Week 1-6 materials Flashcards
What are Don Norman’s 6 Aspects of Design
Visibility
Feedback
Affordance
Mapping
Constraints
Consistency
Define the Concept of Visibility in Interaction Design
Visibility is the concept of a user knowing what their options are and how to access them by just looking at an object.
Define the Concept of Feedback in Interaction Design
The concept of feedback is that a user should receive feedback after every action they perform to let them know if their action is successful or not.
Define the Concept of Affordance in Interaction Design
Affordance is the link between how things look and how they’re used. e. g. When the affordances of a physical object are perceptually obvious, it is easy to know how to interact with it.
Define the Concept of Mapping in Interaction Design
The concept of mapping is that the controls of an object closely resemble their effect.
Define the Concept of Constraints in Interaction Design
Constraints restrict users from a particular form of User Interaction. This prevents the user from being overwhelmed from the range of options.
Define the Concept of Consistency in Interaction Design
Constistency is key as users learn new things easier when patterns are recognised.
Explain perceived and real affordance
There is two types of affordance, perceived and real affordance, Physical objects are said to have real affordance whereas User Interfaces that are screen-based are virtual and therefore do not have real affordance (perceived affordance).
What is problem space?
A framework that contains components for learning about and defining a problem before we hypothesise solutions.
What are the steps of defining problem space? (3)
- Understanding the usability and user experience goals
- Identify and understand technology(ies) involved.
- Define any assumptions and claims.
What is a claim in problem space?
Stating that something is true when it is still open to question.
What is an assumption in problem space?
Taking something for granted that requires further investigation.
Is the articulation of problem space done individually or within a team?
It is done within a team
What are the benefits of problem space articulation within a team? (3)
- Bring on different perspectives (e.g. Project Managers, software engineers, etc.)
- Less chance of incorrect assumptions and unsupported claims in the final design
- Reflection upon ideas in the early stages is very important in helping everyone understand the design
What are the core Problem Space questions asked? (4)
- What are the problems with the existing product or user experience?
- Why do you think they are problems?
- How do you think the proposed design ideas might overcome these?
- if you couldn’t come up with problems:
How do you think your proposed design ideas support, change, or extend the current ways of doing this?
How does problem space relate to design?
A good understanding of the problem space helps to inform the design
What does conceptualising the design space involve?
It involves articulating the proposed solution as a conceptual model with respect to the user experience.
What are the benefits of conceptualising the design space (Conceptual Model) ? (3)
- Orientation: Enabling the design team to ask specific kinds of questions about how the conceptual model will be understood by the targeted users.
- Open-Mindedness: Allowing the team to explore a range of different ideas to address the problems identified.
- Common Ground: Allowing the design team to establish a set of common terms that all can understand and agree upon, reducing the chance of misunderstandings and confusion arising later.
What is a conceptual model?
A high-level description of how a system is organised and how it operates
What are the core components of conceptual models? (4)
- Metaphors and analogies
- The concepts to which people are exposed through the product.
- The relationships between those concepts.
- The mappings between the concepts and the user experience.
What are the issues with using metaphors? (6)
- May break conventional and cultural rules
- Can constrain designers in the way they conceptualise a problem space
- Forces users to only understand the system in terms of the metaphor
- Designers can use bad existing designs and transfer the bad parts over
- Limits designers’ imagination in producing new conceptual models.
- Might just choose the wrong metaphor.
What are the 5 main types of Interaction?
Instructing
Conversing
Manipulating
Exploring
Responding
What does choice of Interaction type depend upon?(3)
- the problem space
- the task and
- the user.
What is the interaction of Instructing?
Where the users issue instructions to a system.