Weapon Numbers Flashcards
1
Q
Tracer Burnout 7.62
A
900m
2
Q
Tracer Burnout .50 cal
A
1100m
3
Q
GAU-21 Ballistics
A
950-1100rpm
Max: 6,500m
Max Effective: 1,850m
Tracer Burnout: 1,100m
4
Q
GAU-21 General
A
- 300 round burst combat only
- 600 round ammo can
5
Q
GAU-17 Ballistics
A
- Max: 3,500m
- Max Effective: 1,100m
- Fire Rate +/- 3,000 rounds/min
6
Q
GAU-17 General
A
-4,400 Rounds
7
Q
M240D Ballistics
A
- 650-950 RPM (gas plug dependant)
- Maximum: 3,725m
- Max Effective: 1,200m
- Tracer Burnout: 900m
8
Q
M240 General
A
Barrel Changes:
- Cyclic: 1 min
- Rapid: 2 min
- sustained: 10 min
9
Q
Cartridges
A
- Ball: Lead slug. soft, steel cores.
- Tracer: (Orange Tip)Allow gunner to see line of fire. Dim tracer is lavender
- AP: (Black tip)Light armored vehicles, armored targets, concrete shelters, similar bullet resisting targets.
- API: (Silver tip)AP and incendiary together. Ignites on impact. API is red/orange tip
- APEI: (Green tip) Armor piercing explosive incendiary Cartridge. Penetration and fragmentation capabilities
- Blank
- Dummy
10
Q
LAU-61 General
A
19 Shot
MK 66 motors Only
Ripple: 40ms between rockets
-has thermal protective coating on exterior but need thermal barriers for shipboard ops
11
Q
LAU-130
A
19 Shot
not approved for shipboard use
has smooth texture while 61 has a pebbly texture
12
Q
LAU-68D/A
A
- 7 shot
- MK 66 motors only
13
Q
LAU-131/A
A
- 7 shot
- No thermal coating
14
Q
LAU-68 F/A
A
- 7 shot
- Extended length launcher
- accomidates the APKWS II, can shoot unguided as well
- Authorized for shipboard use
15
Q
Launcher Preflight
A
- Ensure Ripple/Single is in single (right)
- Intervalometer set to “A” (arm)
- Mixed laser codes in launchers is not authorized