Ux 1 Flashcards
Why build in forgiveness
Forgiveness encourages users to explore your app. If they know they can try things out and not cause any permanent damage they are more willing to experiment (undos, redo, etc.)
5 ways to handle errors better
- Make it impossible to do
- Turn errors into opportunities (wiki 0 results: offer to create page)
- handle inline as opposed to pop up
- suggest a way to recover instead of just stating problem
- undo
8 ways users seek information?
1) Known Item
2) Exploring (semi-known)
3) Refine and narrow
4) Comparing
5) Getting board picture
6) Discover the unknown
7) Keeping up to date
8) Refinding
What is carrots and trails
Having obvious cues (colored buttons) on page that say exactly what the user wants to do. It leads them through the site. It is making things obvious.
How do you improve text/copy (2)
(users don’t read text)
- Omit needless words (trigger words, avoid happy talk)
- Make is scannable (headlines, short short paragraphs, many many bullets)
What should you focus on for a new user
- Providing instant gratification: you have a few second to provide that user a “successful experience” that puts them on the right path.
- Maybe Use carrot and stick: clear path
How is instant gratification used?
- if you can predict the first thing a new user is likely to do, make it stunningly easy.
- users unlikely to put in work now to see later long term benefits
What is Satisficing
Satisfying & sufficient: User rapidly scan site and pick first thing they think works (users don’t spend time looking for the best option)
When to implement Deferred Choice?
- Asking user for info/ do an action (registration, project creation, update).
- ex. ask for registration agin after checkout process.
What is prospective memory?
Arranging something in the environment now to remind us of future plans. (ex. leave keys by the door, leave an email unread)
How do you design for streamlined repetition?
Identity actions user might repeat: make it easier, reduce clicks, or reuse actions (ex. copy and paste: only 1 copy action..keep in mind for browsing content, show more than 1 item etc)
Where is keyboard only entry common?
Data entry in multiple fields (don’t require user to move to mouse between fields)
What does showing what other people did cause a user to do?
Do the same thing, especially if it is popular.
What is responsive disclosure?
- Start with minimal content showing as users interact with portions show more content within the area/topic of action.
- the interface actually appears to be “created” in front of the user, one step at a time.
3 basic ways (patterns) to navigate through a list of items?
1) Two panel selector (ex. same page: select left, show right)
2) List Inlay (ex. select & expand within list)
3) Drilldown (ex. load up new page/module)