Visual Ergonomics Flashcards

1
Q

What are the 14 key points for a Visual Task Analysis?

A
  1. Adaptation effects – light/dark/glare
  2. Time taken to respond to particular stimulus
  3. Flicker (strobe effect) – depends on (nature of) task
  4. Position in VF
  5. Viewing distance – how much of a) and b) is required:
    a) Accommodation
    b) Convergence
  6. Visual subtense of task detail (size/acuity)
  7. Motion of task
  8. Contrast of task detail
    o How much dark or light there is to clarify task detail – to make more visible
  9. Colour of task
    o E.g. if painter/decorator -> need to know shades/hues so need colour vision
    o Therefore, colour of task in front of person being analysed for visual efficiency needs taken into account
  10. Clarity of task detail
  11. Stereopsis requirements
  12. VF requirements  big VF (pilot) or small VF (watchmaker)
  13. Hazards
    o Welding – FBs – light may burn hole in retina  need appropriate protection that ↓ hazard but allows for a good VF
  14. Training Requirements
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2
Q

Describe Dark Adaptation?

A
  • Eye operates over large range of light
  • Difference between a starry night & sunny night = ~10” fold change in light intensity – we can see clearly in this range
  • Dark adaptation curve reflects activity of cone and rod pathways
  • Cones – 6-7million, small Receptive Field detail
    o ‘Red’ – 64%
    o ‘Green’ – 32%
    o ‘Blue’ – 2%
  • Rods – 120million, not sensitive to colour, large RF
  • RF of neuron is retinal region where presence of stimulus alters firing of that neuron
  • Pupil diameter determines amount of light that illuminates retina
  • Age ↓ pupil diameter under all conditions – senile miosis
  • ↓ overall level of light for elderly people and ↓ their ability to cope w/ different levels of light
    o E.g. driving at night is a struggle
  • As age, transmission of light through ocular media ↓ and lens yellows
  • Retinal changes e.g. AMD occur w/ age
  • Dark adaptation curves for young & old adults differ by factor of 100- 1000
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3
Q

Who is Dark Adaptation important for?

A

Process of dark adaptation important for sailors, military, drivers -> can be adversely affected by factors such as retinitis pigmentosa (can only see through centre of retina) or Vitamin A deficiencies (malnutrition)

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4
Q

Describe Light Adaptation?

A
  • Quick adaptation of eye to background illumination in order to distinguish objects in background
  • When first enter extremely bright environment – apparent contrast of object is low
    o In <1min contrast appears normal
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5
Q

Describe the time taken for visual response (space scotoma)?

A
  • Space scotoma: area of partial alteration in VF where there’s degradation of VA but surrounded by normal acuity e.g. blind spot
  • Eyes take ~0.1 seconds to ‘see’ image and project to brain to initiate visual sensation
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6
Q

Describe flicker?

A
  • Critical Flicker Fusion Frequency (CFF) is highest temporal frequency (at high contrast modulation) that can be resolved
  • Ferry-Porter law: CFF is proportional to logarithm of luminance of flickering stimulus
  • Produced while driving by sunlight incident through a regular array of trees
  • Elderly people, w/ smaller pupils, less prone to suffer from flicker (getting less light on retina)
  • Rotation of machinery at >CFF can blur rotating blades into invisibility
  • Stroboscopic effects between light and machinery may occur
  • Neutral density filters may ↓ apparent flicker
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7
Q

Desccribe Position in VF?

A
  • Normal human VF:
    o 60° nasally to 100° temporally from vertical meridian
    o 60° above and 75° below horizontal meridian
  • Minimum driving requirement: 50° either side of vertical, & 20° either side of horizontal
  • Macula: central 13° of VF
  • Fovea: central 3°
  • Scan VF to put fovea on object – require excellent oculomotor co-ordination
    o Like join the dots -> sent to visual cortex -> image produced
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8
Q

Describe Viewing Distance, accommodation and Weston 1962 experiment?

A
  • Demands on observer’s accommodation and convergence
  • Accommodation amplitude ↓ with age
  • Accommodation response is slow and gets slower with age
  • Weston 1962 experiment:
    o Teloramic: distance of task >2m —> accommodation <0.5D
    o Mesoramic: 2>distance>0.25 —> accommodation 0.5<D<4
    o Ancoramic: d<0.25 —> accommodation >4
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9
Q

Describe Visual Subtense of Task Detail?

A
  • VA depends on image luminance
  • Large - >12’ -> 6/72
  • Medium small - 4’-2’ -> 6/12 to 6/24
  • Small – 2’-1’ -> 6/6 to 6/12
  • V small – 1’ -> 6/6 magnification
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10
Q

Describe Contrast (Weber contrast)?

A
  • Weber contrast:
    o (Lmax-Lmin)/Lmax
    o Lmax & Lmin = luminances of detail or surround, depending on which is brighter
    o Object contrast is ↓ in foggy weather, snowy conditions and rain or at night
  • Sinusoidal luminance gratings: L to R = low to high
  • Spatial frequency
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11
Q

Describe Clarity?

A
  • Related to image sharpness
  • Poor lighting impairs perception of small details
  • Inclement weather e.g. fog or rain can severely restrict visual abilities of drivers
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12
Q

Describe Task Surround?

A
  • Layer light area surrounding task gives better visual efficiency than a small surround
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13
Q

Describe Colour of Task?

A
  • Colour vision important for recognition of traffic lights and road signs
  • Accurate matching of colours in paints/fabrics/vegetables – good colour discrimination required
  • Observer should have good colour vision and appropriate lighting (>1000 lux) & colour rendering properties (artificial daylight tubes) should be provided
    o Metamerism: abnormal/adequate lighting can cause colours to appear v differently
  • Rod monochromat has no cones – lacks acuity (& colour vision)
  • Trichromat – normal viewer – sees lots of colours
  • Protanope – cannot see red
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14
Q

Describe Motion?

A
  • Dynamic VA:
    o Ability to perceive lateral motion & motion in depth
    o As critical detail (mins of arc) ↑ & motion ↑, lose acuity
  • Dynamic VA is lower than static VA
  • High demand in cricket or baseball – small ball travelling v fast
    o Low demand in golf, medium demand in football
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15
Q

Describe Steropsis Requirements?

A
  • Stereoacuity required to discriminate 2 objects in depth at distance w/ separation of depth
  • Monocular vision – problems: pouring coffee – likely to spill it
  • Binocular vision – positioning large objects w/ crane
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16
Q

Describe VF Requirements?

A
  • Good peripheral vision essential for driving
  • Restriction of VF can never fully be overcome
  • Head & eye movements & adding extra mirrors to car help
  • VFs can be artificially ↓, e.g. thick glasses frames & car design
  • Glaucoma, retinitis pigmentosa, cataracts may cause problems