Video Games Flashcards

1
Q

What percentage of games are females? children?

A

42 percent females

18 percent children

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2
Q

Advertising and Video Games

A

product placement
freemium games
advergaming

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3
Q

Convergence in the video game industry

A

Sound tracks, crossover of movies into games, advertisment in games

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4
Q

Third party problems

A

When those not directly involved in a market activity experience negative or positive externalities

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5
Q

Video game revenues

A

billion dollar industry

top in the entertaining world

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6
Q

Video game rating system and what your book said

A

ESRB ratings: requires that games offer content descriptions some where on the front or back of the game package
does not work!!

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7
Q

General aggression model and video games

A

More video games= more aggressive

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8
Q

consequences of video games (3)

A

increase in aggression behavior
physiological desensitization to violence
pro social behavior decreases

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9
Q

positives of video games (7)

A
advocacy games
physical theraphy
exercise
family time 
help with disease
reduce anxiety
military and learning use
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10
Q

frustration aggression hypothesis

A

non violent play can also lead to more aggression than playing a violent video game
- competition can cause anger

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