week 5 Flashcards

Nothing is left alone for too long & Interveillance

1
Q

disciplinary society

A

identified by discrete institutions, bounded space, rigid categories, and containment of subjectifying processes within these specific discourses, power operates through a domain of pliable
material forces (Deleuze)

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2
Q

control society

A

continuous modulations, instantaneous communications across space, and decentralized diffusion into everyday life, the disciplinary power now flows throughout the networks of the socius (Deleuze)

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3
Q

broad trends in RTV

A
  1. interchangeble individuals to integrate into game design
  2. testing their bodily/mental limits
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4
Q

powers of transformation in RTV

A

consistent intervention of objects and private spaces and transforming the audience into participants

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5
Q

etymology of reality

A

fixed or immutable property (of a sovereign power)

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6
Q

reality software

A

the key operation is the very ability to become exchangeable with reality itself (Hardt)

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7
Q

shifts in sovereign power

A
  1. control is found in the network of everyday life
  2. subjects/objects become variables modified in relation to each other
  3. these variables are plugged into RTV, compromised of the most interpersonal/intimate relationships
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8
Q

dividual

A

characterized by the microcapacities to divide and distribute itself in continuous variation

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9
Q

“whatever identity”

A

infinitely flexible placeholder for identity that replaced the fixed, social identity

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10
Q

process of desubjectification

A

participants learn to stop asserting themselves as isolated actors and begin to recognize themselves as variables and merge with the game design

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11
Q

Interveillance

A

non-hierarchical and non-systematic monitoring practices, distinguished from surveillance

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12
Q

social location of media

A

distinguishes the contemporary media landscape from what it used to be

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13
Q

“social media logic” framework

A

programmability, popularity, connectivity, datafication

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14
Q

connectivity

A

the socio-technological affordance of networked platforms to connect content to user activities and advertisers

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15
Q

platformed sociality

A

sociality on platforms are turned into economic value

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16
Q

prosumer

A

producer and consumer of media content

17
Q

lateral surveillance

A

peer-to-peer monitoring, use of surveillance tools by individuals (Andrejevic)

18
Q

social surveillance

A

closely examining others content and looking at own content through other people’s eyes (Marwick)

19
Q

theory of recognition (Honneth)

A

a basic requirement for the individual to establish a sense of security in his/her capability of thinking, reflecting and acting independently of other individuals

20
Q

individualization

A

making an individual distinct; individuals are free from oppressive structures, but there is also increased anxiety/vulnerability among individuals

21
Q

organized self-realization

A

self-realization becomes ideologically normalized as a biographical goal (eg. individuals working on their identity/personality for benefits in society)

22
Q

connectedness

A

meaningful social connections between individuals and groups

23
Q

premises of recognition (Honneth)

A
  1. positively affirmative
  2. actualized through concrete action
  3. explicitly intended