Visual Information & Media Flashcards

1
Q

BRINGS TOGETHER A COMPOSITION WITH
SIMILAR UNITS

A

Harmony

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2
Q

elements of visual media

A

line, shape, value, texture, color, form

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3
Q

sources of information in the form of visual representations.

A

Visual Media

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4
Q

CONSISTENCYOF
MARGINS, TYPEFACE, TYPESTYLE, AND
COLORS IS
NECESSARY,
ESPECIALLY IN SLIDE PRESENTATIONS OR DOCUMENTS THAT ARE MORE THAN ONE PAGE.

A

Consistency

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5
Q

movement is suggested through repeating organic shapes or through irregular repetition of repeating elements

A

Flowing rhythm

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6
Q

Types of Visual Media

A

photography, screenshot, video, infographics, meme, data visualization, visual note-taking & comic strip/cartoon

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7
Q

Figure having volume and thickness; illusion of a 3d object; can be viewed from many angles

A

Form

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8
Q

Determined by its Hue, intensity and value; used for emphasis or may elicit emotions from viewers

A

Color

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9
Q

use this to define an object’s surface.

A

Texture

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10
Q

VISUAL EQUALITY IN SHAPE, FORM, VALUE, COLOR, ETC.
CAN BE SYMMETRICAL AND EVENLY
BALANCED, OR ASYMMETRICAL AND UNEVENLY BALANCED

A

Balance

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11
Q

Determined by its Hue, intensity and value; used for emphasis or may elicit emotions from viewers

A

Color

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12
Q

a sequence is created in which the elements are changed slightly every time they are repeated

A

Progressive rhythm

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13
Q

Way a surface feels or is perceived to feel; illusion of the surfaces, peaks and valleys, resulting to feeling the smoothness and roughness of the object

A

Texture

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14
Q

A GEOMETRIC OR
ORGANIC AREA THAT
STANDS OUT FROM THE
SPACE NEXT TO OR
AROUND IT , OR
BECAUSE OF
DIFFERENCES IN VALUE ,
COLOR , OR TEXTUR E

A

Shape

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15
Q

DESCRIBES A SHAPE OR
OUTLINE
CREATE TEXTURE AND
CAN BE THICK OR THIN
MAY BE ACTUAL ,
IMPLIED, VERTICAL ,
HORIZONTAL ,
DIAGONAL , OR
CONTOUR L INES

A

Line

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16
Q

use these to
create divisions, textures and shapes.

A

line

17
Q

use this to set the theme/tone and attract

attention.

A

Color

18
Q

REFERS TO THE ARRANGEMENT OF
OPPOSITE ELEMENTS AND EFFECTS.
SHOWS THE DIFFERENCE BETWEEN SHAPES AND
CAN BE USED AS A BACKGROUND TO BRING OBJECTS OUT AND
FORWARD IN A DESIGN. CAN ALSO BE USED TO CREATE AN AREA OF EMPHASIS

A

Contrast

19
Q

use lines, different colors, etc. to create
enclosed/self-contained areas.

A

shapes

20
Q

Visual design principles (CoCeBaContHa, RhyDiMoPerDo)

A

Consistency, center of interest, balance, contrast, harmony, rhythm, directional movement, perspective, dominance

21
Q

Purposes of Visual Media

A

Gain attention, create meaning

22
Q

use this to set the relationship between lightness
and darkness, typically through a light source to create
shadows and highlights.

A

Value

23
Q

These can be
abstractions, analogues, rough illustrations, or
digital reproductions of the objects.

A

Visual Media

24
Q

RHYTHM IS A PRINCIPLE
OF DESIGN THAT
SUGGESTS MOVEMENT OR ACTION.
IT CREATES A VISUAL TEMPO IN ARTWORKS AND PROVIDES A PATH FOR
THE VIEWER’S EYE TO FOLLOW.

A

Rhythm

25
Q

Degree of light and dark in a design; contrast between black and white & all tones

A

Value

26
Q

A VISUAL FLOW THROUGH THE COMPOSITION MOVEMENT IS THE
PRINCIPLE OF GOOD
DESIGN WHICH GIVES THE ARTIST CONTROL OVER WHAT THE VIEWER SEES NEXT.

A

Directional Movement

27
Q

Kinds of Rhythm

A

Regular, progressive, flowing

28
Q

CREATED THROUGH THE ARRANGEMENT OF
OBJECTS IN TWO DIMENSIONAL SPACE TO LOOK LIKE THEY APPEAR
IN REAL LIFE
LEARNED MEANING OF THE RELATIONSHIP BETWEEN DIFFERENT OBJECTS SEEN IN SPACE

A

Perspective

29
Q

AN AREA THAT FIRST ATTRACTS ATTENTION IN A COMPOSITION IMPORTANT OBJECTS OR ELEMENTS IN A COMPOSITION
CAN BE ACHIEVED BY CONTRAST OF VALUES, MORE COLORS, AND PLACEMENT

A

Center of Interest

30
Q

elements are repeated exactly in an evenly spaced arrangement (rhythm)

A

Regular rhythm

31
Q

use this to show the rich fullness of all three
dimensions of elements on two-dimensional screens.

A

form