Using Crafts and Creative Media in Practice Flashcards
1
Q
Occupational Therapy Process
A
- Screening and Evaluation
- Intervention planning
- Intervention implementation
- Re-evaluation
2
Q
Clinical Reasoning Questioning
A
- What goals or objective do I expect the client to accomplish through this activity?
- Can I/the client relate this activity to broader, occupation-based treatment goals?
- What new skills might this activity help the client learn?
- Could this activity help the client develop new and productive habits?
3
Q
The Inside Story: Our Clinical Reasoning
A
- Does this activity capitalize on the client’s strengths?
- Is this activity consistent with the client’s culture, gender, age, and interests?
- Is the client satisfied with this activity?
- Is this activity an appropriate use of the client’s time?
- Can this activity be graded/adapted to best suit the client’s abilities and limitations?
4
Q
Application to Theory
A
- Within our paradigm:
- Humans are occupational in nature
- Occupational problems supersede skill deficits as a treatment focus
- Engagement in occupation is the core of therapy
- Clients who are self-motivated or receptive to encouragement to participate in activities and occupations will increase the probability of improving their functional ability and their state of well being
5
Q
Application of Theory
A
- A theory is a premise to explain or a speculation about a particular phenomenon
- Frames of Reference provide more guidance on ways to address particular problems and are based on theories that help explain how therapy works in practice
- Models and frames of reference are ever evolving and there is overlap among them
6
Q
Occupation-Based and Ecological Approaches
A
- The therapist looks at the interaction among the client, the task and the environment, at the same time realizing all of these components are dynamic.
- Therapist offer a range of options and encourage clients to choose.
- Activities should be relevant and meaningful and are best done in whole form and not contrived
- Both therapist and client should see the potential to achieve some level of mastery of the craft selected
- A resulting sense of competence or mastery can then be transferred to exploration of the environment outside the treatment setting
7
Q
Sensorimotor Approached
A
- Intervention using motor behavior models attempts to make an impact on the neurological system through positioning, normal movement patterns, repetition, and tactile and proprioceptive cues
- Sensory processing theory suggest aht Behavior is determined in part by how a person perceives and then responds to various sensory stimuli
- How could you see this approach applied with the use of crafts?
8
Q
Biomechanicaml Approach
A
- The primary treatment aims in the biomechanical model are preventing deformity, maintaining/restoring musculoskeletal capacity, and compensating for limited motion
- How do we use crafts or activities in this sense?
9
Q
Cognitive Approaches
A
- Remedial Approaches: assume that discrete skills, such as attention or sequencing, can be improved through repetitious tasks or specific training strategies, then ideally transferred to more functional activities
- These include assorted cognitive strategies models in which clients learn specific tactics, either internal or external that enable them to participate in daily activities more effectively or independently
10
Q
Developmental/Acquisitional Theories
A
- Humans progress in a orderly way through various growth stages and learn specific skills along the way.
- Occupations such as crafts are thought of as vehicles for attaining stage-specific behavior, that is, for achieving mastery of a developmental stage and skill level
- Treatment environment is arranged to maximize and promote this development
- Change may be gradual