W11 New product development Flashcards

1
Q

How is newness of innovated defined?

A

Newness is defined by consumption effects

Continuous innovation — requires no new learning, modification of existing product to set it apart from competitors, relatively easy/quick adoption — simply gives added benefits (e.g. new iteration of a smartphone)
- A knockoff is a product that copies an original product with slight modifications, it is difficult to protect a design

Dynamically continuous innovation — disrupts routine but not entirely new learning, modest level of learning or change in behaviour (e.g. gramophones → cassettes → CD)

Discontinuous innovation — requires new learning and consumption patterns; competence enhancing (builds on competencies) and competence destroying (disrupts firm’s capabilities and market), e.g. airplane, personal computers

- One type of discontinuous innovation is convergence where multiple technologies merge to create new systems that provider greater benefits
- It is difficult to plan for the next big discontinuous innovation
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2
Q

What are the steps to new product development process?

A

Idea generation

Product development and concept

Marketing strategy

Business analysis

Technical development

Test marketing

Commercialisation

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3
Q

What is idea generation?

A

Idea generation

  • There are many sources for new product ideas: research and development, direct/indirect competitors, potential competitors, suggestions from employees, licensing, agencies and consultants, trade magazines and exhibitions, research into customer needs and problems, lead users (enthusiasts, experts, influencers etc.)
  • Trend of value co-creation where organisations involve stakeholders in the product development process, contrast to traditional approaches where firms develop products and send them to market
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4
Q

What is the new business-model innovation approach and slow hunch?

A

New business-model innovation approach

1. Outline the dominant business model
2. Dissect the most important long-head belief into its supporting notions
3. Subvert the belief
4. Sanity-test the reframed beliefs
5. Translate the reframed beliefs into the industry's new business model

Slow hunch — breakthrough ideas do not come suddenly, it takes a long time dormant in the background, over years to be successful and useful, this is because great ideas come from collisions of smaller good half-ideas. It is about creating systems that allow hunches to come together.

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5
Q

Product concept development and screening

A
  • Starts with hypotheticals, description, image of new product
    • Technical values, whether the new product is technologically possible, estimated by technical success
    • Commercial success estimates whether anyone is likely to buy the product
  • Idea screening is the process of identifying good ideas and discarding poor ones — essentially tests actuality of idea, profit potential, ability to provide an SCA, company’s resources, whether it fills customer needs
    • One way to do this is to give consumers the hypotheticals and ask series of questions
    • Exploratory and descriptive research methods (surveys, questionnaires, interviews) to rate elements of the idea
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6
Q

Marketing strategy development

A
  • Developing a plan for the target market
  • Identify target market, estimate its size, determine how to effectively position the product
  • Deciding the marketing mix and its costs
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7
Q

Business analysis — review of sales, costs, and profit projections for a new product to determine appropriateness for company’s objectives

A
  • Looks at sales, costs, and profit projections
  • Estimates of demand (minimum and maximum sales)
  • Scenarios for alternative product development
  • Alternate growth possibilities (sell product through licensing, give it to another firm?)
  • Consider competition
  • Assess how new product fit into existing product mix — increase sales, cannibalise products, synergetic with old products?
  • Projecting demand and review of sales for similar products

These aspects can be measured through business analytics tools, e.g. market research reports, keynotes, Mintel reports, Euromonitor, Google Trends

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8
Q

Technical development

A

Prototyping

  • Work w/ engineers to refine design and production
  • Use 3D printers to test specs and logistics of new product
  • Determine what parts the company will make, which will buy from suppliers
  • Apply for patents to reduce competition
  • Homemade mockups to make it more tangible for customers
    • Creating crude prototypes limits the amount of resources used and allows consumers to feel more comfortable when critiquing the product
    • Create multiple simple versions so poorly-received prototypes can easily be discarded
    • Be specific about which exact components is working and which ones aren’t
    • Show consumers alternative options
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9
Q

Test marketing

A
  • Uses fully-developed prototypes
  • Amount of test marketing varies according to product — radical, R&D-heavy products require more test marketing, while simple line extensions and ‘me-too’ products (I.e. products that are similar to a competitor’s product) may not
  • Involves small regions
  • Simulated, virtual marketing testing is increasingly used
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10
Q

What are the 3 types of test marketing?

A

Simulated test market
Controlled test market
Standard test market

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11
Q

Simulated test market

A
  1. Simulated test market — setting up mock shops within an office or consumer area environment, debrief and gauge sample of consumers
    • This could be done virtually which has the benefits of easily changing store layouts, price points, product lines, and ability to sample global consumers

+ Quick, less expensive, restrict access to competitors

– Not reliable due to controlled setting

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12
Q

Controlled test market

A

Controlled test market — put products in a few, select stores

+ Highly realistic environment, ability to price variation, in-store variation, store promotions etc., hidden from competitors to an extent

– Paying fees to stores, competitors have chance to sabotage if they find out (e.g. decreasing their prices or increasing promotion in the test stores → making test results unreliable), results depend on locations chosen

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13
Q

Standard test market

A

Full marketing campaign in select cities

City market suitability criteria:

  • Distribution structure: choose cities that have necessary distribution channels
  • Media availability: choose cities with appropriate advertising infrastructure for planned campaign
  • Competitor activity: choose cities with competitor activity that is representative of the entire market, I.e. not too many and not too few
  • Target market profile: choose areas with target segments representation
  • Self-contained economically: choose areas with localised economies where consumers who live in the area, buy within that area — I.e. avoid stores that have traffic of irregular consumers travelling in from somewhere else (who inflate sales)

+ Provides much more reliable information
Allows company to fine tune marketing mix
Ability to test in representative markets to target demographics and segments

– Easily recognised by competitors, more costly, could take a while to implement

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14
Q

Commercialisation

A
  • Full-scale production, distribution, advertising, sales promotion etc.
  • It is expensive but the Internet has lowered costs significantly (social media campaigns, crowdfunding)
  • Social media campaign → insider buzz → sales manager training salespeople → salespeople educate customers in distribution channel → media announces benefits and availability
  • The overwhelming majority of new product development does not end up with a successful product
  • Failure is expensive, drains resources, and causes brand reputation damage
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15
Q

Product development funnel

A

3000 unwritten ideas -> 300 submitted ideas -> 125 small projects -> 4 major developments -> 2 launches -> 1 success

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