Using technology in Rehabilitation Flashcards

1
Q

Discuss the pros (facilitators) and cons (barriers) to using technology (applications, immersive VR, Non-immersive VR) in rehabilitation

A

Pros:
- Motivation and Engagement
- Customisable and personalised therapy
- Remote access and tele rehabilitation
- Feedback and data tracking
- Cognitive benefits

Cons:
- Cost and accessibility
- Technology literacy and user comfort
- Fatigue and exacerbation of symptoms
- Safety concerns
- Cognitive load

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Outline the types of patients that maybe/may not be suitable for these types of technologies

A

Suitable Patients:
1. Mild to Moderate Stroke Patients:
- Patients who have retained some motor function and can engage cognitively are suitable for non-immersive VR and applications. They can benefit from motor learning, feedback, and task-oriented activities.
2. Early to Mid-Stage Parkinson’s Patients:
- Patients with mild to moderate motor and cognitive symptoms can use non-immersive VR and mobile applications effectively for balance training, coordination, and cognitive stimulation.
3. MS Patients in Remission or with Mild Disability:
- Patients who are experiencing a period of remission or have minimal mobility restrictions can benefit from tailored VR programs and applications that are adjustable to energy levels and daily variations in symptoms.

Potentially Unsuitable Patients:
1. Severe Stroke Patients with Significant Cognitive or Motor Impairments:
- Patients with major impairments may not be able to operate technology without substantial assistance. Simple, low-tech rehabilitation might be more appropriate initially.
2. Late-Stage Parkinson’s Patients:
- Those with advanced motor dysfunctions or significant tremors may find it hard to interact with VR systems, especially those requiring fine motor control. Non-tech-assisted exercises or simpler interfaces may be better suited.
3. MS Patients with Severe Fatigue or Cognitive Decline:
- Patients with significant cognitive impairments or those experiencing severe fatigue may struggle to sustain participation in VR programs without excessive energy expenditure or mental strain.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly