Week 2: Frameworks (MDA, FFE) Flashcards

1
Q

What is a Game Design Framework?

A

Game Design Frameworks are an established method which break down a design into specific components designed to deconstruct the structure of the game in an easy to understand way.

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2
Q

Why are Game Design Frameworks used?

A

They are used as…

  • A means of communication between designers
  • As a checklist to guide you to gaps and problems with the game
  • As a methodology / agenda, allowing you to adopt a particular approach in your game
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3
Q

What does the M stand for in MDA? What does this mean?

A

Mechanics: The statistics, transformations and content which make up the game including limitations, processes and available actions. Adding and removing mechanics affects the entire stack.

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4
Q

What does the D stand for in MDA? What does this mean?

A

Dynamics: The interface between the player and the mechanics, including the player’s experience and patterns of play. (How the game is presented to the player).

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5
Q

What does the A stand for in MDA? What does this mean?

A

Aesthetics: What makes the collective experience of the game fun rather than the appearance of the game (It’s more philosophical). This includes the sensation, narrative, discovery, expression, competition etc.

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6
Q

What is meant by formal elements? Name some.

A

Formal elements: The elements which form the structure of the game and thus are imperative to the game’s existence.

These include the Player, Objectives, Procedures, Rules, Resources, Conflict, Boundaries and Outcomes.

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7
Q

What does “the Player” mean in FFE?

A

The player becomes part of the magic circle, adopting the responsibility and capability of the avatar

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8
Q

List some examples of “the player” elements.

A

PVE, PVP, CO-OP, Unilateral, Multilateral

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9
Q

What are objectives in FFE?

A

What motivates the player / what are they trying to achieve? How does this relate to the narrative?

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10
Q

What is meant by the capture objective?

A

Take from a opponent and hold

Eg. chess, capture the flag, GW2 (Turf, Gnome Bomb, Suburbination)

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11
Q

What is meant by the chase objective?

A

Outpace the opponent, either to rach or evade

Eg. Tag, Assassin’s Creed, Metal Gear

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12
Q

What is meant by the race objective?

A

Outpace an opponent to a shared destination

Eg. Mario-Kart, Snakes and Ladders

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13
Q

What is meant by the alignment objective?

A

Create designated spatial configuration

Eg. Bejewelled, Tic Tac Toe, Tetris

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14
Q

What is meant by the rescue or escape objective?

A

Move predefined entities from danger to safety

Eg. Fire Emblem, Mario

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15
Q

What is meant by the forbidden act objective?

A

Force your opponent to lose game

Eg. Jenga, Twister

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16
Q

What is meant by the construction objective?

A

Use resources to build or maintain

Eg. SimCity, Minecraft Creative

17
Q

What is meant by the exploration objective?

A

Observe a game and find its value

Eg. Minecraft Survival, Zelda

18
Q

What is meant by the solution objective?

A

Find a solution to a problem under constraints

Eg. Angry Birds, Mazes

19
Q

What is meant by the outwit objective?

A

Gain or use knowledge to win

Eg. Trivial Pursuit

20
Q

What is the procedure element in FFE?

A

Who does what, when and how during the game? Does the player succeed or fail?

21
Q

List any example of procedures (FFE):

A

Multiple different endings based on completion or actions

Eg. Hollow Knight (Cloth), Super Metroid (Space Animals), Minecraft Story Mode

22
Q

What is meant by the rules element in FFE?

A

The transformations and calculations which occur in the game. Similar to mechanics.

23
Q

What are the three types of rules in FFE?

A

Defining objects: Sword should do 10 damage

Restricting Actions: Mages cannot use swords

Determining effects: If the sword drops you to 0 hp you should die

24
Q

What is meant by resources in FFE?

A

What might the player transform, using rules to achieve objectives. Must have utility and scarcity.

25
Q

List examples of resources (FFE):

A

Lives, Health, Time, Units, Actions, Currency, Power-Ups, Inventory, Terrain

26
Q

What is meant by conflict in FFE?

A

What must the player contend with in order to accomplish their objectives?

27
Q

List examples of conflicts (FFE)?

A

Obstacles/ inhibitions to progress: Locked doors

Opponents: Villains, NPCs, other players

Dilemmas: Difficult choices, complex tactics

28
Q

What is meant by boundaries in FFE?

A

What are the restrictions which come from the theme, rules, scope and practicality.

Are they perceived or explicit?

29
Q

What is meant by outcome in FFE?

A

The uncertain solution to the game, whether realised or not.

Who wins (the final goal). Some games point to an outcome which never happens (MMOs).