Week THREEa: Persuasion Flashcards

1
Q

Explain the tricomponent model of attitudes

A

Cognitive (thinking) = person’s beliefs about an object or issue

Affective (feeling) = person’s feelings and evaluations

Conative (behaving) = person’s behavioural tendency towards an object

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2
Q

What is persuasion and message-based persuasion?

A

= result of an active attempt to change attitudes/influence behaviour
- Dependent on the source, message, peripheral cues, channel cues and receiver’s involvement

Message-Based Persuasion

  • Change beliefs about product/brand
  • Influence importance of outcome
  • Introduce new outcome strongly associated with the brand
  • Messages can focus on functional, symbolic or experiential benefits
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3
Q

Explain the elaboration likelihood model

A

Elaboration (thinking) = process where consumers extend their thinking about a message when they are highly involved in a product

Prospect that a message receiver will think about a message and react to it by comparing it with their pre-existing thoughts and beliefs regarding the product category -> advertising brand and competitive brands

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4
Q

Compare the different processing routes - central and peripheral

A

Central processing route
= consumers focusing relatively more on the message arguments than peripheral cues
- More extensive processing of relevant attributes
- Characterised by active, conscious thought
- Strength of argument matter

  • Audience Factors
  • > high motivation and ability to thin kabout message
  • Processing Approach
  • > deep processing, focused on quality of message arguments
  • Persuasion Outcome
  • > lasting change that resists fading and counterattacks

Peripheral processing route
= consumers focus relatively more on peripheral cues than message arguments
- Less extensive processing of relevant attributes
- Peripheral cues produce persuasion

  • Audience Factors
  • > low motivation or ability to think about message
  • Processing Approach
  • > superifical processing, focussed on surface features (communicator attractiveness)
  • Persuasion Outcome
  • > low motivation or ability to think about message
Channel/context
- Face-to-face
- Presence of others
- Multiple sources
Source (communiactor)
- Trustworthiness (credibility)
- Expertise
- Attractiveness
- Respect (status and authority)
- Similarity
Message 
- Length = strength
- One vs two-sided
- Emotional appeal (fear, humour, sex)
- Visual vs verbal
- Repetition affects believability (truth effect)
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5
Q

Outline the factors that determine which route

  • audience factors
  • arguments
  • increasing elaboration
A

AUDIENCE FACTORS

  • Ability
  • > Cognitive ability to comprehend
  • > Cognitive capacity to process
  • Opportunity
  • > Time, number of exposures
  • Motivation
  • > Involvement = level of perceived personal importance/interest evoked by a stimulus (product): (high v low) determines
  • > Self-relevance
  • > Consistent with needs, values, goals
  • > Risk (financial, social, physical)

ARGUMENTS (central processing)

  • Consumers thinlk about arguments carefully, systematically and effortfully
  • To persuade via this route, must provide strong arguments
  • > Facts
  • > Evidence
  • > Examples
  • > Reason and logic
  • Weak arguments can backfire and call for counter-arguments

INCREASING ELABORATION

  • Increase involvement through motivation - personal risk, relevance
  • Content in ads, explain in detail
  • Expert spokesperson (explain features)
  • No time pressure
  • even in categories with high motivation, opportunity and ability might not translate to elaboration
  • > People may have decided on a brand and thus can still opt not to elaborate
  • > Highlights importance of brand equity
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6
Q

Explain ELM and Message sources, their effects and attributes

A

Source
= person, group, organisation or label that delivers a message (eg. commercial, endorsement, friend)
Source effects
= same words by different people can have different meanings

Source Attributes => TEARS

  • Trustworthiness = believable and credible
  • Expertise = skills/knowledge related to product
  • Attractiveness = pleasant to look at
  • Respect = being admired due to accomplishments
  • Similarity = similar to audience
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7
Q

What is the role that emotion can play in persuasion appeals and some examples of these

A
  • High involvement doesn’t mean emotion has little to no effect
  • Emotional appeals have an effect with high involvement because
  • > People vicariously put themselves into commercials
  • > People relate to the product and people in the commercial
  • > People empathetically experience positive emotions

Fear

  • Motivates consumesr to process information and take action
  • Most effective when a solution is presented and source is credible

Humour

  • Attracts attention
  • Dependent on brand/product
  • Increases liking of ad and subsequently associated product/brand
  • Doesn’t necessarily effect comprehension, source credibility or persuasion of the message

Guilt

  • Motivates individuals to undertake responsible action
  • Message tends to suggest an action that can be taken to relieve feelings of guilt

Sex

  • Captures attention but potential for vampire effect => draws attention towards people in the advert and not brand/product
  • Can increase/decrease liking of ad
  • Evidence is mixed as to effectiveness - only effective when relevant
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8
Q

Outline some of the ways to influence in persuasion

A
Reciprocity = free samples induce purchase
Authority = higher trust to those in authority
Liking = Halo effect (imprints association of product with person advertising it eg. celeb endorsement)
Scarcity = consumers line up for new products when supply is limited
Consistency = foot in the door technique
Consensus = social proof and norms
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