Weapons Flashcards

1
Q

Major Components

A

Barrel and Barrel Extension
Receiver/Barrel Jacket Assembly
Cover Assembly
Retracting Slide Assembly
Breech Bolt Assembly
Recoil Buffer Assembly
Rod Assembly
Back Plate Assembly

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2
Q

Cycle of Operation

A

Firing
Recoiling
Cocking
Counter-Recoiling
Automatic Firing
Feeding the Round
Extracting the Round
Ejecting the Round

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3
Q

Headspace

A

Distance between the front face of the bolt and the rear end of the barrel.

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4
Q

Timing

A

Distance between the front face of barrel extension and the rear face of the trunnion block.

The point at which the firing pin is released when the recoiling parts reach the battery position during counter-recoiling.

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5
Q

Cook-off

A

Firing of the explosive components of a round due to overheating of the weapon and not due to actuating the mechanism.

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6
Q

Hang Fire

A

A delay in the function of the propelling charge.

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7
Q

Misfire

A

The complete failure of the weapon to fire.

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8
Q

Runaway Gun

A

A failure of the weapon to cease firing when the triggers are released.

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9
Q

Safe

A

Refers to a weapon not rendering a dangerous condition.

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10
Q

Safe & Clear

A

Indicates the weapon has been visually checked to be clear of ammunition and does not render a dangerous condition.

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11
Q

Min Engagement Distance

A

300 Meters

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12
Q

Max Effective Range

A

3000 Meters

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13
Q

Tracer Burnout

A

1500 Meters

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14
Q

Max Distance

A

7500-8000 Meters
Or
4 Miles

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15
Q

Twist Direction

A

Right Hand

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16
Q

Imposed Belt Feed Load

A

15 Lbs

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17
Q

Rate of Fire (Heavy Barrel)

A

650-750 Rounds

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18
Q

Rate of Fire (Light Barrel)

A

750-850 Rounds

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19
Q

Max Single Burst W/O Danger of Cookoff

A

150 Rounds

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20
Q

WEZ on Hot Aspect

A

60 degrees

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21
Q

WEZ on Cold Aspect

A

30 Degrees

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22
Q

WEZ on Jack

A

30 degrees

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23
Q

Weight of Gun

A

65 Lbs

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24
Q

Rifling Length

A

71 Inches

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25
Q

Number of Grooves

A

8

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26
Q

Weapons Conditions:
Weapons Free

A

Fire only at targets not identified as friendly IAW current ROE.

27
Q

Weapons Conditions:
Weapons Tight

A

Fire only at targets positively identified as hostile IAW current ROE.

28
Q

Weapons Conditions:
Weapons Hold

A

Fire only in self-defense or in response to a formal order.

29
Q

General Vehicle Kill Criteria:
K-Kill

A

Catastrophic Kill

Damage to a system such that economic repair is not feasible and the system is only fit for cannibalization/salvage of parts.

30
Q

General Vehicle Kill Criteria:
M-Kill

A

Mobility Kill

Damage to a vehicle so that the driver cannot maintain controlled movement.

31
Q

General Vehicle Kill Criteria:
F-Kill

A

Firepower Kill

Damage to the vehicle main armament so that direct fire against a target cannot be completed. The damage cannot be repaired by the crew on the battlefield.

32
Q

General Vehicle Kill Criteria:
P-Kill

A

Personnel Kill

The incapacitation of fighting troops in a vehicle.

33
Q

Personnel Damage Criteria:
Harassed

A

One aircraft has rounds on target for one pass. Harassed personnel will seek cover and maneuver.

34
Q

Personnel Damage Criteria:
Neutralized

A

Will normally disrupt and disorganize an attacking unit sufficiently to render the unit incapable of conduction an effective attack. Incapable of offensive action.

35
Q

Personnel Damage Criteria:
Destroyed

A

Effective engagement of an organized ground unit, rendering the unit incapable of performing any military mission. Incapable of defending themselves.

36
Q

GAU-18 Emergency Procedures

A

1) Gun - Trained on Target (Wait 5 secs)
2) Gun - CHARGED
3) Gun - Fire
IF GUN STILL FAILS TO FIRE
4) “LEFT/RIGHT GUN BENT”
5) Gun Power Switch - OFF
6) Gun - Clear (Within 10 secs)
IF NOT CLEARED WITHIN 10 SECS, WAIT 5 MINS TO FIRE AGAIN

37
Q

Weapons Employment Requirements

A

1) Visual Survivor/Friendlies
2) Tally Threat
3) WEZ Deconfliction Met
4) Position Call - IN

38
Q

Types of Fire

A

Hover, Running, Diving

39
Q

Weapons Employment Fundamentals

A

Control
Flexibility
Fire and Maneuver
Surprise
Timing
Exploitation

40
Q

Additional Considerations

A
  • Always assume area is hostile
  • Recon the objective area
  • Do not lose the survivor
  • Avoid flying through gun to target line
  • Do not do the enemy’s job for him
  • Threat versus target
41
Q

Weapons Employment Patterns:
L-Attack

A

100 ft AGL, 0.7 - 0.8 DME separation, pop up max rate climb, 1.2 NM from target, 6 degree dive

42
Q

Weapons Employment Patterns:
Racetracks

A

Two parallel legs connected by 180 degree turn. Max rate turns. 0.2 - 0.3 DME spacing. 70-80 KIAS. 10 to 20 second firing legs.

43
Q

Weapons Employment Patterns:
Dogbones

A

K Template, spacing 0.5 - 0.8 NM. 70-80 KIAS. Firing axis should be 15-20 seconds long.

44
Q

Weapons Employment Patterns:
U-Attacks

A

0.1 to 0.2 NM

45
Q

Weapons Employment Patterns:
Randoms

A
46
Q

Field of Fire:
Azimuth

A

0 to 171 degrees

47
Q

Field of Fire:
Elevation

A

Nose: 0 degrees
Beam: +3 degrees
Tail: +6 degrees

48
Q

Field of Fire:
Depression

A

Nose: -51 degrees
Beam: -48 degrees
Tail: -45 degrees

49
Q

Breech Bolt Assembly Parts

A
50
Q

Recoil Buffer Assembly Parts

A
51
Q

Cover Assembly Parts

A
52
Q

Barrel and Barrel Extension Assembly Parts

A
53
Q

Back Plate Assembly Parts

A
54
Q

Types of Fire:
Hover

A

Any engagement conducted below ETL. (effective translational lift)

55
Q

Types of Fire:
Running Fire

A

An engagement from a moving helicopter flown above ETL with an attack attitude less than 10 degrees nose low.

56
Q

Types of Fire:
Diving Fire

A

An engagement from a moving helicopter that is in a diving profile, more than 10 degrees nose low.

57
Q

Weapons Employment Patterns

A
  • Racetrack
  • L-Attack
  • U-Attack
  • Dog Bone
  • Random
58
Q

Ballistics

A
  • Interior
  • Exterior
  • Aerial
  • Terminal
59
Q

Ballistics:
Interior

A

Deals with characteristics that affect projectile motion inside the barrel

60
Q

Ballistics:
Exterior

A

Deals with characteristics that influence the motion of the projectile as it moves along its trajectory.

61
Q

Ballistics:
Aerial

A

Rotor Downwash, angular rate, spin-stabilized projectiles.

62
Q

Ballistics:
Terminal

A

The characteristics and effects of the projectile at the target.

63
Q

Minimum Safe Distance (Training) per JFIRE

A

No friendlies within 500 meters of intended target

64
Q

Ricochet Fan (Training) per JFIRE

A

No ground personnel with +/- 30 degrees of Final Attack Heading out to 3000 meters