Vocabulary Ch. 1 Flashcards

1
Q

Media Literacy

A

To develop an informed and critical view of the influence institutions have on national and global life.

To become critical consumers of media products and reflective users of media technologies by understanding how media construct meaning

An understanding of mass communication developed through the critical process

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2
Q

Mass Media

A

The industries that produce and distribute songs, video games, movies, novels, news, internet services, and other products to a large number of people.

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3
Q

Communication

A

The creation and use of symbol systems that convey information and meaning (e.g., language, traffic lights, clothing, photographs, etc.).

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4
Q

Culture

A

The forms and systems of expression that individuals, groups, and societies use to make sense of daily life, communicate with other people, and articulate their values.

Example: uploading selfies, listening to music, reading books, watching television, playing video games, sharing memes

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5
Q

Affordances

A

The features or capabilities of a technology that help establish how we use it.

What kind of information does a technology allow us to send, how quickly, in what form, and to whom?

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6
Q

Mass Communication

A

The process of designing cultural messages and stories and delivering them to increasingly large and diverse audiences through mass media (e.g., newspapers, magazines, movies, radio, and television)

Print and electronic eras fueled mass communication

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7
Q

Masspersonal communication

A

A method of communication that mixes and matches aspects of mass and interpersonal communication (e.g., posting on social media)

Mass comm: one to many, public, impersonal, produced by media industries

Interpersonal comm: one to one, private, personal, produced outside media industries

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8
Q

Mass nation

A

A society in which a large percentage of a diverse population went to the same movies, listened to the same songs, watched the same TV & news (e.g., three channels on television in 1970s: ABC, NBC, CBS)

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9
Q

Consensus narratives

A

Stories that reflect certain values and assumptions about what the world is and should be like (this helped establish a mainstream American culture and identity)

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10
Q

Digital communication

A

Converts media content into combinations of ones and zeros (binary code) that are then reassembled (decoded) when you play a video game, view a picture, or download a textbook

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11
Q

Convergence

A

Term used in the early 2000s by media critics and analysts: describes the changes brought by the digital transition

Refers to two things:
1. the merging of technological merging of once distinct and incompatible formats into a single format, which can then be accessed through one device
2. refers to the trend of media companies merging together in order to better position themselves for a world in which all media can be digital

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12
Q

Niche Nation

A

A society in which people navigate a more varied and complex media landscape (opposite of consensus narratives). Splits into subcultures or narrow niches, connecting us to some people but disconnecting us from others

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13
Q

Participatory Culture

A

A culture in which it is relatively easy for people to create and share their own content and build connections with others that often reflect and deepen the dynamics of a niche nation.

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14
Q

Media environment

A

Considering a media environment is to think about media as the habitat in which we conduct almost every aspect of our daily lives

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15
Q

Text

A

Refers to anything that conveys meaning or communicates information; a text is anything people “read” or interpret

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16
Q

Technological determinism

A

A common but sometimes simplistic way of thinking that sees technology as an independent force that appears out of nowhere and changes everything.

17
Q

Politics

A

(Broader than electoral politics or political parties)

Refers to the process by which power, resources, status, and visibility get distributed in a society (usually unequally). Culture is a part of that political process

It is the place where a society’s values get established and delivered, where certain ways of life and certain kinds of people get defined as normal and valuable, while others are labeled as abnormal or irrelevant.

18
Q

Narrative

A

Our media institutions and outlets are all in the narrative (storytelling) business. media stories put events in context and shape how we understand our daily lives and the larger world

19
Q

Modern era

A

Coined with the rise of mass communication industries, which were bound up with the era’s faith in expertise, rationalism, and progress

New technologies to make life better for millions of people, medical breakthroughs, new appliances, etc.

Mass media emergence in modern era (pros and cons to this)

20
Q

High culture

A

Culture perceived as a hierarchy

ballet, art museums, classic literature: “good taste”

Supported by wealthy patrons with higher education

21
Q

Low culture

A

Reality TV, teen pop music, violent video games: “questionable” tastes of the masses

22
Q

Postmodern era

A

A period marked by a growing skepticism about expertise and the idea of progress

By the end of the twentieth century, scientific advances were normal; modernism also led to unforeseen consequences and dissapointments

23
Q

Populism

A

A political approach that pits ordinary people against educated elites and nurtures a variety of movements on both the right and the left

24
Q

Critical process

A

DAIEE

description, analysis, interpretation, evaluation, and engagement

25
Q

Description

A

1st step, involves paying close attention, taking notes, and researching the subject under study

26
Q

Analysis

A

2nd step, involves discovering and focusing on significant patterns that emerge from the description stage

27
Q

Interpretation

A

3rd step, involves asking and answering “what does that mean?” and “so what” questions about one’s findings

28
Q

Evalutation

A

4th step, involves arriving at a judgment about whether a cultural product is good, bad, or mediocre; this requires subordinating one’s personal taste to the critical “bigger picture” resulting from the first three stages