Week 2 gameful interactions Flashcards
What are the 2 types of gamification?
- Intrinsic motivation
In-depth: feedback, narrative, goals - Extrinsic motivation
Pointification: points, badges, competition
How do elements of gameful interactions affect motivation?
Games/play are good at fostering extrinsic and intrinsic motivation. Badges, points, and leaderboards often appeal to extrinsic motivation. Many game design elements, such as giving freedom to a player stimulate intrinsic motivation.
How do elements of gameful interactions affect cognition?
Serious games have a direct effect on cognitive learning outcomes. They help retention by making information feel meaningful and facilitating deeper processing.
How do elements of gameful interactions affect emotion?
Gameful interactions are often enjoyable but can also be used to make people experience other types of emotions (e.g., anger). Realism / presence is key in this.
How do elements of gameful interactions link to the different
theories of learning (behaviorist, cognitivist, constructivist)?
Behaviorist: Some gameful interactions (mainly gamification) can also use conditioning (behaviorist), and the presence of others in virtual (game) environments could facilitate social/observational learning.
Cognitivist: linear content delivery (e.g., instructions, tutorials) or gameful interactions that focus on metacognitive skills.
Constructivist: gameful interactions put the student in charge of their process of learning, facilitating more than directing or personalization.
What are serious games?
Games that are originally used for entertainment purposes. It often shows good, explorative learn-by-doing gameplay
What is gamification?
Using game elements for non-gaming contexts
What is gameful design?
Gamification done right. It avoids pointification.
Which of Bloom’s taxonomy levels can be supported by
gameful interactions, and how?
All of them. Gaming is closely related to learning. [E.g., points in evaluation level)
What is playful learning?
No goal or winner. Happens more spontaneously. Based on creativity and no rules
Does gamification improve student
learning outcome?
- Gamification can increase student learning performance.
- An intrinsically motivated student is likelier to engage in depth with the materials and learning process.
[when some learners know that their peers have achieved a high position on the leaderboard, they may strive to do better in the course activities – ‘social comparison theory’].