VCD Flashcards

1
Q

design elements list

A

-point
-line
-shape
-form
-tone
-texture
-colour
-type

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2
Q

design elements- point

A

creates shade, tone or texture

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3
Q

design elements- line

A

lines in multiple are used to create shape

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4
Q

design elements- shape

A

can be used in conjuction with other elements to create form or pattern

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5
Q

design elements- form

A

created by point, line or shaooe, enhanced in tone texture and colour

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6
Q

design elements- tone

A

light or dark variation of any colour. ‘gradient’ in digital

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7
Q

design elements- texture

A

applied in a realistic or abstruct to create a pattern

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8
Q

design elements- colour

A

enhance form, attract attention+create hiearchy, used emotionally and sylbolically

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9
Q

design elements- type

A

visual representation of work, number, character

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10
Q

design principles list

A

-figure-ground
-balance
-contrast
-cropping
-heiarchy
-scale
-proportion
-pattern

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11
Q

design principles- figure-ground

A

components that are more visually dominant than the ground on which they are placed

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12
Q

design principles- balance

A

arrangement of components

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13
Q

design principles- contrast

A

oppisite aesthetuc qualities creates emphasis focal point

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14
Q

design principles- cropping

A

create impact in scale

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15
Q

design principles- heiarchy

A

‘reading order’- design to attract viewers attention

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16
Q

design principles- scale

A

relative size of two or more components- create hierachy +depth

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17
Q

design principles- proportion

A

ratio between 2 dimentions of a compoent

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18
Q

design principles- pattern

A

repition of one or more components

19
Q

stages of the design brief

A

1)discover
2)define
3)develop
4)deliver

20
Q

stages of the design brief- discover

A

gathering insights into design problems or oppourtunities, topics, themes to find communication needs worthy of solving. Use human-centred reasearch methods (involves the steakholders).

21
Q

stages of the design brief-define

A

Synthesise your reasearch using convergent thinking stratergies, making sense of data and information collected, review, categorise and find patterns in your data and information, identify clients needs, reframe the design problem, write a brief that adresses needs, purposes, contexts, audience or users and constraints.

22
Q

stages of the design brief-develop

A

divergent thinking, seek and analyse further inspiration, generate ideas, brainstorming, rapid drawing and making methods, create, recreate and recreate again, experiment with design elements and principles, using a range of methods, media and materials.

23
Q

stages of the design brief-deliver

A

convergent thinking to critially reflect on ideas, referring to design criteria in the brief to solve problems, responding to critiques or the pitch, creating design concepts for further testing, iterations and evaluations continue.

24
Q

Leading

A

Leading is the space between lines in a body of text.

25
Q

Tracking

A

Tracking adjusts the spacing between letters evenly across the whole word.

26
Q

Kerning

A

Kerning means adjusting the space between individual characters within a word.

27
Q

the anatomy of type

A

The anatomy of type describes the visual elements that make up the letterforms within a typeface

28
Q

the 3 M’s

A

1) media
2) materials
3) methods

29
Q

media

A

Refers to the applications used to make the visual communication.

30
Q

materials

A

Refers to the surface that the visual communication is applied to or constructed from

31
Q

methods

A

Refers to the technical process/es used to make the visual communication.

32
Q

2 drawing families

A

1) paraline
2) non-paraline

33
Q

paraline

A
34
Q

non-paraline

A
35
Q

4 drawing styles

A

1) isometric
2) orthogonal
3) 1-point perspective
4) 2-point perspective

36
Q

isometric

A

-30 degree axis
-drawn from corner edge
-all line remain parallel
-perfect circles appear as squished ovals (ellipses)

37
Q

orthogonal

A

identifying drawing:
name, class (11VCD A), title, scale (ratio), date
-label all 3 views
-include orthoginal symbol

38
Q

1-point perspective

A

-label horizon line (HL) & vanishing point (VP1)
-horizon line is eye level
-flat surface at the front

39
Q

2-point perspective

A

-label horizon line (HL) & vanishing point (VP1) and (VP2)
-horizon line is eye level
-objects should be drawn from a corner edge, this should be a 90 degree axis along the horizontal baseline

40
Q

media

A
41
Q

3 different drawing styles

A

1) observational drawing
2) visualisation drawing
3) presentation drawing

42
Q

observational drawing

A
43
Q

visualisation drawing

A
44
Q

presentation drawing

A