Week THREEa: Persuasion Flashcards
Explain the tricomponent model of attitudes
Cognitive (thinking) = person’s beliefs about an object or issue
Affective (feeling) = person’s feelings and evaluations
Conative (behaving) = person’s behavioural tendency towards an object
What is persuasion and message-based persuasion?
= result of an active attempt to change attitudes/influence behaviour
- Dependent on the source, message, peripheral cues, channel cues and receiver’s involvement
Message-Based Persuasion
- Change beliefs about product/brand
- Influence importance of outcome
- Introduce new outcome strongly associated with the brand
- Messages can focus on functional, symbolic or experiential benefits
Explain the elaboration likelihood model
Elaboration (thinking) = process where consumers extend their thinking about a message when they are highly involved in a product
Prospect that a message receiver will think about a message and react to it by comparing it with their pre-existing thoughts and beliefs regarding the product category -> advertising brand and competitive brands
Compare the different processing routes - central and peripheral
Central processing route
= consumers focusing relatively more on the message arguments than peripheral cues
- More extensive processing of relevant attributes
- Characterised by active, conscious thought
- Strength of argument matter
- Audience Factors
- > high motivation and ability to thin kabout message
- Processing Approach
- > deep processing, focused on quality of message arguments
- Persuasion Outcome
- > lasting change that resists fading and counterattacks
Peripheral processing route
= consumers focus relatively more on peripheral cues than message arguments
- Less extensive processing of relevant attributes
- Peripheral cues produce persuasion
- Audience Factors
- > low motivation or ability to think about message
- Processing Approach
- > superifical processing, focussed on surface features (communicator attractiveness)
- Persuasion Outcome
- > low motivation or ability to think about message
Channel/context - Face-to-face - Presence of others - Multiple sources Source (communiactor) - Trustworthiness (credibility) - Expertise - Attractiveness - Respect (status and authority) - Similarity Message - Length = strength - One vs two-sided - Emotional appeal (fear, humour, sex) - Visual vs verbal - Repetition affects believability (truth effect)
Outline the factors that determine which route
- audience factors
- arguments
- increasing elaboration
AUDIENCE FACTORS
- Ability
- > Cognitive ability to comprehend
- > Cognitive capacity to process
- Opportunity
- > Time, number of exposures
- Motivation
- > Involvement = level of perceived personal importance/interest evoked by a stimulus (product): (high v low) determines
- > Self-relevance
- > Consistent with needs, values, goals
- > Risk (financial, social, physical)
ARGUMENTS (central processing)
- Consumers thinlk about arguments carefully, systematically and effortfully
- To persuade via this route, must provide strong arguments
- > Facts
- > Evidence
- > Examples
- > Reason and logic
- Weak arguments can backfire and call for counter-arguments
INCREASING ELABORATION
- Increase involvement through motivation - personal risk, relevance
- Content in ads, explain in detail
- Expert spokesperson (explain features)
- No time pressure
- even in categories with high motivation, opportunity and ability might not translate to elaboration
- > People may have decided on a brand and thus can still opt not to elaborate
- > Highlights importance of brand equity
Explain ELM and Message sources, their effects and attributes
Source
= person, group, organisation or label that delivers a message (eg. commercial, endorsement, friend)
Source effects
= same words by different people can have different meanings
Source Attributes => TEARS
- Trustworthiness = believable and credible
- Expertise = skills/knowledge related to product
- Attractiveness = pleasant to look at
- Respect = being admired due to accomplishments
- Similarity = similar to audience
What is the role that emotion can play in persuasion appeals and some examples of these
- High involvement doesn’t mean emotion has little to no effect
- Emotional appeals have an effect with high involvement because
- > People vicariously put themselves into commercials
- > People relate to the product and people in the commercial
- > People empathetically experience positive emotions
Fear
- Motivates consumesr to process information and take action
- Most effective when a solution is presented and source is credible
Humour
- Attracts attention
- Dependent on brand/product
- Increases liking of ad and subsequently associated product/brand
- Doesn’t necessarily effect comprehension, source credibility or persuasion of the message
Guilt
- Motivates individuals to undertake responsible action
- Message tends to suggest an action that can be taken to relieve feelings of guilt
Sex
- Captures attention but potential for vampire effect => draws attention towards people in the advert and not brand/product
- Can increase/decrease liking of ad
- Evidence is mixed as to effectiveness - only effective when relevant
Outline some of the ways to influence in persuasion
Reciprocity = free samples induce purchase Authority = higher trust to those in authority Liking = Halo effect (imprints association of product with person advertising it eg. celeb endorsement) Scarcity = consumers line up for new products when supply is limited Consistency = foot in the door technique Consensus = social proof and norms