Video Games Flashcards
What percentage of games are females? children?
42 percent females
18 percent children
Advertising and Video Games
product placement
freemium games
advergaming
Convergence in the video game industry
Sound tracks, crossover of movies into games, advertisment in games
Third party problems
When those not directly involved in a market activity experience negative or positive externalities
Video game revenues
billion dollar industry
top in the entertaining world
Video game rating system and what your book said
ESRB ratings: requires that games offer content descriptions some where on the front or back of the game package
does not work!!
General aggression model and video games
More video games= more aggressive
consequences of video games (3)
increase in aggression behavior
physiological desensitization to violence
pro social behavior decreases
positives of video games (7)
advocacy games physical theraphy exercise family time help with disease reduce anxiety military and learning use
frustration aggression hypothesis
non violent play can also lead to more aggression than playing a violent video game
- competition can cause anger