Week 7 - Gaming Flashcards
How may you measure cognitive aggression in gaming?
Stem completion
Cognitive bias tasks (eg. hostile attribution bias)
How may you measure behavioural aggression in gaming?
CRTT/ “noise blast” (130 papers w/ 150 approaches)
cold-pressor task
Hot sauce task
How does the General Aggression Model (GAM explain video game violence?
Central mechanism
- activation and rehearsal of scripts
Increased accessibility of “aggressive schemata”
(Repeated exposure to VVG strengthens the idea that violence is acceptable)
What theory of video game violence does this quote emulate?
“Thus, the danger in exposure to VVGs seems to be in the ideas they teach, and not primarily in the emotions they incite”
General aggression model (GAM)
What types of data can be used to assess video game violence?
Theory
Lab data
Real-world data
Short vs long-term effects
General Aggression model is an extension of another theory…. What is it?
Social Learning theory
Why is context important in social learning theory?
Appropriateness of a given behaviour in a given context
Context within the game and in real life
What are the concerns associated with the general aggression model?
Does not recognise context
So broad that anything can relate to it
Difficult to falsify
Fictional vs real violence
Why have the effects of violent video games been substantially overestimated?
Publication bias
What is the best way to ameliorate publication bias in a meta-analysis??
Include book chapters, dissertations, conference papers, unpublished manuscripts
How does self-determination theory perceive gaming?
As a result of the threatening or thwarting of the three basic psychological needs:
Competence
Autonomy
Relatedness
How can gaming satisfy the three basic psychological needs as described by self-determination theory?
Competence: graded challenges and skill growth
Autonomy: exploration and choice
Relatedness: communication and collaborative efforts
How can the self-determination theory cause post-game aggression from video gaming?
can interfere with 3 basic needs
What is an issue regarding aggression and gaming that has not been examined?
methodological issues that influence effect sizes
eg. use of standardised, validated aggression measures, use of proper control variables, using more than one respondent etc
What did Drummond, Sauer & Ferguson do differently in their meta-analysis to rectify the methodological limitations of other meta-analyses regarding aggression and gaming?
- Preregistration
- consider unstandardised measures, clinical validity and independence of video game ratings as moderator analyses.
- Include more recent longitudinal studies - several with preregistered analyses
- More critical examination of effect sizes