Week 10 Flashcards
How does writing a scenario help improve the user experience (UX) of a product?
a : A scenario explains to users which goals they can achieve with your product.
b : If users have some issue with a product, they can describe their issues in a scenario to help the design improve the product.
c : Scenarios elucidate what a user may expect from a product and help define the problem space.
c : Scenarios elucidate what a user may expect from a product and help define the problem space.
A conceptual solution is:
a : A detailed representation of the product, including workflows and layout specifications.
b : A simple representation of the idea behind a product, identifying a problem and how your product may solve that problem.
c : A collection of images, materials, pieces of text, and so on, with the goal of evoking or projecting a particular style or concept.
d : A way to rephrase the problem, with the aim of making it harder to solve.
b : A simple representation of the idea behind a product, identifying a problem and how your product may solve that problem.
The best way to interact with a computer is through:
a : 10 out of 10 times it will be WIMP interfaces, because everyone knows how to use a mouse and a keyboard.
b : Touch screens, except when you have to use the product in water.
c : The same way you interact with people: gestures, facial expressions and speech!
d : None of the above, since there is no best interaction style. It depends on the problem space, usability aspects, accessibility, and so on.
d : None of the above, since there is no best interaction style. It depends on the problem space, usability aspects, accessibility, and so on.
How many literature reviews does an Interaction Design process comprise?
a : Several, literature may for example help define the target users, define the problem space and set up requirements.
b : One, at the start, to collect information on the envisioned users and use-case.
c : Two, once to determine the user characteristics and another to determine the requirements.
d : One, once the functional requirements are clarified and the design thinking process is complete.
a : Several, literature may for example help define the target users, define the problem space and set up requirements.