Week 10 Flashcards

1
Q

How does writing a scenario help improve the user experience (UX) of a product?
a : A scenario explains to users which goals they can achieve with your product.
b : If users have some issue with a product, they can describe their issues in a scenario to help the design improve the product.
c : Scenarios elucidate what a user may expect from a product and help define the problem space.

A

c : Scenarios elucidate what a user may expect from a product and help define the problem space.

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2
Q

A conceptual solution is:
a : A detailed representation of the product, including workflows and layout specifications.
b : A simple representation of the idea behind a product, identifying a problem and how your product may solve that problem.
c : A collection of images, materials, pieces of text, and so on, with the goal of evoking or projecting a particular style or concept.
d : A way to rephrase the problem, with the aim of making it harder to solve.

A

b : A simple representation of the idea behind a product, identifying a problem and how your product may solve that problem.

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3
Q

The best way to interact with a computer is through:
a : 10 out of 10 times it will be WIMP interfaces, because everyone knows how to use a mouse and a keyboard.
b : Touch screens, except when you have to use the product in water.
c : The same way you interact with people: gestures, facial expressions and speech!
d : None of the above, since there is no best interaction style. It depends on the problem space, usability aspects, accessibility, and so on.

A

d : None of the above, since there is no best interaction style. It depends on the problem space, usability aspects, accessibility, and so on.

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4
Q

How many literature reviews does an Interaction Design process comprise?
a : Several, literature may for example help define the target users, define the problem space and set up requirements.
b : One, at the start, to collect information on the envisioned users and use-case.
c : Two, once to determine the user characteristics and another to determine the requirements.
d : One, once the functional requirements are clarified and the design thinking process is complete.

A

a : Several, literature may for example help define the target users, define the problem space and set up requirements.

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