Week 2 Flashcards
Dorsal vs. ventral
Dorsal = where stream (depth)
To posterior parietal cortex
Ventral = what stream
To infotemporal cortex (below temporal)
Binding problem - spatial position
Different systems “remember” where in space those properties came from.
Assumes if properties come from the same space they belong to the same object.
Binding problem - rhythm
If the different neural systems processing the stimulus are firing in synchrony, one can assume they are processing the same environment.
- partially due to attention
Perceptual constancies
figures perceived as constant despite changes in retinal images
- size (as things move away from us)
- shape (when viewed from diff angles)
- brightness (compared to background like the checkerboard shadow thing)
- colour (when in diff lighting)
Gestalt principles; form perception
how we group and organize input into objects
- figure-ground
- similarity
- closure
- proximity
- continuity (X)
- common fate (move together like a school of fish)
- simplicity (made of simpler forms)
Oculomotor vision cues
The actual info from eyeball muscles
Accommodation: Lens bending for near vs. far things
- near spaces
Convergence: angle between eyeballs for near vs far things
- up to 10m
Monocular vs binocular cues
monocular
- can see the illusion with only one eye
binocular
- must use both eyes
Binocular cues
convergence
- angle at which eyes point to each other
- up to 10m
binocular disparity
- eyes have slightly different views of the world
Monocular cues - Motion
- motion parallax/movement gradient
(as an observer moves, the retinal images of nearby objects move more rapidly than do the retinal images of objects farther away) - structure through motion (ex. glow in the dark dots on people)
Monocular - Static (pictorial cues)
- interposition
- linear perspective (converging lines as they get further into the distance)
- reduced clarity (of further things)
- height in the visual field (further = higher)
relative size - shading (ex. concavity)
- textural gradients (closer things bigger and more detailed)
Bottom-up processing
take in raw data
Top-down
use prior knowledge, conceptual
Global and local
Global to local (recognize whole, then parts)
Local to global (recognize parts, then whole)
Reify
The constructive or generative aspect of perception
Perceived spatial info is more explicit than the sensory stimulus itself
Reify = to make real
- ex. when you see things in the blank spaces of a drawing
Optical illusion examples
Ames room
- messes with depth perception
Disney castles
- small windows make them look taller
Lord of the rings
- position hobbits to make them look smaller then gandalf
- Cornsweet effect
- Shadow on checkerboard