What do prototypes prototype Flashcards

1
Q

What are the four categories of prototypes?

A

Role prototypes, Look and Feel prototypes, Integration prototypes, and Implementation prototypes

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2
Q

What can you say that prototypes are an important means of?

A

Exploring and expressing designs for interactive computer artifacts as well as examining design problems and evaluationg solutions.

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3
Q

Why is it critical to choose the right kind of prototype?

A

To build and communicate its limited purposes to its various audiences.

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4
Q

What is selecting the focus of a prototype the art of?

A

Identifying the most important open design solutions.

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5
Q

Once a prototype has been created, what are the distinct audiences that designers must discuss prototypes with?

A

The indented users of the artifact being designed, their design teams, and the supporting organizations that they work within.

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6
Q

Why is it good with a clear purpose for a prototype?

A

So we can better use prototypes to think and communicate about design.

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7
Q

In the model that represents a three-dimensional space that corresponds to important aspects of the design of an interactive artiface, what are the three dimensions?

A

Role, look and feel, and implementation.

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8
Q

What can the three-dimensional model help designers with when they are given a design problem?

A

They can use it to separate design issues into three classes of questions that frequently demand different approaches to prototyping.

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9
Q

For who should the purpose of any prototype be put in context for?

A

The designer and their audiences.

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10
Q

What are role prototypes built primarily to investigate?

A

Questions of what an artifact could do for a user, focusing on functionality with little attention to how it would look and feel or how it could be made to work.

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11
Q

What does the look and feel prototypes simulate?

A

The experience of an artifact and explore and demonstrate options for the visual and interactive design of the artifact.

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12
Q

What does integration prototypes represent?

A

The complete user experience of an artifact, bringing together its intended design, implementation, look and feel.

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13
Q

What does integrated prototypes help designers with?

A

To balance and resolve constraints arising in different design dimensions, verify the design’s completeness and coherence, and find synergy in the design of the integration itself.

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14
Q

What prototypes are the most difficult and time-consuming to build?

A

Integration prototypes.

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15
Q

What are some practical suggestions for designers?

A

Definish “prototype” broadly, building multiple prototypes, knowing your audience, and preparing your audience for viewing a prototype.

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