Week 10: Antecedent Control Procedures Flashcards

1
Q

Key aspects of antecedents we can use to take advantage of existing antecedents

A
  • Rules
  • Goals
  • Modeling
  • Physical guidance
  • Situational inducement
  • Motivation
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Rules

A
  • Situation in which a behaviour will lead to consequence
  • Specific behaviour will “pay off”/ or have a bad outcome in a particular situation
  • Can serve as a discriminant stimulus
  • Helpful when: rapid change is desired, consequences are delayed, natural reinforcers are highly intermittent
  • Behaviour will lead to immediate & severe punishment
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Partial rules

A
  • Rules that don’t identify all 3 aspects of a contingency of reinforcement
  • Doesn’t identify ABCs
  • Ex. “don’t touch that”, “wow! Look at that!”, Implied rules b/c of learning experiences
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What makes rules more effective?

A
  • Specific descriptions of behaviour
  • Specific descriptions of circumstances
  • Probably consequences
  • Sizeable, but cumulatively significant consequences
  • W/ deadline
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Goals

A
  • Lvl of performance/outcome that individual/group attempts to achieve
  • Rule that acts as motivating operation to achieve some specific desired objective
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Effective goal setting

A
  • Goals of behaviour (ex. exercise more)
  • Goals for the products/outcomes of behaviour (ex. lose 10 lbs)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Modeling

A

Sample of given behaviour is demonstrated to individual to induce that individual to engage in a similar behaviour

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Effective modeling

A
  • Peers to be models
  • Modeled behaviour to be seen
  • Multiple models
  • Combine w/ rules
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Phys guidance

A

Application of phys contact to induce individual to go through the motions of desired behaviour

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Generalized imitation

A

After learning to imitate a number of behaviours learns to imitate new response on first trial w/o reinforcement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Situational inducement

A
  • Influence of behaviour using situations and occasions that already exert control over behaviour (ex. making environment conducive of desired behaviour)
  • Rearranging surroundings
  • Moving to new location
  • Relocating people
  • Changing time of activity
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Motivating operation (MO)

A

Event/operation that:
- Temporarily alters effectiveness of reinforcer/punisher (value-altering effect)
- Influences behaviour that normally leads to reinforcer/punisher (behaviour-altering effect)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Motivating establishing operation (MEO)

A
  • Temporarily increases effectiveness of reinforcer/punisher
  • Increases likelihood of behaviours that lead to behaviour
  • Decreases likelihood of behaviours that lead to punisher
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Motivating abolishing operation (MAO)

A
  • Temporarily decreases effectiveness of reinforcer/punisher
  • Decreases likelihood of behaviours that normally lead to that reinforcer
  • Increases likelihood of behaviours that normally lead to punisher
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Unconditioned motivating operations (UMOs)

A
  • Value-altering effect is innate (ex. food)
  • Can be UMAO/UMEO
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Conditioning motivating operations (CMOs)

A
  • Alter effectiveness of consequences as reinforcers/punishers b/c of prior learning
  • CMEO: Increases value of conditioned reinforcer & increases likelihood of behaviour (ex. rule: mow the lawn = associated w/ points = reinforcers whose value are increases b/c of CMEO) (similar to discriminant stimulus)
  • CMAO: Decreases value of conditioned reinforcer & decreases likelihood of behaviour (ex. shopping in grocery that gives points for movie tickets but only specific far theatre = start shopping elsewhere = location change decreases value of points)
17
Q

Applications of MOs

A
  • Teaching mands (verbal behaviour) to children w/ autism
  • Deceasing SIB maintained by attention
18
Q

Stimulus generalization

A

Trained behaviour that transfers from the training situation(s) to the target situation(s) (usually the natural environment)

19
Q

Response generalization

A

Training leads to the development of new behaviour that hasn’t been specifically trained

20
Q

Behaviour maintenance

A

Trained behaviour persists in target situation(s) over time

21
Q

Operant stimulus generalization

A
  • Train in the target situation
  • Vary the training conditions
  • Program common stimuli
  • Train sufficient stimulus exemplars
22
Q

Operant behaviour maintenance

A
  • Depends critically on whether behaviour will continue to be reinforced
  • Behavioural trapping: Behaviour that’s been developed by programmed reinforcers is “trapped”/maintained by natural reinforcers
  • Change behaviour of people in natural environment
  • Use intermittent scheds of reinforcement in target situation
  • Give control to individual
23
Q

Generalization of respondent behaviours

A
  • Stimuli that are similar to the CS also elicit the response
  • When dealing w/ respondent behaviour, stimulus generalization is also important
  • Ex. ex
24
Q
A