W5&6 Vision in Sport & Advance Cue Utilisation Flashcards
Eye structure
- cornea -> transparent thin outer layer
- pupil -> hole light enters through - size and amount of light entering controlled by intraocular muscles
- lens -> can change shape to focus different distances
- retina -> photosensitive - back of eye - retina senses light and converts to electrical signal
-> rods - sensitive to dim light - peripheral vision
-> cones - sensitive to bright light - detailed central vision - optic nerve - transmits info to brain
Binocular vision
- two eyes
- light hits retina at different point inn each eye
- that difference tells us how far away something is
- hemiretina -> hemi means half - two hemiretinas in each eye
- Nasal hemiretina -> closest to your nose so on the right in your left eye and left of right eye
- Temporal hemiretina -> on the outside
- The information from temporal hemiretinas doesn’t cross over when it goes through the optical nerve, whereas the two nasal parts do cross over
- This means that all information from the right half of your visual field goes down the left optic tract to your brain and all info from the left half of your visual field goes down the right optic tract to brain
Types of eye movements
Fixations:
- Central visual field (within 3°)
- Duration 100 ms or longer
- Conscious processing
Saccades:
- Rapid eye movements
- Between fixations - not focused vision that can’t be processed as well
- Information is suppressed - not getting as much information and not being consciously processed
Visual streams (Norma, 2002)
(Norma, 2002)
- where within the brain the info goes once it leaves the eye
Focal vision (ventral):
- Identification (“what?”)
- Central visual field
- Conscious
- Slower
Ambient vision (dorsal):
- Optical flow (“where?”)
- Central & peripheral visual field
- Nonconscious
- Faster
Time course of visual information
- Everything from the eye goes through the occipital lobe, then there’s two different pathways
- Dorsal stream goes to parietal lobe
- Ventral stream goes to temporal lobe
- The dorsal and ventral streams then join up again as they both go to frontal lobe, which is where we consciously process and decide on a response
- Then that information goes through premotor & motor cortex, where we decide on and programme all of our movements/motor programmes within the brain
- Once it leaves the motor cortex we have decided what movement we want to do and send that information via efferent neurons with an action potential towards the appropriate motor units
Time to contact - optical flow
- Further away = relatively small part of retina = look smaller
- Closer = larger part of retina = look bigger
- So the closer you are to contact with something, the more space on the retina it will take up
- how much electrical stimulation gives information around perceiving how much time there is until contact
Time to contact (tau τ)
- need to know how big something is and how fast it is moving
- The mapping of visual information onto the retina can give us current size and the rate of expansion which can be perceived
- not consciously calculating time to contact it’s subconsciously perceived - you learn to perceive the combination of the two things
Time to contact - table tennis example
(Bootsma & van Wieringen, 1990)
- table tennis players were perceiving time to contact with the ball and then varying parts of their swing to keep the final important contact consistent
Time to contact - long jump example
(Lee et al., 1982)
- Long jumpers perceive time to contact to ensure correct take off by varying the vertical impulse they applied to the ground on the stride before take off
Time to contact - diving example
(Sayyah et al., 2018)
- Perceived time to entry with water that told divers when to exit their pike position to speed up or slow down their rotation
Interceptive tasks
- anything involving timing your movements in relation to something you are trying to catch/intercept/tackle (ball/opposition player)
Interceptive tasks - image direction on retina
- imagine travelling in same direction on both retinas -> going to miss you on that side
- less speed difference between the two eyes - going to miss/pass wider
Interceptive tasks - run to catch/intercept - rate of change of tau
- If you know time to contact is 1 sec and you can adapt your running speed to get there in 1 sec then you’ll be able to catch/intercept it
- The rate of change of tau is the most important thing here - need to know how quickly the time until contact is changing so you can speed up or slow down
- Rate of change of tau is indicated by a dot above it - tau-dot
- tau-dot = 0 -> both people moving at same speed, gap not changing
- If you want to close that gap you need a negative tau-dot
- A positive rate of change of tau means there would never be contact because the two things are getting further and further away
- The more negative tau-dot is, the faster you’re going to close the gap and get to the player to tackle them
Interceptive tasks - rate of change of tau - balloon example
- letting out air in a balloon as it’s coming towards you so it changes size and people can’t catch it
- shows that people are using the rate of change of an object in their visual field to judge time to contact and catch it
Counterargument to speed-accuracy trade off
- you’ve only got one maximum
- If you were told to run at 100% effort you might be more consistent than if you were told to run at 50% effort because how do you actually control that 50%
- more consistent in something that is maximal because there is no variability in ways that you can do it
- It’s often easier to time something maximally than sub-maximally