Website Planning Flashcards
List 4 design techniques used for planning websites in the past and a disadvantage of each.
Tables (Cells holding elements) - Editing pages was cumbersome and difficult.
Frames (multiple HTML files for single layout) - Not search engine friendly
Client-side Imagemaps (entire layout a single image with hotspots) - Large download times
CSS position and float - acceptable but uses too many divs and source file less readable.
Explain the difference between an adaptive and responsive design.
An adaptive design has different fixed layouts to cater to different screen sizes with the correct one loaded by the browser.
A responsive design will reconfigure all design elements whether its viewed on a desktop, laptop, tablet, or mobile phone.
Explain the difference between a fixed and fluid layout.
A fixed layout has a wrapper that is a fixed width, and the components inside it have either percentage widths or fixed widths. No matter the screen size of the user they will see the same width.
In a fluid layout, the majority of the components inside have percentage widths, and thus adjust to the user’s screen resolution.
What is a media query? Other than screen size, what else can media queries determine?
A media query is a piece of CSS code that determines the resolution of the device showing the page and applies different CSS or layouts depending on what it determines.
Orientation.
List three advantages of CSS grid.
-design vertically and horizontally at the same time.
-redefine easily with queries
-change location of elements easily
What is a site map?
Is a diagram of how pages of content relate to each other.
What is a wireframe?
Relates to the visual page-level design of a website.
What is information architecture?
Refers to the way a website is structured and how the content is organised.
Three aspects of content presentation planning?
Content used.
How content is styled and displayed
Extra Site Functionality such as User input
Explain the difference between UI and UX.
User-Interface (UI) is a specialisation of web design that deals with the controls people use to interact with a website, app, or other electronic device.
User-Experience (UX) refers to another specialisation of web design, this one dealing with user behaviour and feeling when using the site or app.
Disadvantages of organisational structures that are too shallow or too deep?
Too shallow - main menu becomes a massive laundry list to unrelated topics.
Too Deep - User driven through endless selection before content is loaded.
How many clicks before the average User gives up?
3
What is content chucking?
Dividing content into smaller chunks to enable easier scanning and understanding of the main points.
What is a site metaphor?
A set of user interface visuals that exploits spefic knowledge user’s already have to create an interactive metaphor.
What makes a good site metaphor?
Objective: Site metaphor adds meaning.
A good metaphor should trigger a user’s intuitive assumption in a way that helps them to use your Web site.