Week 3: Game Systems, Resources and Economies Flashcards

1
Q

What is a model?

A

A model is a representation of a reality, identifying only the significant parts of that reality which require simulation, reducing the size of the game. This is basically a list of entities (objects), their stats (attributes) and actions (functions).

For example if a character is alive we don’t need to code all the biology which would make up their breathing / digestive system as the player would never see this.

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2
Q

What is an algorithm?

A

An algorithm is a process / set of rules which, when followed, solve a problem, especially by a computer. Data is input, calculations occur and then data is output.

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3
Q

What is Salen and Zimmerman’s definition of a game?

A

“A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.”

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4
Q

What six structures do Salen and Zimmerman believe make up a game’s structure?

A

Systems: The internal mechanics
Players: The actively playing participants
Artificial: The boundary of real life
Conflict: The contest of power
Rules: The structure out of which play emerges
Outcome: The quantifiable conclusion

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5
Q

What four mechanics can a system be broken down to?

A

Objects
Attributes
Relationships
Environment

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6
Q

What is an object when talking about systems?

A

The parts and variables within the system.

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7
Q

What is an attribute when talking about systems?

A

The qualities of the system and its objects.

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8
Q

What is a relationship when talking about systems?

A

The internal relationships between different objects.

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9
Q

What is an environment when talking about systems?

A

The Context of the System.

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10
Q

What is the difference between a closed and open system?

A

Systems can be closed or open. Closed systems do not interact with their environment, whereas open systems do. The way a game is farmed can change whether it is open or closed.

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11
Q

What is a formal system framework?

A

The mathematical and logical rules which compose the game.

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12
Q

What is an experiential system framework?

A

The experiences and interactions of players.

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13
Q

What is a cultural system framework?

A

The place of the game within society at large and its ideology.

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14
Q

What is a resource?

A

A type of object within a game which can be owned and have some sort of inherent value.

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15
Q

What are the four types of resource?

A

Tangible: Represented with physical space
Intangible: Represented as a number, without physical space
Concrete: Within the reality of the game
Abstract: Not in the reality of the game

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16
Q

What is an economy?

A

The flow of resources and how they change in owner / utility. Consists of four economic functions.

17
Q

What are the four economic functions of an economy?

A

Sources: Which create resources eg. GO in Monopoly
Drains: Which destroy resources eg. tax in Monopoly
Converters: Which change a resource of one type to another eg. deeds (money → houses)
Traders: Which change the ownership of resources eg. a vendor

18
Q

What is a positive feedback loop?

A

Positive Feedback Loops: “The richer get richer”. Having more resources makes it easier to gain more resources. This encourages a pattern of play in gaining more resources. Can conflict with meaningful play as money loses value (inflation).

19
Q

What is a negative feedback loop?

A

Negative Feedback Loops: “The Rich get poorer”. Having more of a resource makes it harder to gain more of a resource. Eg. the blue shell in MarioKart. These lengthen games but can lead to dissatisfaction

20
Q

What is destructive positive feedback?

A

Gaining a bad resource makes it easier to gain a bad resource. Must beware rubber banding.

21
Q

What does it mean when two resources are mutually dependant?

A

When two or more resources require each other in order to be created. This could lead to a deadlock if both resources are depleted.

22
Q

How are economies visually represented?

A

Using Machination Diagrams which consist of pools with triggers connected via rates.