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13
Q

what is typography

A

the style or appearance of text

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14
Q

what does typeface mean and what are some questions to ask yourself

A
  • font family
  • limit typeface choices to 2 or 3 at most and use them in a consistent manner

some questions include
- is it easy to read?
- does it fit the style or tone?
- does it go well with the other typefaces?
- will it be used against a background colour?
- what sizes will it be used?
- will it be printed or read on screen?

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15
Q

list and explain examples of typefaces

A

Serif
- has fine dashes at the end of each stroke
- helps guide the eye to the next letter and improve readability
- used for printed documents

Sans-serif
- typefaces without serifs, which is used for headings or small blocks of texts

Modern
- They have thick and thin strokes with flat serifs
- considered more elegant but less readable

Slab-serif
- square and larger, bolder than other typefaces
- best used for short tiles or headings that need impact

Script
- designed to imitate handwriting
- used for smaller blocks of text and kept for special occasions

Blackletter
- designed to resemble calligraphic hand writing
- makes it difficult to read, so should be used for special occasions

Display
- covers fonts that don’t fit into any other groups

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16
Q

define readability

A
  • how easy it is to read and comprehend words in short blocks of texts
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17
Q

define legibility

A
  • the length of time it takes a person to read a letter within a word, sentence or passage of writing
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18
Q

what is contrast

A
  • uses a combination that a really different to create visual interest
  • headings, subheadings etc must stand out
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19
Q

what is hierarchy

A
  • information should be presented in levels of importance, which should be clearly organised by using a distinct contrast.
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20
Q

what is type spacing

A
  • the space between lines of text
  • larger spacing can improve readability
  • but too much spacing can make it look unrelated
21
Q

what are columns

A
  • breaks long passages into smaller blocks of texts that are reader-friendly
  • avoid orphans and widows
22
Q

what are orphans

A

last line of a paragraph that appears in a new column

23
Q

what are widows

A

single words that appears on its own line

24
Q

explain about logical and hierarchical organisation of content

A
  • user interface should be well set out and easy to follow, not cluttered
  • it is important that content is arranged in away where users will understand and will be able to find the information they are looking for quickly
25
Q

explain about graphical user interface (gui) and what is WIMP

A
  • visual way of interacting with electronic devices using elements
  • presents information in an easy-to-understand manner, through windows, icons and menus
  • well-designed interface contributes to learnability, efficiency, memorability & errors
  • a designs usability depends on how well its features accomodate users needs
  • it should be effective, efficient, engaging, error tolerant and ease of learning
  • all computer systems use some form of user interface to allow for a computer and human interaction
  • uses visual elements that present information stored in a computer in an easy-to-understand manner

WIMP
Window - area on screen that displays information
Icon - small picture that represents objects
Menu - provides a list of choices to users
Pointer - onscreen symbol that represents movement of a device that the user controls to select windows, icons and menus

26
Q

what are some help features of gui

A

usability - people will be able to use the website more effectively
inclusivity - the design is inclusive of various different users
accessibility - the design is inclusive of features to help people with disabilities

27
Q

describe about interface design

A
  • designing a good user interface is critical to success of a system
  • a well designed interface should contribute to learnability, efficiency, memorability, minimising errors and satisfaction
28
Q

as a part of design considerations, describe knowing your audience

A
  • user’s goals are your goals, so restate and repeat them
  • find out what interface they like and watch how they use them
  • by focusing on the user first, you will be able to create an interface that lets them achieve their goal
29
Q

as a part of design considerations, describe pay attention to patterns

A
  • users spend more time on other interfaces so use familiar UI patterns so that the users feel at home
30
Q

as a part of design considerations, describe staying consistent

A
  • a consistent user interface enables users to have a better understanding of UI
31
Q

as a part of design considerations, describe KISS

A
  • keep it simple stupid
32
Q

as a part of design considerations, describe use visual hierarchy

A
  • design interface in a way which allows users to focus on what is most important
  • the size, colour and placement of elements work together, creating a clear path to understanding your interface
  • reduces the complexity of your interface
33
Q

as a part of design considerations, describe providing feedback

A
  • interface should speak to the user when their actions are both right, wrong or misunderstood
  • inform your user of actions, changes in state and errors
  • visual cues simple messaging can show users whether their actions have led to expected results
34
Q

as a part of design considerations, describe being forgiving

A
  • your UI should allow for and tolerate user errors
  • design ways for users to undo actions and be forgiving with input
  • if user causes an error, use messaging as a teachable situation by showing what went wrong, ensuring they know how to prevent the error again
35
Q

as a part of design considerations, describe empowering your user

A
  • once your user has become experienced with the interface, reward them
  • breakdown of complex tasks into simple steps will become cumbersome and distracting
  • provide more abstract ways (like keyboard shortcuts)
36
Q

as a part of design considerations, describe speaking their language

A
  • whenever your thinking about adding a new element, think ‘does the user really need this’
37
Q

as a part of design considerations, describe currency

A
  • your information should be current
  • your GUI should be up to date with new industry standards
38
Q

describe about usability

A
  • determines how easy it is to use a particular interface
  • categorised into 5 categories
    -> learnability
    -> efficiency
    -> memorability
    -> errors
    -> satisfaction
39
Q

describe about inclusion

A
  • designed for all, usable for all, whatever their ability, age, situation, education, location, language etc.
40
Q

describe about accessibility

A
  • focuses on people with disabilities, people with auditory, cognitive & neurological (nervous system problems) , physical, visual and speech impairments
41
Q

what is content format

A
  • can be presented in different formats to match sensory needs or preferences of a person
  • some include auditory, tactile and visual
42
Q

what is the presentation of content

A
  • content can be adjusted to make it easier to distinguish
  • making audio content to hear and visual content easier to see, combining them makes it easier to understand
43
Q

what is user interaction

A
  • people use different approaches to enter text and activate commands
44
Q

what is the design solution

A
  • people navigate and find content differently
  • some people need clear guidance navigating websites
45
Q

what are some accessibility principles

A
  • web content - any part of a website
  • user agents - software people use to access web content
  • authoring tools - software/services people use to produce web content
46
Q

what are some text alternatives for non-text context

A
  • short equivalents for images
  • description of data represented on non-text content
  • brief description of content like audio, video etc
47
Q

what are captions and other alternative for multimedia

A
  • people who cannot see media or hear audio
  • they could use things like
    -> text transcripts, and captions
    -> audio descriptions
    -> sign language
48
Q

what makes content easier to hear and see

A
  • the colour shouldn’t be the only way of conveying information
  • default foreground and background colours provide sufficient contrast
  • text is resizeable