Week 4 Flashcards

1
Q

In interaction design, a prototype is a limited representation of the design for a device you are trying to build
a : true
b : false

A

True

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2
Q

A prototype allows users to interact with the device and explore the suitability of the design
a : true
b : false

A

True

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3
Q

Prototypes are good for evaluating novel or innovative elements of a design
a : true
b : false

A

True

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4
Q

Sketching is important to low-fidelity prototyping
a : true
b : false

A

a : true

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5
Q

Storyboards:
a : Series of sketches showing how a user might progress through a task using the device
b : Used early in design
c : Often used with scenarios, bringing more detail, and a chance to role play
d : All of the above

A

All of the above

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6
Q

The wizard-of-oz approach is when the user interacts with the computer, but a developer is responding to the input and providing the response, rather than the system
a : true
b : false

A

True

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7
Q

High-fidelity prototypes are done towards the end of a project and are details (provide a final look-and-feel)
a : true
b : false

A

True

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8
Q

Prototypes are mainly used by management to see the product before release
a : true
b : false

A

false

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9
Q

two common types of prototype compromise
a : horizontal and vertical
b : fast and slow
c : cost vs detail
d : funtionality and cost

A

a : horizontal and vertical

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