Ux 1 Flashcards

0
Q

Why build in forgiveness

A

Forgiveness encourages users to explore your app. If they know they can try things out and not cause any permanent damage they are more willing to experiment (undos, redo, etc.)

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1
Q

5 ways to handle errors better

A
  • Make it impossible to do
  • Turn errors into opportunities (wiki 0 results: offer to create page)
  • handle inline as opposed to pop up
  • suggest a way to recover instead of just stating problem
  • undo
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2
Q

8 ways users seek information?

A

1) Known Item
2) Exploring (semi-known)
3) Refine and narrow
4) Comparing
5) Getting board picture
6) Discover the unknown
7) Keeping up to date
8) Refinding

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3
Q

What is carrots and trails

A

Having obvious cues (colored buttons) on page that say exactly what the user wants to do. It leads them through the site. It is making things obvious.

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4
Q

How do you improve text/copy (2)

A

(users don’t read text)

  • Omit needless words (trigger words, avoid happy talk)
  • Make is scannable (headlines, short short paragraphs, many many bullets)
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5
Q

What should you focus on for a new user

A
  • Providing instant gratification: you have a few second to provide that user a “successful experience” that puts them on the right path.
  • Maybe Use carrot and stick: clear path
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6
Q

How is instant gratification used?

A
  • if you can predict the first thing a new user is likely to do, make it stunningly easy.
  • users unlikely to put in work now to see later long term benefits
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7
Q

What is Satisficing

A

Satisfying & sufficient: User rapidly scan site and pick first thing they think works (users don’t spend time looking for the best option)

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8
Q

When to implement Deferred Choice?

A
  • Asking user for info/ do an action (registration, project creation, update).
  • ex. ask for registration agin after checkout process.
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9
Q

What is prospective memory?

A

Arranging something in the environment now to remind us of future plans. (ex. leave keys by the door, leave an email unread)

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10
Q

How do you design for streamlined repetition?

A

Identity actions user might repeat: make it easier, reduce clicks, or reuse actions (ex. copy and paste: only 1 copy action..keep in mind for browsing content, show more than 1 item etc)

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11
Q

Where is keyboard only entry common?

A

Data entry in multiple fields (don’t require user to move to mouse between fields)

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12
Q

What does showing what other people did cause a user to do?

A

Do the same thing, especially if it is popular.

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13
Q

What is responsive disclosure?

A
  • Start with minimal content showing as users interact with portions show more content within the area/topic of action.
  • the interface actually appears to be “created” in front of the user, one step at a time.
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14
Q

3 basic ways (patterns) to navigate through a list of items?

A

1) Two panel selector (ex. same page: select left, show right)
2) List Inlay (ex. select & expand within list)
3) Drilldown (ex. load up new page/module)

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15
Q

5 Use cases for interacting with a list

A

1) Getting an overview/summary
2) Browsing (relatively item by item)
3) Search for exact item
4) Search for item within category
5) Perform action (Rearranging, add/delete)

16
Q

5 Questions to ask when designing a list

A

1) length: Fit within space?
2) Order? Can user change order?
3) Groupings? Do groups have sub-groups?
4) Item types different? mix simple/complex?
5) Interaction? Show whole or preview

17
Q

What is responsive enabling

A

Items are shown but grayed out. Doing an action un-grays the item.
- tip: if click on grayed item show tool tip to explain why gray

18
Q

user is searching a list and knows the category they want, what do you do?

A

Sort or filter

19
Q

What is responsive disabling

A

Everything is shown but actions cause some sections to become grayed out or disappear
- (ex. filters become inactive when they provide 0 results)

20
Q

How to tell if a user will do an action.

A
  • Utility = Expected benefits - expected interaction cost
  • The higher Utility is the more likely a user will do that action.
  • Ex. If there is a long auto complete list under a search box. The user is more likely to keep typing than scroll down to see if there selection is there
21
Q

User is just browsing the list but does not specifically have item in mind. 2 most important things?

A

1) Able to quickly/efficiently browse over list (previews?).
2) After selecting item can easily return to list

22
Q

4 Things to have when designing a form/input

A

1) User knows what they are asked for
2) If possible, avoid asking the question at all
3) In world knowledge: Good defaults, hints, autocomplete
4) Be forgiving of errors

23
Q

What does a user do when they visit a page?

A
  • They scan and don’t read everything

- make satisfactory choices (not optimal- click the first reasonable option)

24
Q

3 Important rules of visual hierarchy (used for page layout)

A

1) The more prominent something is the more important appears
2) Things related visually should be logically related
3) Things nested show parts of something

25
Q

3 differences on touch devices from laptops.

A
  • No hover effects
  • Things need to look very very clickable as there is no cursor change to indicate click ability
  • Bigger options for fingers
26
Q

Does number of clicks matter?

A

No, as long as user feels like the are on the “scent of information” getting closer to goal

27
Q

What is inattention blindness?

A

Type of change blindness in absence of visual distortion. Occurs when visual attention is consumed by cognitive demands of primary task. (Visual is a limited resource)

28
Q

Want someone to notice a change (3 factors)

A

1) salience (pop up that must be dismissed vs. google side bar)
2) change characteristics (speed, semantic relevance, eccentricity)
3) level of cluttering.

29
Q

Should you “make it a preference/setting”?

A

No. Use expertise to make a decision. Less information the user needs to interpret. If your decision turns out to be wrong can always tweak it later.

30
Q

3 states each page needs designs for

A

1) regular (app has data)
2) blank (first time use, no or limited data)
3) error (something went wrong)

32
Q

What can you do if you want something to stand out?

A

1) break a pattern (ex. Lost of items make one item different color)
2) movement
3) use color trails (pick a cta color and use that selectively thoughout site