Week 2 gameful interactions Flashcards

1
Q

What are the 2 types of gamification?

A
  1. Intrinsic motivation
    In-depth: feedback, narrative, goals
  2. Extrinsic motivation
    Pointification: points, badges, competition
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2
Q

How do elements of gameful interactions affect motivation?

A

Games/play are good at fostering extrinsic and intrinsic motivation. Badges, points, and leaderboards often appeal to extrinsic motivation. Many game design elements, such as giving freedom to a player stimulate intrinsic motivation.

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3
Q

How do elements of gameful interactions affect cognition?

A

Serious games have a direct effect on cognitive learning outcomes. They help retention by making information feel meaningful and facilitating deeper processing.

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4
Q

How do elements of gameful interactions affect emotion?

A

Gameful interactions are often enjoyable but can also be used to make people experience other types of emotions (e.g., anger). Realism / presence is key in this.

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5
Q

How do elements of gameful interactions link to the different
theories of learning (behaviorist, cognitivist, constructivist)?

A

Behaviorist: Some gameful interactions (mainly gamification) can also use conditioning (behaviorist), and the presence of others in virtual (game) environments could facilitate social/observational learning.

Cognitivist: linear content delivery (e.g., instructions, tutorials) or gameful interactions that focus on metacognitive skills.

Constructivist: gameful interactions put the student in charge of their process of learning, facilitating more than directing or personalization.

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6
Q

What are serious games?

A

Games that are originally used for entertainment purposes. It often shows good, explorative learn-by-doing gameplay

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7
Q

What is gamification?

A

Using game elements for non-gaming contexts

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8
Q

What is gameful design?

A

Gamification done right. It avoids pointification.

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9
Q

Which of Bloom’s taxonomy levels can be supported by
gameful interactions, and how?

A

All of them. Gaming is closely related to learning. [E.g., points in evaluation level)

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10
Q

What is playful learning?

A

No goal or winner. Happens more spontaneously. Based on creativity and no rules

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11
Q

Does gamification improve student
learning outcome?

A
  1. Gamification can increase student learning performance.
  2. An intrinsically motivated student is likelier to engage in depth with the materials and learning process.

[when some learners know that their peers have achieved a high position on the leaderboard, they may strive to do better in the course activities – ‘social comparison theory’].

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