Week 7 - "mindless" influence of advertising Flashcards

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1
Q

“mindless” influence definition

A

Influence through the manipulation of symbols and the psychology of the individual, and via superficial processing

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2
Q

4 Strategies of Influence

A

Pre-persuasion - Take control of the situation and establish a favourable climate for your message (choosing the context and audience)

Communicator characteristics - Establish a favourable image of yourself (source credibility) eg Cheryl Cole and hair care products, she always has good hair

Message Characteristics - Construct and deliver a message that focuses the audience’s attention and thoughts on exactly what you want them to think about

Emotional Influence - Arouse an emotion and then offer a way of responding to the emotion that just happens to be the desired course of action

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3
Q

Devices/Techniques : pre-persuasion and communicator characteristics (3 aspects)

A

Transfer - using the authority, sanction, or prestige of something or someone respected/admired to gain audience acceptance eg you like/trust Jennifer Anniston so sky advert aims to transfer those feeling to their company and forget the link so you like/trust sky

Plain Folk - presenting oneself as an average person who can understand and empathise with the audience (because if similar experience/background) eg it’s hard to connect with a billionaire

Granfalloon - Exploiting shared category membership eg targeting students

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4
Q

Devices : message characteristics (4 aspects)

A

Testimonial - Offering personal opinion or endorsement (either ones own or from a trusted/admired source) Can be combined with plain folk

Card stacking - Emphasising one side of an issue and repressing another (exploits confirmation bias) eg army recruitment brush over warfare and focus on skills, training etc

Bandwagon - Creating appearance of mass endorsement or consensus of opinion eg ‘over 99 billion people served this year’

Message length = message strength

Repetition - mere exposure effect

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5
Q

Devices : emotional influence (4 aspects)

A

Name calling - Linking a person, idea or object to symbol or words that have a negative emotional charge eg ‘silly whopper that’s a big mac box’

Glittering generalities - Linking a person, idea or object to symbols or words that have a positive emotional charge

Euphemisms - Using bland or mundane words the describe a person, idea or object, with the goal of removing a negative emotional charge, good for embarrassing topics eg bloating not farty

Fear appeals - Exploiting risk aversion

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