Why Design is Hard Flashcards

1
Q

Current interaction paradigm

A

Computers are getting cheaper and people are getting more expensive

Focus shift from algorithms to people

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2
Q

Memex Machine (Vannevar Bush, 1945)

A

Device that stores all of an individual’s books, records, and communications, and is mechanized to be consulted with good speed and flexibility
-enlarged intimate supplement to their memory

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3
Q

Mother of all Demos (Douglas Englebart, 1968)

A

Computer demo

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4
Q

Xerox Star

A

First commercial GUI

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5
Q

Ubiquitous Computing

A

Technology should fade into the environment

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6
Q

Ubicomp

A

Goal is to create language of interaction so close to task domain that computer and its interface essentially become invisible

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7
Q

Ubiquitous Computing Implementation

A

Context- user’s location, what they are doing, emotional state…
Broader input/output- sensors, form factors, computers embedded in things
Add intelligence to things- be more situationally appropriate, help a person in task

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8
Q

Appropriation

A

When people buy something for one purpose and use it for a completely different purpose

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9
Q

Designer’s Fallacy

A

A designer can design into a technology, its purposes and uses (Fallacy: you’re in control)

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10
Q

Why is Design Hard?

A

-Judging/predicting which designs will be successful is difficult
-Designs involve making trade-offs
-Good designs usually only obvious looking backward

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11
Q

Core Design Skills

A

Take a broad view: see constraints and understand what may make a difference
Frame/reframe the problem and objective
Create and envision alternatives
Know a good approach to select from those alternatives
Visualize and prototype the intended solution

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12
Q

Ultimate Goal

A

Interfaces should meet the tasks that users want to perform
-should leverage people’s existing understanding and skills, and minimize learning and translation

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