Week 4 | Interface Design and Social Engagement Flashcards

1
Q

Disruptive technologies

A

Businesses must be able to respond to disruptive technologies in order to survive and stay financially viable. For some, their responsiveness to information system challenges can lead to the creation of a competitive advantage, due to innovative adaptions to the new environment. What we do know is that when talking about disruptive technologies; disruption is speeding up.

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2
Q

Digital Darwinism

A

Disruptive Technology Is Changing Business for Good Social media, mobile, wearables, Internet of Things, real-time — these are just some of the technologies that are disrupting markets. Changes in how people communicate, connect, and discover are carrying incredible implications for businesses and just about anything where people are involved. It’s not so much that technology is part of our everyday life or that technology is relentless in its barrage on humanity. The real threat and opportunity in technology’s disruption lies in the evolution of customer and employee behavior, values, and expectations. Companies are faced with a quandary as they invest resources and budgets in current technology and business strategies (business as usual) versus that of the unknown in how those investments align, or don’t, with market and behavior shifts.

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3
Q

Uptake of technologies in business and the community

A

The first generation of the internet (Web 1.0) was characterised by static pages (content not dynamically changing) and a lack of user-generated content. Today although Web 2.0 suggests a new version of the World Wide Web, it is not a technical ‘update’. For businesses, Web 2.0 offers a more mature, distinctive communications platform features new qualities such as collaboration and sharing.

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4
Q

eCommerce

A

In simple terms eCommerce is the buying and selling of goods and services over public and private computer networks. In short doing business over the internet. Whether shopping online or completing internet banking, participating in eCommerce transactions has become part of our daily lives.

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5
Q

Business-to-Consumer (B2C)

A
  • Internet based.
  • Sales between a supplier and a retail customer.
  • Involves a Web storefront.
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6
Q

Business-to-Business (B2B)

A
  • Internet and extranet.
  • Sales between compaines.
  • Example: Supply chain management.
  • Companies conveniently and quickly check their suppliers’ inventories and make instant purchases.
  • Competition online can force prices for materials and supplies to drop dramatically.
  • B2B often use an extranet: a shared intranet vendors, contractors, suppliers, and key customers.
  • Web services– allow computers from different businesses to communicate.
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7
Q

Business-to-Government (B2G)

A
  • Sales between government agencies and businesses.

- The government market is strikingly similar to B2B.

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8
Q

Consumer-to-Consumer (C2C)

A
  • eBay.

- Gumtree.

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9
Q

Social Networks

A

ocial networking sites allow users to share ideas, activities, events, and interests within their individual networks. The main types of social networking services are those which contain category places (such as former school year or classmates), as a means to connect.

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10
Q

Social networks in business

A

Recent trends and studies have shown that a lot of customers now are looking for more than a quick buy and run experience. They want to experience a more engaging experience, including:- reviewing people’s honest comments of products purchased

  • able to contribute to a community of users
  • remain informally in touch with the business
  • add to the discussion and feedback on issues relating to the business and the products
  • be seen by the business and other customers as an avid user or expert of the product.
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11
Q

Revenue

A

he most obvious opportunity is to generate revenue. This can be done through building a community or advertising your products or services within the social media platform. If you choose to advertise in social media, the ads can either link back to your business’ social media page or sometimes to your website.

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12
Q

Brand development

A

Using social media allows your customers to connect and interact with your business on a more personal level. If you already have an established brand, social media might be an opportunity to further develop your brand and give your business a voice.

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13
Q

Attracting customers

A

Social media can be a good way of attracting new customers. For example, when considering social media campaigns, you could try to attract followers with promotions or giveaways. Once you have a good following you can focus on more personalised social media campaigns to encourage them to stay.

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14
Q

Research

A

Even if you think social media is not suited to your business or that you don’t have the time, simply logging on to see what your competitors are doing in this space, or finding out what your customers are saying about you might be a valuable exercise.

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15
Q

Network

A

Networking can be a valuable way to exchange ideas with like-minded people to improve the way you do business. Using online networking sites can also be valuable to your business, often for the purpose of knowledge sharing and word-of-mouth referrals.

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16
Q

Recruitment

A

Some organisations use social media to advertise vacant positions. Job networking sites like LinkedIn are dedicated to the job market and can help you use networks to attract skilled people.

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17
Q

Search engine discoverability

A

. By reacting to a relevant ad aimed at bringing people inside the business, the research shows that business can reap a tangible benefit.

18
Q

Key differences between a Facebook business page and a personal profile

A
  • Business pages allow you to designate multiple administrators so you can have more than one person help manage the account. In addition, if one of your administrators leaves the company, you can still have control over the Page.
  • Business pages are, by default, public, and are starting to rank in Facebook and public search results.
  • Business pages are split into different categories (local businesses, brands, musicians) that help you get listed in more relevant search results.
  • Personal profiles have friends, which require mutual acceptance, whereas anyone can become a fan of your business page without needing administrator approval.
19
Q

Facebook Groups Vs Facebook Business Pages

A

The key distinction between Groups and a Facebook business page is that a Group is for a community of people with a common interest, while a business page represents a brand or entity of which there are consumers or fans.

20
Q
  • Call-for-action content. (E.g. Contests, giveaways)
A
  • Be interactive, fun and helpful.
  • Embed videos on your Facebook page.
  • Create a connection between Facebook and the outside world.
  • Call-for-action content. (E.g. Contests, giveaways)
  • Integrate traditional advertising with Facebook.
  • Use Facebook to grow your email list and vice versa.
  • Introduce new products on Facebook first.
  • Have a welcome page for new visitors.
  • Integrate social content on your Facebook page.
  • Like other businesses’ Facebook pages.
21
Q

Twitter in business

A
  • act as local communications tool to contact employees - Twitter is a great collaboration tool, which can be successfully used to save time and money
  • communicate special offers and promotions - offer incentives to those who follow you on Twitter
  • handle customer complaints - by accepting customer complaints in the open, other consumers can see what kind of company you really are
  • act as a Customer Help Desk - Twitter could be used as a method to report technical problems within an organisation.
22
Q

Interface design basics and design principles

A
  • aesthetic design: the overall visual look and feel
  • information design: how the information is presented and organised on the site
  • interface design: how the user interacts with the site.
23
Q

Simple design guidelines

A

An interface needs to be ‘easy to learn’. This can be achieved through consistency of screen layouts; that is, place key elements in expected locations on the interface. It is especially key to be consistent in design when moving from screen to screen.

Designing good usable interactive interfaces requires the consideration of:

  • who the user will be (target audience) and
  • the environment in which they will be operating (e.g. mobile vs tablet vs desktop).
24
Q

Interface metaphors

A

The purpose of the interface metaphor is to give the user instantaneous knowledge about how to interact with the user interface.

25
Q

Design principles - Visibility

A

The principle of visibility suggests that usability and learnability are improved when the user can easily see what commands and options are available. Controls should be made clearly visible, rather than hidden, and should be placed where users would expect them to be.

26
Q

Design principles - Affordance

A

Affordance is a term used to refer to an attribute of an object that allows people to know how to use it. When the affordances of a physical object are perceptually obvious it is easy to know how to interact with it.

27
Q

Design principles - Constraints

A

he design concept of constraining refers to determining ways of restricting the kind of user interaction that can take place at a given moment. There are various ways this can be achieved. A common design practice in graphical user interfaces is to deactivate certain menu options by shading them, thereby restricting the user to only actions permissible at that stage of the activity.

28
Q

Design principles - Consistency

A

This refers to designing interfaces to have similar operations and use similar elements for achieving similar tasks. In particular, a consistent interface is one that follows rules, such as using the same operation to select all objects.

29
Q

Design principles - Feedback

A

Feedback is about sending back information about what action has been done and what has been accomplished, allowing the person to continue with the activity. Various kinds of feedback are available for interaction design–audio, tactile, verbal, visual, and combinations of these. Deciding which combinations are appropriate for different kinds of activities and interactivities is central.

30
Q

Elements of good interface design

A

t is important to note that a user interface should be aesthetically pleasing to the eye and mind. The consideration of graphic design, choice of colors, positioning of key elements, attractive and appropriate design all contribute to an ‘enjoyable user experience’. One of the aims of HCI (Human Computer Interaction) is to increase user satisfaction and this will in turn aid in increased productivity by the user.

31
Q

Visibility of system status

A

Similar to the design principle, the system should always keep users informed about what is going on, through appropriate feedback within reasonable time.

32
Q

Match between system and the real world

A

The system should speak the users’ language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural
and logical order.

33
Q

Use control and freedom

A

Users often choose system functions by mistake and will need a clearly marked ‘emergency exit’ to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.

34
Q

Consistency and standards

A

Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.

35
Q

Error prevention

A

Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action.

36
Q

Recognition rather than recall

A

Minimise the user’s memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.

37
Q

Flexibility and efficiency

A

Accelerators—unseen by the novice user—may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.

38
Q

Aesthetic and minimalist design

A

Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.

39
Q

Help users recognise, diagnose and recover from errors

A

Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.

40
Q

Help and documentation

A

Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user’s task, list concrete steps to be carried out, and not be too large.