Week 10: Antecedent Control Procedures Flashcards
Key aspects of antecedents we can use to take advantage of existing antecedents
- Rules
- Goals
- Modeling
- Physical guidance
- Situational inducement
- Motivation
Rules
- Situation in which a behaviour will lead to consequence
- Specific behaviour will “pay off”/ or have a bad outcome in a particular situation
- Can serve as a discriminant stimulus
- Helpful when: rapid change is desired, consequences are delayed, natural reinforcers are highly intermittent
- Behaviour will lead to immediate & severe punishment
Partial rules
- Rules that don’t identify all 3 aspects of a contingency of reinforcement
- Doesn’t identify ABCs
- Ex. “don’t touch that”, “wow! Look at that!”, Implied rules b/c of learning experiences
What makes rules more effective?
- Specific descriptions of behaviour
- Specific descriptions of circumstances
- Probably consequences
- Sizeable, but cumulatively significant consequences
- W/ deadline
Goals
- Lvl of performance/outcome that individual/group attempts to achieve
- Rule that acts as motivating operation to achieve some specific desired objective
Effective goal setting
- Goals of behaviour (ex. exercise more)
- Goals for the products/outcomes of behaviour (ex. lose 10 lbs)
Modeling
Sample of given behaviour is demonstrated to individual to induce that individual to engage in a similar behaviour
Effective modeling
- Peers to be models
- Modeled behaviour to be seen
- Multiple models
- Combine w/ rules
Phys guidance
Application of phys contact to induce individual to go through the motions of desired behaviour
Generalized imitation
After learning to imitate a number of behaviours learns to imitate new response on first trial w/o reinforcement
Situational inducement
- Influence of behaviour using situations and occasions that already exert control over behaviour (ex. making environment conducive of desired behaviour)
- Rearranging surroundings
- Moving to new location
- Relocating people
- Changing time of activity
Motivating operation (MO)
Event/operation that:
- Temporarily alters effectiveness of reinforcer/punisher (value-altering effect)
- Influences behaviour that normally leads to reinforcer/punisher (behaviour-altering effect)
Motivating establishing operation (MEO)
- Temporarily increases effectiveness of reinforcer/punisher
- Increases likelihood of behaviours that lead to behaviour
- Decreases likelihood of behaviours that lead to punisher
Motivating abolishing operation (MAO)
- Temporarily decreases effectiveness of reinforcer/punisher
- Decreases likelihood of behaviours that normally lead to that reinforcer
- Increases likelihood of behaviours that normally lead to punisher
Unconditioned motivating operations (UMOs)
- Value-altering effect is innate (ex. food)
- Can be UMAO/UMEO